| Avenger's Shipyard | |
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+4The Schmetterling Tiel+ Laibach Avenger_7 8 posters |
Should I put this on a server? (READ THE OP) | Yes, it's a good showcase of my stuff and everyone's skills with the ability to contribute. | | 23% | [ 3 ] | No, won't be fun/already have a server. | | 0% | [ 0 ] | ZOMG A COMPETITOR MUST KILL!!!!1!!1! | | 54% | [ 7 ] | YOUR MOM! | | 23% | [ 3 ] |
| Total Votes : 13 | | Poll closed |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Avenger's Shipyard Sun Apr 01, 2012 10:09 pm | |
| ...ok, so I have decided to post pics of my present ship and ground force designs. Only my main WIP is shown, there are others, but they presently look absolutely terrible. So, to begin, here is my Canada - class heavy cruiser. Currently, I have mounted an accelerator, a presently nonfunctional hangar, 3 engines and a single cell fusion reactor. Too lazy to post pics of the interiors at this time, but I might make this world into a server (I'll explain at the end) so people will be able to take a look for themselves. - Spoiler:
Front bottom view Front top Side Top
Next is my present small vehicle inventory. Left is the Beowolf class heavy tank, front middle is the Hornet class scout vehicle, front back is the Dagger class void bomber (for targeting cruisers), and right is the Halberd class interatmospheric heavy fighter-bomber. Buttons are light weapons, wool/lapis things are plasma cannons. The Beowolf can mount dual Long Range Plasma Cannons or one Heavy Plasma Blaster, the Hornet mounts 2 machine guns, the Dagger has 2 Light Plasma Cannons. The Halberd has 2 machine guns, a large engine and either a bomb bay or dual Plasma Cannons. Options are floating above their respective vehicles. - Spoiler:
And finally, my WIP. It's a Dreadnought based on the design for a Grey Knights Strike Cruiser, modified to my personal tastes. Link for inspiration: - Spoiler:
...and the pics: - Spoiler:
The bow as it is right now The top view and a side view
Now, I am debating putting this world on a server because I need help with my dreadnought. If I do, it will have a whitelist, WorldEdit, and a 'big brother' anti griefing mod. Anyone who helps out will be acknowledged for their specific contributions, and possibly compensated via preferred rates once the mod is released. Oh, yeah, I'll probably be doing a manufacturing thing once the mod comes out, unless my computer explodes or I get a lot more players on my survival server. Or Last_Jedi buys me out. We will see what the future holds... Constructive criticism is welcome. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Avenger's Shipyard Sun Apr 01, 2012 11:27 pm | |
| they're good, but you should round out the edges and add a bit of variety to them. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 12:05 am | |
| - CoalMiningAlchemist wrote:
- they're good, but you should round out the edges and add a bit of variety to them.
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 12:25 am | |
| - Tiel wrote:
- CoalMiningAlchemist wrote:
- they're good, but you should round out the edges and add a bit of variety to them.
yeah, I plan to do that after I have the big one finished....at least once the superstructure is done. It's kind of hard to round out the smaller ones though, I've tried to do it as best I could. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 5:42 am | |
| I have recently been building things with a style similar to Pat's and I now find myself addicted to detail. It means that your builds take twice as long, but if done right, it can be twice as good. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 1:17 pm | |
| - Lord Mackeroth wrote:
- I have recently been building things with a style similar to Pat's and I now find myself addicted to detail. It means that your builds take twice as long, but if done right, it can be twice as good.
His style sure is something, I'll tell you that | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 5:22 pm | |
| - blockman42 wrote:
- Lord Mackeroth wrote:
- I have recently been building things with a style similar to Pat's and I now find myself addicted to detail. It means that your builds take twice as long, but if done right, it can be twice as good.
His style sure is something, I'll tell you that Quite. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 7:09 pm | |
| Meh. I dont understand why everyone adopted one style. If all the ships are the same style, its no fun. Thats why Strigiforme Industrial refuses to conform! | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 7:19 pm | |
| - ACH0225 wrote:
- Meh. I dont understand why everyone adopted one style. If all the ships are the same style, its no fun. Thats why Strigiforme Industrial refuses to conform!
LJSI ships are different. At least, some of them are. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 8:13 pm | |
| Strigifome makes flying triangles, must be the owl style. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Avenger's Shipyard Mon Apr 02, 2012 8:15 pm | |
| - hyperlite wrote:
- Strigifome makes flying triangles, must be the owl style.
I have other ships, you know this right? And I have only one constant style, obsidian detailing in geometric patterns. | |
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