Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Fighter Construction (Modular Parts)

Go down 
+3
Saravanth
Joel
TinkerPox
7 posters
AuthorMessage
TinkerPox
Newbie
Newbie
TinkerPox


Posts : 198
Join date : 2012-01-19
Age : 24
Location : (Tacokingbob)

Fighter Construction (Modular Parts) Empty
PostSubject: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 3:10 pm

So I was thinking, and as mentioned before, fighters should be built of smaller parts (Custom modeled parts) and be put together for a greater variation, and differations of performance based on parts and pilots. Also They should be built in a a factory GUI and use redpower microblocks building HUD. Parts could also be rotated and mirrored on the other side as one would like, and options of amount of pilots going from 0-4 etc. And parts included would be wings, weapons, normal blocks, engines, canopys, cockpits, VTOL stuff, life support systems, landing gear, inverted wings, folding wings, thrust nozzlers, tails, and stuff like from KSP. (Kerbal Space Program) and same thing with dropships, bombers, and gunships.


Last edited by tacokingbob on Sat Oct 19, 2013 5:07 pm; edited 1 time in total
Back to top Go down
Joel
Marine
Marine
Joel


Posts : 1473
Join date : 2012-04-01
Age : 27
Location : A Death World, stopping a Waaagh!

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 4:21 pm

IIRC we've already discussed fighters. Twice.
Back to top Go down
Saravanth
Recruit
Recruit
Saravanth


Posts : 287
Join date : 2012-09-08
Location : *snap snap*

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 4:24 pm

At least.
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 4:29 pm

Yes.
That part has been done.
Back to top Go down
Saravanth
Recruit
Recruit
Saravanth


Posts : 287
Join date : 2012-09-08
Location : *snap snap*

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 5:00 pm

"Done", however, is a little extreme to call it. Let's just say it was discussed multiple times, like many other things, and there have no definite plans been made, like for many other things.
Except that it absolutely has to include modular parts, maybe, but that's about it..
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeSat Oct 19, 2013 6:43 pm

It is done in the sense that several of the ideas in the list have been circled.
But I mean, that's the hard part, right?
Back to top Go down
The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeTue Oct 22, 2013 2:05 am

It appears that once again, I was left out of important details...
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeTue Oct 22, 2013 12:14 pm

The Schmetterling wrote:
It appears that once again, I was left out of important details...
That is because during the time it was discussed, you happened to spend 90% of what little activity you had on the ship-building section.
You propably even missed the roleplay.
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeTue Oct 22, 2013 1:45 pm

The Schmetterling wrote:
It appears that once again, I was left out of important details...
Not to worry. Not one line of code has been written for that. And I am nowhere close to starting on it, either.
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitimeTue Oct 22, 2013 3:11 pm

There is not much to discuss, I already summarised it all when I presented the idea for the first time a few years ago. Ships are made out of modules , each having a unique mesh so that when they are all combined together you get more or less unique fighters. Each module is edited by the player.

When a player edits a module a window pops out with a grid (like your inventory grid just with the general shape the module has). Inside that grid you put armor blocks, cables, engines, power, everything the ship needs to run and in this way you decide the ship's stats. As a result you end up with a unique shape and unique stats.

You can also use it to make other things such as torpedoes for example or guns. If we look at a torpedo it will be one module that is a quite narrow cylinder, means you will have to think about what's really important for your torpedo to function.

If you want to dive into the topic any further it is necessary for you to begin programming it. The only thing that can be discussed at a level of discussion only is the mechanic in general, for the rest you need to work with it to feel it and to make sure you don't miss any specifics.
Back to top Go down
Sponsored content





Fighter Construction (Modular Parts) Empty
PostSubject: Re: Fighter Construction (Modular Parts)   Fighter Construction (Modular Parts) Icon_minitime

Back to top Go down
 
Fighter Construction (Modular Parts)
Back to top 
Page 1 of 1
 Similar topics
-
» Modular Space Ship by Ostavius
» Modular civillian ship (freighter)
» Fighter Size?
» Heavy fighter
» Biggest fighter

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: