| Iv's ship designs | |
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+18Julo Laserbilly Commander Kobialka ACH0225 Last_Jedi_Standing Commander Error Soul of Jack Tau Laibach Tiel+ Dux Tell31 fr0stbyte124 blockman42 GLaDOS hyperlite The Schmetterling Iv121 Keon 22 posters |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Iv's ship designs Thu Jul 12, 2012 5:59 pm | |
| - Iv121 wrote:
- Who told you it's usual . The ship is made as flat as possible to allow the turrets to concentrate fire forward while still spreading them throughout the ship.
Well I guess that makes sense, but don't you think the Spartan Cannon is a little small for its disrupting shields and cracking hulls? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Thu Jul 12, 2012 6:03 pm | |
| Cool ship, I like the patterning of the wool. It is quite flat though, I probably would've made the rear section go up one or two stories. Also, the back is quite cut off, but I'm not too sure how you should fix that. Those cannons look pretty deadly, but you can use another colour and half blocks/steps on the cannon for details. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Iv's ship designs Thu Jul 12, 2012 11:57 pm | |
| You need to make another variant swept wing and then the back not as much as a flat ending. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Fri Jul 13, 2012 1:20 am | |
| Well give me another back, couse this one is indeed cut off (Told you I was building something bit bigger but as you see there was no chance for it to work ) . | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 11:59 am | |
| The UTC Epirus was designed to provide cover against small strike craft. This small cruiser carries an impressive AA armament. It carries 26 AAA beam cannons and 8 advanced heavy flak turrets. The flak turrets on the Epirus were designed to fire highly accurate heavy explosive shells that cause more damage at a higher distance. Although each cannon on this turret fire slower than a standard flak turret an additional cannon was added to the standard two to provide a steady firing rate. In combination with the AAA Beam turrets the Epirus is deadly for fighters even at long range. Designed mainly to engage strike craft the Epirus carries almost no anti-CapShip weaponry with only 2 forward plasma cannons. It also has a weak hull and shielding. The ship can also accelerate to high speeds increasing it's efficiency against strike craft. Pictures: - Spoiler:
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 12:14 pm | |
| Iv, can you make some more big ships? These smaller ones are flat with big turret popping out of the top, they are still pretty good, but just not as impressive as your big ones like the carrier and Raynor. I think others may agree with me. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 12:31 pm | |
| You should have some small ships in your fleet. You can't only rly on capital ships, even if they look more impressive. Also I don't feel in mood for big projects.
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 12:39 pm | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 1:13 pm | |
| have you ever tried to make some fighters? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Fri Jul 20, 2012 1:40 pm | |
| You can't rly go original with 3x5x3 ships in minecraft. If you rly want I can paint you some . | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:12 am | |
| Alright so I have a new ship for you , actually not. When I viewed the ships I made I noticed that their scale is a bit small in comparison to what they should have been, so I decided to make them bigger . I will start with the UTD Hyperion because it was sort of underpowered and had basically the firepower of a small cruiser. I fixed this problem and now the UTD Hyperion is a true fleet capital ship . There is no better symbol of Terran power than an UTD Hyperion leading the Terran fleet. Those magnificent ships serve as fleet capital ships, providing their fleets with all necessary support starting with it's fighter wings , ending with it's pure firepower . The ship reaches 470m length and hosts thousands of crew members on board. Though the ship isn't fast or manoeuvrable, it carries superior firepower. With 24 heavy plasma cannons, it's torpedo 3 bays and it's prime forward plasma cannon the Hyperion can powder any cruiser in less then 30 seconds. It's fighter bay can hold up to 44 active fighters at a time (it's full 11 wings !) and many more in it's cargo bay. Using the new construction module, the ship can storage the fighters' parts and reconstruct them from those in less then 2 minutes. The ship was designed with long travels in mind, providing enough supply for months of travel and some other elements such as shops, computer rooms, bars , gyms etc. to provide the crew with all things necessary both physically and mentally. Pictures: - Spoiler:
Do you think I should keep the pics of the old one ? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:23 am | |
| No, those new pictures look awesome. Do you think you/we could get a copy of one/many of your ships onto the server so I/we can awesomize them? (like what I did to Pat's cruiser, only with less form and more technique).
If you have a look at my new ship-rating system, you ships would score high on functionality, but low on technique (you would still get some points for good use of a texture pack). I am to find/build/modify a ship that is both functional and highly detailed. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:51 am | |
| High for functionality ? It's an empty hulk of metal . You can awesomize them if you want … | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:54 am | |
| - Iv121 wrote:
- High for functionality ? It's an empty hulk of metal . You can awesomize them if you want …
Yay! | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 11:56 am | |
| man that's damn big, and I love it! | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 11:57 am | |
| - Iv121 wrote:
- Alright so I have a new ship for you , actually not. When I viewed the ships I made I noticed that their scale is a bit small in comparison to what they should have been, so I decided to make them bigger . I will start with the UTD Hyperion because it was sort of underpowered and had basically the firepower of a small cruiser. I fixed this problem and now the UTD Hyperion is a true fleet capital ship .
There is no better symbol of Terran power than an UTD Hyperion leading the Terran fleet. Those magnificent ships serve as fleet capital ships, providing their fleets with all necessary support starting with it's fighter wings , ending with it's pure firepower . The ship reaches 470m length and hosts thousands of crew members on board. Though the ship isn't fast or manoeuvrable, it carries superior firepower. With 24 heavy plasma cannons, it's torpedo 3 bays and it's prime forward plasma cannon the Hyperion can powder any cruiser in less then 30 seconds. It's fighter bay can hold up to 44 active fighters at a time (it's full 11 wings !) and many more in it's cargo bay. Using the new construction module, the ship can storage the fighters' parts and reconstruct them from those in less then 2 minutes. The ship was designed with long travels in mind, providing enough supply for months of travel and some other elements such as shops, computer rooms, bars , gyms etc. to provide the crew with all things necessary both physically and mentally.
Pictures:
- Spoiler:
Do you think I should keep the pics of the old one ? Double that size. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 12:01 pm | |
| You're kiddin ? It's already 3 times bigger, it's not the banhammer ... A weird fact - I tripled all sizes and yet the length is only twice as big . | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 12:24 pm | |
| - Iv121 wrote:
- You're kiddin ? It's already 3 times bigger, it's not the banhammer ...
A weird fact - I tripled all sizes and yet the length is only twice as big . No, I just want to see it doubled or tripled again. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 5:52 pm | |
| Wait, so you took your ship and then doubled its size? Sweet. | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 6:50 pm | |
| UTFg Phantom - Spoiler:
Technique: 7/10 It's one tone on the outside witch is unappealing. Excellent use of the texturepack, and extremely detailed on the inside.
Form: 8/10 I like the shape.
Function: 10/10 Ships power power systems are visible.
Presentation 6/10 It's... realistic.
I'm lazy I might rate the others later. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:00 pm | |
| Quit with the rating -.-
It should only apply to new ships, or hell, not at all, I don't really see the point now come to think of it. | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:04 pm | |
| - Tiel wrote:
- Quit with the rating -.-
It should only apply to new ships, or hell, not at all, I don't really see the point now come to think of it. absaloutly not i will go through all the posts and rate the ships. (not yet anyway(but i will if i fell the need to.)) | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:12 pm | |
| You can rate the ships, but to be blunt, don't think anyone will take them too seriously. What matters is critique now, in order to improve the ships. Once Futurecraft launches then you can launch your spacecraft review service. At this point it's really irrelevant. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:14 pm | |
| - Tiel wrote:
- Quit with the rating -.-
It should only apply to new ships, or hell, not at all, I don't really see the point now come to think of it. I give Tiel a 2/10 for subtlety. | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Iv's ship designs Sat Aug 11, 2012 7:21 pm | |
| - The Doctor wrote:
- Tiel wrote:
- Quit with the rating -.-
It should only apply to new ships, or hell, not at all, I don't really see the point now come to think of it. I give Tiel a 2/10 for subtlety. I give Mackeroth 8/10 for making me laugh. | |
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| Iv's ship designs | |
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