| Cool Industries (Working Ships) | |
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+8Potato blockman42 Burnttoaster Iv121 Keon Captain stufuzzycat Joel Cheatmaster 12 posters |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Cool Industries (Working Ships) Fri Jun 01, 2012 5:03 pm | |
| Now working on Weapons system Elevator: - Spoiler:
- Spoiler:
Control Room: - Spoiler:
Outside: - Spoiler:
Hangar (will be filled with dispensers): - Spoiler:
- Spoiler:
Engine: - Spoiler:
- Spoiler:
- Spoiler:
Control Room Could An admin please Delete all Posts?
Last edited by Cheatmaster on Sun Jun 10, 2012 1:51 pm; edited 21 times in total | |
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Joel Marine
Posts : 1473 Join date : 2012-04-01 Age : 27 Location : A Death World, stopping a Waaagh!
| Subject: Re: Cool Industries (Working Ships) Fri Jun 01, 2012 5:42 pm | |
| Potatoes. I think my point has been clearly made.
Last edited by Arial Ponder on Thu Jun 07, 2012 9:37 pm; edited 2 times in total | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Cool Industries (Working Ships) Sat Jun 02, 2012 9:52 am | |
| You could start by looking at cool ships from sci-fi franchises and seeing if you like any, and then use the style of those. Or you could just start building random things, which is what I did, and they aren't too appalling. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Cool Industries (Working Ships) Sat Jun 02, 2012 10:20 am | |
| - Cool3306 wrote:
- I have no real life and hours of time to build spaceships but I don´t know HOW THEY SHOULD LOOK
So here is my question how are you finding an Idea for an Spaceship?
PS:or All DEVs and Admins I will turn this into an real ship thread after gathering up enough creativitys so don´t Lock There are three main ways people do it: I: From a existing ship, be it the enterprise, ISD, Death Star, or a Ravastra Skirmisher. II: Outside first, they build the shape and then fill it in with rooms. III: Inside first, they build some rooms and shape a ship around those. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Cool Industries (Working Ships) Sat Jun 02, 2012 11:32 am | |
| I thinks he looks for style not ways to build your ship. Go simplistic, works for me. Can always add something later if needed. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Sun Jun 03, 2012 11:02 am | |
| Thanks for the suggestions I am working at a ship right now (or in 5 min) I am impressed that copying from existing ships seems to be the only way. I think I will start with an simple ellipse (THX Wold Edit) and then add things I believe thats how they made the Mon-Calamari (no matter which ship class it is) in Star-Wars | |
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Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: Cool Industries (Working Ships) Sun Jun 03, 2012 11:42 am | |
| I just mash together circles and diamonds in till they look decent then put some white design on the top but it gets the job done | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Cool Industries (Working Ships) Sun Jun 03, 2012 12:33 pm | |
| You can just keep building small ships until you can find a style that fits you, that's what I did. | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Cool Industries (Working Ships) Sun Jun 03, 2012 9:31 pm | |
| - Cool3306 wrote:
- I have no real life and hours of time to build spaceships but I don´t know HOW THEY SHOULD LOOK
So here is my question how are you finding an Idea for an Spaceship?
PS:or All DEVs and Admins I will turn this into an real ship thread after gathering up enough creativitys so don´t Lock With worldedit make a HUGE rectangle out of iron block (100x50?) and break the blocks till it looks like a ship. Then hollow it with worldedit or something | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Cool Industries (Working Ships) Sun Jun 03, 2012 10:13 pm | |
| I usually sit and contemplate life for an hour or two, then say I will build a ship after a snack, then decide to muck around with everything besides my ships for a few hours, then build a bit of a fighter and claim builders block, then preen myself for a bit, then eat something else, then build the rest of the fighter. Then I repeat the process until I am tired, then I sleep. This is my shipbuilding pocess, because at Strigiforme Industrial, we prize efficiency. | |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Cool Industries (Working Ships) Mon Jun 04, 2012 12:05 am | |
| - ACH0225 wrote:
- I usually sit and contemplate life for an hour or two, then say I will build a ship after a snack, then decide to muck around with everything besides my ships for a few hours, then build a bit of a fighter and claim builders block, then preen myself for a bit, then eat something else, then build the rest of the fighter. Then I repeat the process until I am tired, then I sleep. This is my shipbuilding pocess, because at Strigiforme Industrial, we prize efficiency.
Lol! Thank you for that insight! | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Mon Jun 04, 2012 11:06 am | |
| - ACH0225 wrote:
- I usually sit and contemplate life for an hour or two, then say I will build a ship after a snack, then decide to muck around with everything besides my ships for a few hours, then build a bit of a fighter and claim builders block, then preen myself for a bit, then eat something else, then build the rest of the fighter. Then I repeat the process until I am tired, then I sleep. This is my shipbuilding pocess, because at Strigiforme Industrial, we prize efficiency.
This is how I do my classtest corrections we seem to be more similiar than I expected. | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Cool Industries (Working Ships) Thu Jun 07, 2012 9:22 pm | |
| Yay, a ship! I think you should add more exterior detail, maybe reshape a bit(I mean a lot), add some color. Otherwise, good ship! I like the doors. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Fri Jun 08, 2012 5:04 am | |
| - stufuzzycat wrote:
- Yay, a ship! I think you should add more exterior detail, maybe reshape a bit(I mean a lot), add some color.
Otherwise, good ship! I like the doors. Which door????? Update: Door added (not to compare with the drop pod) PS: Please delete all earlier Posts | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Cool Industries (Working Ships) Fri Jun 08, 2012 9:22 am | |
| The door on the bottom that I assume you jump out of. | |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Cool Industries (Working Ships) Mon Jun 11, 2012 6:31 pm | |
| I like the shape of your new "working" ship. For the most part, it has a good sleek-yet-solid look to it. Though, I think it might help the overall look if you round out the engine a bit. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Cool Industries (Working Ships) Mon Jun 11, 2012 8:13 pm | |
| Woah. What mod is used for the elevators, the hangars, and engine. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Cool Industries (Working Ships) Mon Jun 11, 2012 8:37 pm | |
| - Keon wrote:
- Woah. What mod is used for the elevators, the hangars, and engine.
I think it's Ugacraft... By the way: best ship you have made | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Cool Industries (Working Ships) Mon Jun 11, 2012 8:56 pm | |
| Could you make the engine diamond shaped as opposed to rectangular? Might make it more aesthetically appealing, right now the contrast between blocky and angular is kinda..off. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Tue Jun 12, 2012 8:40 am | |
| - Keon wrote:
- Woah. What mod is used for the elevators, the hangars, and engine.
Uhm Redpower with Wireless Redpower thingy | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Tue Jun 12, 2012 8:42 am | |
| - First_Sith_Sitting wrote:
- Could you make the engine diamond shaped as opposed to rectangular? Might make it more aesthetically appealing, right now the contrast between blocky and angular is kinda..off.
I will start a New Topic Named Project "Faberge" and build a New Ship with even more and better devices. A rond Engine will be part of this. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Cool Industries (Working Ships) Tue Jun 12, 2012 9:07 am | |
| - Cheatmaster wrote:
- Keon wrote:
- Woah. What mod is used for the elevators, the hangars, and engine.
Uhm Redpower with Wireless Redpower thingy I still don't see how the hangar opens. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Cool Industries (Working Ships) Tue Jun 12, 2012 9:31 am | |
| I see. I need to learn Redpower. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Cool Industries (Working Ships) Tue Jun 12, 2012 9:38 am | |
| - Keon wrote:
- I see. I need to learn Redpower.
If you gather up some other interest I can teach you | |
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