| The Banhammer | |
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+26torrentialAberration Ivan2006 Laserbilly Heeltripper Joel Avenger_7 Captain stufuzzycat Red Fang blockman42 xanex21 Iv121 Last_Jedi_Standing Pat Best Keon Groot Commander Kobialka Admiral Rekiin Commander Error hiloser12221 hyperlite ACH0225 Laibach Dux Tell31 lukas_schjodt Tiel+ The Schmetterling 30 posters |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: The Banhammer Thu Apr 05, 2012 10:20 am | |
| You can't if the wings are symmetrical, as Worldedit doesn't have a Mirror option for some reason. MCEdit (the external program) does, so you could try downloading that then giving me the schematic to upload when you're done. - Lord Mackeroth wrote:
Now, unlike a lot of other ships on the server, this one will take a lot of time and effort, as I want a high attention to detail, as well as a full interior. Aaand I just noticed this. All I have to say is | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: The Banhammer Thu Apr 05, 2012 10:41 am | |
| Can someone set a warp to the BH? Thanks. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: The Banhammer Thu Apr 05, 2012 10:44 am | |
| Last I checked it was
/warp Ban! | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: The Banhammer Thu Apr 05, 2012 3:37 pm | |
| Oh mackeroth I realized I typed that wrong, I can do a lot of weapons but little hull, please edit op.
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: The Banhammer Thu Apr 05, 2012 5:05 pm | |
| dont forget to add me under interior :/ | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: The Banhammer Thu Apr 05, 2012 5:57 pm | |
| Mackeroth, upon constructing the wideness for the Banhammer, we noticed that if the model was a 1/20 scale, it could not be 300 blocks high without going into the ground. We think it could be 1/10 scale and be 550 blocks long, 800 and something blocks long . Still very big. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The Banhammer Thu Apr 05, 2012 9:05 pm | |
| - hyperlite wrote:
- Mackeroth, upon constructing the wideness for the Banhammer, we noticed that if the model was a 1/20 scale, it could not be 300 blocks high without going into the ground. We think it could be 1/10 scale and be 550 blocks long, 800 and something blocks long . Still very big.
Rather than that, we could say that the scale model is only 1:16. That puts it at 240 blocks high and 1280 blocks long. Plenty of room to spare, while still being massive. Or, we could just squash it's vertical dimensions a bit. When calculating the height, you did remember to ignore the lapis and halfbricks on top? If could just squash it down to 250 blocks or so, all our problems would be solved. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: The Banhammer Thu Apr 05, 2012 9:08 pm | |
| Still you must see the size of it in the game. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Fri Apr 06, 2012 7:33 pm | |
| I like this design better, it seems like a lot of empty space in the full size model. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: The Banhammer Fri Apr 06, 2012 8:26 pm | |
| Somehow I imagined something called "banhammer" to look somewhat like ...a hammer? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: The Banhammer Fri Apr 06, 2012 9:17 pm | |
| - Pat Best wrote:
- Somehow I imagined something called "banhammer" to look somewhat like ...a hammer?
The original Banhammer was going to be a Coruscant-class battleship that I was going to build and give to Mackeroth, to thank him for this whole thing. It seems to have lost that element now, though. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: The Banhammer Sat Apr 07, 2012 6:27 pm | |
| I remember that....... But the Banhammer is now under Mackeroth's control...... Also, can anyone connect to the server? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The Banhammer Sat Apr 07, 2012 6:36 pm | |
| - ACH0225 wrote:
- I remember that....... But the Banhammer is now under Mackeroth's control...... Also, can anyone connect to the server?
No. Which is really annoying, as I want to see the progress on the Banhammer. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: The Banhammer Sat Apr 07, 2012 6:36 pm | |
| I made one ship that will be near the Banhammer........ I like it...... Its very smooth, and sleek. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: The Banhammer Sat Apr 07, 2012 7:29 pm | |
| I did see some progress today, somebody increased the height of what little farm we have to 220 and lengthened it over 800 blocks. That is all we have done now, very hard to start these beasts. We need you to help us lay out the more of the frame so we know what to do, we are just sizing it up.
Edit: Server back up. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: 213cawqwcc3wcwqrrw3q Sun Apr 08, 2012 7:14 pm | |
| Keon. I think we crashed the serve with the Banhammer... | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:16 pm | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:17 pm | |
| - Keon wrote:
- I think so too.
We may have a problem... So, what now? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:17 pm | |
| What was the command you used? I want to calculate how long it will take.
Or did it say how many blocks it was going to change? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:18 pm | |
| Lets wait 10 minutes. If it's not up then, we can hop on Danice's server. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:25 pm | |
| - Keon wrote:
- Lets wait 10 minutes. If it's not up then, we can hop on Danice's server.
Okay. I have no idea what command I used, I though you entered it. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:32 pm | |
| You know what WorldEdit should do? It should set 1000 blocks per tick, thus keeping the server running while still doing your work. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The Banhammer Sun Apr 08, 2012 7:35 pm | |
| - Keon wrote:
- You know what WorldEdit should do? It should set 1000 blocks per tick, thus keeping the server running while still doing your work.
Yeah. It's better that it takes a longer time to do that not do it at all and destroy the server. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 8:04 pm | |
| Everybody, drop what you are doing, and fix it. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The Banhammer Sun Apr 08, 2012 8:28 pm | |
| Who's pluginned with bukkit before? | |
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