Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 haveing a problem

Go down 
3 posters
AuthorMessage
Burnttoaster
Recruit
Recruit
Burnttoaster


Posts : 205
Join date : 2012-01-16

haveing a problem Empty
PostSubject: haveing a problem   haveing a problem Icon_minitimeMon Jul 02, 2012 7:42 pm

So I'm having a little problem turning my models into class files, I followed a tutorial on how to do it, but when I went to recompile, it got some errors in my models Java but I have no idea what to do ( I exported the tank as a turbomodlethingy Java).
and I cant find any tutorials on how to fix it

you see I was trying to figure out how to make trapezoids in the Java for my tank
haveing a problem M1a1_b10
but to see what it would look like I need to see in in game

it would be nice if I could figure this out soon cause I would like to get this out in a content pack before someone else put m1a1 in a content pack
Back to top Go down
scout37
Recruit
Recruit
scout37


Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

haveing a problem Empty
PostSubject: Re: haveing a problem   haveing a problem Icon_minitimeMon Jul 02, 2012 8:03 pm

There is no way to make trapezoids using Techne. Its the main reason Billy didnt want to use it to make the models for his/partly mine now airplane pack.
Back to top Go down
Burnttoaster
Recruit
Recruit
Burnttoaster


Posts : 205
Join date : 2012-01-16

haveing a problem Empty
PostSubject: Re: haveing a problem   haveing a problem Icon_minitimeMon Jul 02, 2012 8:47 pm

scout37 wrote:
There is no way to make trapezoids using Techne. Its the main reason Billy didnt want to use it to make the models for his/partly mine now airplane pack.


You have to do it in the java file.
I don't have the best understanding of it,
But I think I get a little bit on how to do it, but I want to figure it out
By doing it ,
and seeing if it works mostly just trial
And error.
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

haveing a problem Empty
PostSubject: Re: haveing a problem   haveing a problem Icon_minitimeTue Jul 03, 2012 2:02 am

http://nehe.gamedev.net/tutorial/3d_shapes/10035/

This should look familiar if you've looked inside the generated code. Mostly, it's just going to be a matter of tweaking vertices to get them where you want. Basic trig should be sufficient to get the coordinates you need. Failing that, eyeball it. Just make sure all the local vertices touch at the same point.
Back to top Go down
Sponsored content





haveing a problem Empty
PostSubject: Re: haveing a problem   haveing a problem Icon_minitime

Back to top Go down
 
haveing a problem
Back to top 
Page 1 of 1
 Similar topics
-
» PROBLEM...
» it's a problem
» A problem we have.
» A problem I thought off:
» You guys might have a problem

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: General Area :: Off-Topic Area-
Jump to: