| Item texture and modelling application | |
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+8hyperlite PureLiquid Keon fr0stbyte124 Last_Jedi_Standing Tiel+ scout37 Burnttoaster 12 posters |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Item texture and modelling application Tue Jun 19, 2012 10:19 pm | |
| Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this! - Spoiler:
public class HelloWorld {
public static void main(String[] args) { System.out.println("Hello, World"); }
}
It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1! I mean, nobody can beat me at that. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Item texture and modelling application Tue Jun 19, 2012 10:40 pm | |
| - hyperlite wrote:
- Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!
- Spoiler:
public class HelloWorld {
public static void main(String[] args) { System.out.println("Hello, World"); }
}
It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!
I mean, nobody can beat me at that.
My first one said 'Han shot first'. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Item texture and modelling application Tue Jun 19, 2012 11:12 pm | |
| - Last_Jedi_Standing wrote:
- hyperlite wrote:
- Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!
- Spoiler:
public class HelloWorld {
public static void main(String[] args) { System.out.println("Hello, World"); }
}
It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!
I mean, nobody can beat me at that.
My first one said 'Han shot first'. What does that refer to? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Item texture and modelling application Tue Jun 19, 2012 11:19 pm | |
| - Keon wrote:
- Last_Jedi_Standing wrote:
- hyperlite wrote:
- Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!
- Spoiler:
public class HelloWorld {
public static void main(String[] args) { System.out.println("Hello, World"); }
}
It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!
I mean, nobody can beat me at that.
My first one said 'Han shot first'. What does that refer to? I dunno, it just sorta came to me. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Item texture and modelling application Wed Jun 20, 2012 3:21 am | |
| Burnt Toaster, your models look good, but why doesn't the fighter have a flat wind-shield. Everything doesn't need to be rectangles, we van have some triangles or trapezoidal prisms. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Item texture and modelling application Wed Jun 20, 2012 5:53 am | |
| - Mackeroth? wrote:
- Burnt Toaster, your models look good, but why doesn't the fighter have a flat wind-shield. Everything doesn't need to be rectangles, we van have some triangles or trapezoidal prisms.
Techne does not support triangles/trapezoids. only squares, which can be editted into rectangles. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Item texture and modelling application Wed Jun 20, 2012 5:57 am | |
| and i just saw the download link for the new texture, so ill take a shot at improving it sometime around noon EST u.s. time, IF i can stop playing section 8:prejudice (for such a great game, its sad so few ppl got it for 15 dollars) | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Item texture and modelling application Wed Jun 20, 2012 9:47 am | |
| Triangles = no.
However the windshield could be a rectangle that's titled some number of degrees. | |
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ShadowS56 Newbie
Posts : 12 Join date : 2012-05-29
| Subject: Re: Item texture and modelling application Mon Jul 23, 2012 12:36 am | |
| The gun textures are absolutely amazing. But the Gun Ship... I am speechless! That would be PERFECT for a vehicle mod or something! | |
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ShadowS56 Newbie
Posts : 12 Join date : 2012-05-29
| Subject: Re: Item texture and modelling application Wed Jul 25, 2012 12:55 am | |
| Oh, and how do you texture with Techne? I just made a Light Cycle with it, and I think it turned out very very good. But it's just a grey blob at the moment... | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Item texture and modelling application Sat Jul 28, 2012 2:41 pm | |
| Nice textures and gunship model! | |
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Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: Item texture and modelling application Tue Sep 25, 2012 10:07 pm | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Item texture and modelling application Tue Sep 25, 2012 10:16 pm | |
| Sorry caltech. Burntoaster, this is completely epicsauce. | |
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Guest Guest
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 11:04 am | |
| - Keon wrote:
- Sorry caltech. Burntoaster, this is completely epicsauce.
I agree, this is much better than mine. |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 11:19 am | |
| It looks like it's another project.
I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.
Like the tank, though. But still. | |
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Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 12:46 pm | |
| - Tiel wrote:
- It looks like it's another project.
I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.
Like the tank, though. But still. Ya that's why I said there for a content pack, and I don't base them off of cod | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 12:54 pm | |
| - Burnttoaster wrote:
- Tiel wrote:
- It looks like it's another project.
I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.
Like the tank, though. But still. Ya that's why I said there for a content pack, and I don't base them off of cod Ah, by content pack I thought you meant the one for FC. Flan's, right? I know you didn't base them off COD. It was a metaphor. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 1:32 pm | |
| Nice tank. Will you upload it on ManusĀ“page? there it would get attention. Many other modellers post their stuff there. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 2:29 pm | |
| minecraft-smp.de
I totally agree with Ivan, this is a great model and they would have real feedback for you there... | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 3:06 pm | |
| He probably already has. I'm imagining this is more of a sample of his skill at modelling in techne, I was under the impression it was the opposite. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Item texture and modelling application Wed Sep 26, 2012 4:05 pm | |
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