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| Ship Length Classification | |
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+3Tiel+ Last_Jedi_Standing Commander Kobialka 7 posters | Author | Message |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Ship Length Classification Mon Apr 02, 2012 5:39 pm | |
| I recently saw the Taln Sovereignty ship design topic and saw his ideas for classification. I must say they are very reasonable. Listen. I just finnished making a ship a little over 100 blocks long. Under these classifications, the ship I built would be a frigate. Honestly, the ship I built is HUUGE! I think a dreadnought shouldnt be smaller than 4 times the size of this thing. I'll put up a pic some other time. For now, the op's can get to it by typing /warp KS on the server. anyways, here are the classifications. DONT GO OFF TOPIC. I want to see what you Dev's thing of them.
[quote="Tiel"]Corvette (20-80 blocks long)
As spacefaring races reached for the stars and managed to battle within them as well, they realized a need for an assault craft that wasn't as unwieldy as larger warships but packed more punch than traditional starfighters. The outcome was the swift, yet deadly, corvette classification of ship. Corvettes typically fill reconnaissance roles due to increases in maneuverability of the drives of conventional ships of the line, but still pack a mighty punch when organized into 'wolf packs', groups that have been noted to take down ships three times to size of their member craft. But for serious battles, typically fleets have a Combat Corvette classification (60-80 blocks) that weave in and out of capital ship broadsides to deliver a deadly payload of missiles and lasers. Whilst laden more heavily than their smaller cousins, they sacrifice little of the maneuverability, and also like their counterparts, crews only reach as large as 20 members at a time, with the sole pilot also acting as the commander of the vessel.
Frigate (80-250 blocks long)
A long used but stalwart and reliable class, they form the bulk of many fleets but oftentimes don't need the support to be combat effective. With multiple gun emplacements and speedy normalspace drives, frigates serve as the happy medium between the nimble corvettes and mammoth cruisers. While not as agile as the corvettes, frigates feature above average maneuverability with enough armor and shielding to get the job done. Job descriptions typically range from escorting larger vessels from corvette threats to carrying massive siege lasers that decimate enemy shields.
Crew is almost always upwards of 50 unless an Artificial Intelligence module is installed, though these are rare on smaller classes of ship. But while the frigate is a well enough asset on its own, fleet commanders soon realized their fragility due to their versatility and commissioned a variant commonly referred to as the Assault Frigate (150-230 blocks) designed to function more as a cheaper Cruiser than its former variety of roles. Assault Frigates cram many cruiser weapons into their small chassis, making for a very effective and non cost prohibitive alternative to larger ships, albeit having a shorter list of specializations.
Cruiser (250-425 blocks long)
A less common class, cruisers form the backbone of many a fleet. Commanded by seasoned crews of 100+ and correspondingly advanced weaponry, the class originated from a need for higher quality assault ship that would be guaranteed to survive long into engagements and even into additional battles without repairs or resupplying. Oftentimes referred to as 'ships of the line' due to their higher than average expense, cruisers function well as 'lone wolves' and can accommodate high ranking fleet officers; as a result many a battle has been fought with an admiral at the helm of one as opposed to larger but more bulky Carriers or Dreadnoughts that enemy ships know to concentrate fire on.
While not as maneuverable as Corvettes or Frigates, the class features an intimidating drive capable of elaborate evasive maneuvers. Cruisers carry a variety of heavy hitting weapons, but those equipped with the thundering higher caliber guns are often referred to as Battlecruisers (375-425 blocks), though they sacrifice most of their agility in order to produce the power needed to fire them. As a result, most Battlecruisers are designed with thick armor plating to make the most of this disadvantage.
Juggernaut (425-600 blocks long)
Smaller classes are vulnerable. Juggernaut laughs at their pitiful excuses for weapons and armor. The second largest ship ever fielded by any known fleet, Juggernauts feature tremendous thickness of armor plating just in case the entire enemy fleet manages to punch a hole or two in their equally powerful shields. Second only in cost to the massive Dreadnoughts, they are reserved for the commanding officers of large fleets who desire the protection afforded by the humongous craft crewed by well over 200 experienced staff members; not including a corresponding marine attachment for capturing enemy vessels or defending the ship from being boarded itself. The lumbering vessel is a prime target for Combat Corvettes and the aforementioned boarding parties due to its almost nonexistent agility, but this shouldn't be a problem with a supporting fleet of frigates and/or cruisers.
The Juggernaut's primary role is the destruction of other ships of its class and cruisers that may pose a threat to the fleet it presides over. Most Juggernauts are equipped with an AI to take control of the multiple weapon banks, leaving only the heaviest weapons to gunnery crews stationed throughout the ship. Should the AI core be disabled by any means, a Juggernaut would be crippled. A variant is the Carrier (550-600 blocks) which exclusively uses starfighters as its only offensive capability. Though it mounts heavy cannons and a screen of flak turrets, the Carrier is designed to be stationed on the rim of the battle, and consequently relies on a supporting fleet more than the standard Juggernaut. Many fleet officers prefer being stationed on a Carrier because of its distance from the heat of the battle and its serendipitous ability to flee more quickly than any other ship participating in the battle.
Dreadnought (600-∞ blocks)
The rarest ship class in fleets, its introduction stemmed from the need to take on entire fleets at once and provide a negative psychological effect on enemy crewmen. Known to drain entire star systems of resources in order to be constructed, the sight of an enemy Dreadnought warping in usually signifies the beginning of the end for opposing warships. In fact, many admirals have been known to pull back entirely due to the class's reputation. Usually equipped with the best technology a faction has available, they are armed to the teeth with heavy weapons and an even larger network of smaller caliber guns for boarding craft, fighters, and the occasional pesky corvette. The massive reactors necessary for powering said weapons could prove a prime target, with catastrophic results.
The crew capacity of most dreadnoughts scale upwards of 500 of the best the constructor's navy can offer. The exact number of these fearsome ships is unknown due to the various factions concealing how many they have built for a tactical edge in upcoming battles. It is, however, a rarity for more than one, if any, to exist in smaller realms. A Dreadnought can coordinate several fleets at once and has many destructive capabilities, so they are deployed sparingly.
Other classes:
Destroyer
A frigate cruiser with exclusively anti capital ship weaponry, which typically consists of a siege laser and heavy turrets.
Dropship:
In space, dropships are between a corvette and a small cruiser in size, and while lacking offensive capabilities of their own, they can land on the surface and deploy troops while the defending fleet is pre-occupied. (ie, Acclamator I in Star Wars)
Gunboat
A corvette designed primarily for killing other corvettes, or for atmospheric superiority.
Diplomatic Ship
Never larger than a frigate, Diplomatic Ships carry no weapons and must rely on enemy goodwill to survive. Many a conflict has been sparked by the destruction of one of these vessels. | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 5:49 pm | |
| There's already a thread about this in the 'Ideas' subforum. This same system is already posted there. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 5:58 pm | |
| Yeah, but everyone just ignored this and went on about Tier cores or some other. Then Keon said we're all dumb and hasn't edited anything, so I'm assuming that topic is 'locked without a lock'. In any case, it seems ship classification is going to be judged by the creators of said spacecraft.
That said, I'd suggest removing my system from the OP and typing up a prompt for discussion, so at least the ship builders can be coordinated. | |
| | | lukas_schjodt Newbie
Posts : 44 Join date : 2012-01-14 Location : behind you...
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 6:17 pm | |
| so what you are saying is that. everyone that made 10000-30000 blocks long ships just dont need them. when 600 would do??? 600 is a big ship. but not big enough. this mod is about making GIGANTIQUE ships with aid of robots then 600 is not that big. without the mod it seems like it would take forever. but a ship is something that must take weeks or months to create. not a 3-4 hours work | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 6:25 pm | |
| No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. | |
| | | lukas_schjodt Newbie
Posts : 44 Join date : 2012-01-14 Location : behind you...
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 6:32 pm | |
| - Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. i have seen quite alot of big ships on youtube though. but i do remember hearing that every ship of the same class will have same HP. that means that we will not se ANY ship bigger than 600 because it is not needed. this mod is about thinking BIG. and do not forget that there will be lots of robots to assist in building them. that removes 9/10 of the work. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 6:33 pm | |
| - lukas_schjodt wrote:
- Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. we will not se ANY ship bigger than 600 because it is not needed. Exactly. | |
| | | Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Ship Length Classification Mon Apr 02, 2012 6:37 pm | |
| - lukas_schjodt wrote:
- Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. i have seen quite alot of big ships on youtube though. but i do remember hearing that every ship of the same class will have same HP. that means that we will not se ANY ship bigger than 600 because it is not needed. this mod is about thinking BIG. and do not forget that there will be lots of robots to assist in building them. that removes 9/10 of the work. Outdated info. | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Ship Length Classification Tue Apr 03, 2012 7:01 am | |
| - Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. Really? It took me 8 hours to build my cruiser, and that was only 40 blocks long. True, I spent an hour mucking around with a retractable boarding gangway (which I din't end up using) but... meh. I'm a slow builder, what can I say. No. This topic is irrelevant. We do not need classifications beyond the tiers of cores. Especially with length, as you could have a really tall of fat ship. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ship Length Classification Tue Apr 03, 2012 7:13 am | |
| This isn't about official classification, this is about organization. Some of us plan to be ship retailers when the mod comes out, so coming to an unofficial agreement on which core is what will help profits exponentially and likely force newcomers that don't use it to retire, as customers get confused.
To be honest, the core thing is good in gameplay, but sounds way too dull. While not what this thread is for (I'd presume) talking about Tier 4 or 3 ships as opposed to say, Cruisers and Juggernauts diminishes the whole wow factor of building larger ships. I'd want people to run in terror from my dreadnought, not stare at it and say "That is a Tier 5 vessel." | |
| | | lukas_schjodt Newbie
Posts : 44 Join date : 2012-01-14 Location : behind you...
| Subject: Re: Ship Length Classification Tue Apr 03, 2012 8:19 am | |
| - Tiel wrote:
- This isn't about official classification, this is about organization. Some of us plan to be ship retailers when the mod comes out, so coming to an unofficial agreement on which core is what will help profits exponentially and likely force newcomers that don't use it to retire, as customers get confused.
To be honest, the core thing is good in gameplay, but sounds way too dull. While not what this thread is for (I'd presume) talking about Tier 4 or 3 ships as opposed to say, Cruisers and Juggernauts diminishes the whole wow factor of building larger ships. I'd want people to run in terror from my dreadnought, not stare at it and say "That is a Tier 5 vessel." i quess some noobs would do it anyway "wooooow thats a dreadna..." BOOM | |
| | | Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 12:04 am | |
| - Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. true! Me and Shp made a ship around 120 blocks long. IT TOOK 24 HOURS OF GAMEPLAY REAL TIME. and thats with worldedit! | |
| | | Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 12:06 am | |
| - lukas_schjodt wrote:
- Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. i have seen quite alot of big ships on youtube though. but i do remember hearing that every ship of the same class will have same HP. that means that we will not se ANY ship bigger than 600 because it is not needed. this mod is about thinking BIG. and do not forget that there will be lots of robots to assist in building them. that removes 9/10 of the work. Yes but keep in mind: before the "robots" know what to build... a REAL person must build the ship themselves. | |
| | | Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 12:08 am | |
| - Lord Mackeroth wrote:
- Tiel wrote:
- No one on this forum has made a ship bigger than 1000 blocks in length..
If you've ever seen a 600 block long ship you'd appreciate how hard they are to build and how massive they look when completed. And anything bigger than 100 blocks takes much longer than 3-4 hours, especially if you want it to look good. But do note in my system Dreadnoughts are 600 to infinity, that is, anything bigger than 600 is a dreadnought. In this way we don't make it so that everything's a corvette, as you and I both know people aren't just going to compose fleets out of 60,000 block long ships, that'd take 5 galaxies to make and is unrealistic. Really? It took me 8 hours to build my cruiser, and that was only 40 blocks long.
True, I spent an hour mucking around with a retractable boarding gangway (which I din't end up using) but... meh.
I'm a slow builder, what can I say.
No. This topic is irrelevant. We do not need classifications beyond the tiers of cores. Especially with length, as you could have a really tall of fat ship. I have one thing to say. What if someone builds a dread sized ship then uses the least expensive tier core? the tier cores must have a way of sensing how large the ship is... and if its too large then the ship requires a higher tier core. right or right? | |
| | | Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 12:10 am | |
| No, I'll just run an evolutionary algorithm and simulate battles, then the robots can decide on their own design, with minimal interference from me, mostly just on the design.
And yes, three things will happen:
1: They can't mount much on that core 2: It can't support all the blocks 3: Big explosion. | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 6:51 am | |
| - Keon wrote:
- No, I'll just run an evolutionary algorithm and simulate battles, then the robots can decide on their own design, with minimal interference from me, mostly just on the design.
And yes, three things will happen:
1: They can't mount much on that core 2: It can't support all the blocks 3: Big explosion. Not quite... When you are building your ship, you build the hull, the interior, hook up all the Redstone. Then you put in the core, then connect the core to all the weapons guidance systems and shield em miters, and damage control cores (these are the hardware devices that limit how big a ship is). If you stick a low core in a big or powerful ship, you will be unable to active the ship (essentially, when you provide power to the core to turn it on, nothing happens.) | |
| | | Admiral Rekiin Newbie
Posts : 119 Join date : 2012-04-02
| Subject: Re: Ship Length Classification Wed Apr 04, 2012 9:53 am | |
| - Lord Mackeroth wrote:
- Keon wrote:
- No, I'll just run an evolutionary algorithm and simulate battles, then the robots can decide on their own design, with minimal interference from me, mostly just on the design.
And yes, three things will happen:
1: They can't mount much on that core 2: It can't support all the blocks 3: Big explosion. Not quite...
When you are building your ship, you build the hull, the interior, hook up all the Redstone. Then you put in the core, then connect the core to all the weapons guidance systems and shield em miters, and damage control cores (these are the hardware devices that limit how big a ship is). If you stick a low core in a big or powerful ship, you will be unable to active the ship (essentially, when you provide power to the core to turn it on, nothing happens.) No explosion? | |
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