tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Chests on an Entity Sun Sep 04, 2011 11:21 pm | |
| Is it possible to open chests when a ship is an entity? If you aren't able to open any chests on your ship while it is in the air, that could be a problem. You might need to make a pseudo-chest GUI that counts how many chests are aboard and grants central access. | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: Chests on an Entity Mon Sep 05, 2011 10:46 am | |
| - Starrider543 wrote:
- The Zeppelin Mod was able to access chests and crafting benches in its newest release while the craft was an entity
Well then never mind | |
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MineCrak Newbie
Posts : 10 Join date : 2011-09-05
| Subject: Re: Chests on an Entity Mon Sep 05, 2011 3:52 pm | |
| And in addition to that; the PullCart Mod allows usable chests and other things to be moved around on/in these entities while in motion and also still access the items within them while doing it! I will also insure the ability to customize the appearance of the pullcarts so that they can be modernized for this Mod. So all angles are covered at this point regarding this issue. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Chests on an Entity Mon Dec 10, 2012 9:01 pm | |
| This is no longer an issue. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Chests on an Entity Tue Dec 11, 2012 10:17 am | |
| Warning for necroposting. Go away, hyperlite. The forum being quiet does not mean there are no longer rules. | |
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