| Iv's ship designs | |
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+18Julo Laserbilly Commander Kobialka ACH0225 Last_Jedi_Standing Commander Error Soul of Jack Tau Laibach Tiel+ Dux Tell31 fr0stbyte124 blockman42 GLaDOS hyperlite The Schmetterling Iv121 Keon 22 posters |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Iv's ship designs Sun Feb 05, 2012 11:08 am | |
| Man, those computers look awesome. And the ship looks awesome. How did you make the words of the name? Are they on the ship or photoshopped in? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sun Feb 05, 2012 11:17 am | |
| I simply edited on of the picture textures to include a text ... as for the comps they are not mine , they are part of the initial texture pack I used. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Mon Feb 06, 2012 11:27 am | |
| Thought I'll get more comments, did I do something wrong ? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Mon Feb 06, 2012 3:41 pm | |
| No, people don't seem to post much on the threads with good ships, only the bad ones. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Iv's ship designs Mon Feb 06, 2012 10:01 pm | |
| Your ships are very good and what texture pack is that you have? | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Iv's ship designs Mon Feb 06, 2012 10:27 pm | |
| - hyperlite58 wrote:
- Your ships are very good and what texture pack is that you have?
Y U NO READ OP!?!?!? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Iv's ship designs Mon Feb 06, 2012 10:34 pm | |
| - daman200 wrote:
- hyperlite58 wrote:
- Your ships are very good and what texture pack is that you have?
Y U NO READ OP!?!?!? Hardly anyone reads the OP... Except me and a few others :/ | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Tue Feb 07, 2012 2:20 am | |
| I still have a small empty room on the Phantom and I have no idea what to put there . Maybe you can help ... | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Iv's ship designs Tue Feb 07, 2012 2:21 am | |
| - blockman42 wrote:
- daman200 wrote:
- hyperlite58 wrote:
- Your ships are very good and what texture pack is that you have?
Y U NO READ OP!?!?!? Hardly anyone reads the OP... Except me and a few others :/ Such as me? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Thu Feb 16, 2012 5:54 am | |
| I'm back after a while with 2 new ships: As more of the United Terran Fleet Transport ships were commissioned for front line operations, the union needed a new kind of ship , capable of protecting convoys with superior firepower. And so the UTC Guardian was created. As it's name tells, the UTC Guardian is designed to cover convoys of transports from both bombers and cruisers. With one relativeley weak engine, the Guardian cannot perform fast strikes well, though what it lacks in speed it more than makes in armor and firepower. It's 6 heavy laser turrets and 2 Heavy Plasma cannons provide anti-capital ship cover in all directions and it's threatning 24 laserflack turrets can pounder any bomber in it's vicinity. Though the ship carries much more firepower than the Glorious strike cruiser, it's firepower is spread along the ship making it less efficient against big targets. Besides escort missions , the Guardian is also used to break enemy formations by jumping in a middle of enemy cruiser/ fighter formation, inflicting damage to all surrounding ships and jumping out. It's powerful armor allows it to withstand attacks from the strike cruiser's rear turrets while the cannons spread along the ship can target multiple ships and inflict massive damage to the whole formation, forcing it to break in order to engage the enemy. Pictures : (I won't bore you with the ship's interior as it becomes quite repetitive) - Spoiler:
The second ship is the transport itself OFC : The UTT Pharos is a medium sized transport. It's powerful engine allows it to carry a lot of cargo of different kinds. The ship doesn't transfer cargo in it's cargo bay, but in special containers designed for different cargo, which allows high adaptability for different missions, even transporting disabled cruisers. It's militray version includes 16 laserflack turrets, which provide a powerful anti-fighter screen around the ship. The ship has 4 robotic arms on each side of the ship that can attach to different cargo containers. The most common TCP 3 which transports dry resources in its big hull . Pictures: - Spoiler:
I become a bit bored with terran designs, do you need alien ships ? Doesn't matter, I'll still make some jsut for fun . | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Iv's ship designs Thu Feb 16, 2012 6:12 am | |
| I like these ships. They look...shippy. Yes, that's a real word, go look it up. (It is not a real word, don't go look it up)
Maybe I should start building ships. Wait, no, I'm supposed to be working. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Thu Feb 16, 2012 3:10 pm | |
| I made this one faster than I thought (I began it like 2 days ago though ). If you know whos' that ship you're awsome . Pictures: - Spoiler:
Did you get whos' this ? No ? Than you have a golden opportunity to play an amazing game called Freespace, meet the shivans ! (The game is Space combat sim made in 2001. Highly suggest to play the game especially if you have a joystick. Get Freespace 2 on your comp (I think it's free right now) , download Freespace SCP with all of it's content and you get both freespace 1 and 2 with shiny new 2008 graphics , aditional campaigns and ships that were added by the modding community) This shivan frigate designated Rajun was first encountered by the SOF During the second shivan invation. The purpose of the ship remains a mistery, for now this ship was only encountered behind the enemy lines. This frigate carries superior firepower with it's 4 main beam cannons, has a powerful hull and shielding and a medium engine, which leads us to belive it's used to wipe out convoys. It has a small fighter bay, capable of holding up to 4 shivan fighters. It has relatively weak anti fighter defence, with only 10 flack turrets. The ship's crew numbers, effective movement range and sensor range remain unknown. It has 3 different reactors that are extremely reactive. Destroying them in a short period of time will result energy system overflow and detonate the ship. The purpose of those reactors have ben classified level Rho and is protected by Deneb convention , section 41-35 . As you tend to ask what Texture packs I use I'll answer right now:I made most of this on my own, and used my normal texture pack to fill the textures I don't need . | |
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Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: Iv's ship designs Thu Feb 16, 2012 5:40 pm | |
| can you put the texture-pack in a download link? i would totally get it! | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Fri Feb 17, 2012 1:32 am | |
| That's probably illigal as I used othe texture packs as my base . | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Feb 18, 2012 11:39 am | |
| Im working on a new ship right now. Here's part of it. The picture doesn't show anything interesting (and even looks ugly ) at first glance, but there's a catch ... Tell me your guesses about the ship (Like type, size etc. ) . - Spoiler:
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Feb 25, 2012 5:24 pm | |
| I'm also making progress with the GIGAS project. Here is some stuff I did so far : THE FOLLOWING IS CLASSIFIED LEVEL OMEGA, UNAUTHORISED ACCESS IS PUNISHABLE BY DEATH UNDER THE UTF SECURITY ACT.In 2335, during a recon mission in N367 system , the SOF frigate UTF Ares discovered a debris field with unique energy outputs. Closer investigation has revealed remnants of an ancient alien ship, approximately 5000 years old. Long range scans have revealed other fields with similar energy outputs. The SOF research team which started to investigate the ships have discovered that some of those ships were still operational . The SOF collected those ships and transported them to the SOF HQ, the rest of the ships were destroyed. The SOF research team have studied the ships for 4 years and in 2339 the UTF High Command has decided to put those ships in use, the GIGAS project was born. The GIGA's role is to implement the new alien technology in the Union fleet and suit the alien ships for terran use. The project is still in progress to this day with only one ship out of three fully operational. All alien ships that were found belonged to the same class. Terran engineers worked hard to unite terran and alien technology to create the UTJ Arbiter .The Arbiter is the biggest terran ship ever constructed. With a length of 434 blocks , the Arbiter is twice as big as the Hyperion class. It carries 30 active wings at once (120 fighters) and still reaches a speed slightly bigger than the hyperion's . The ship's original hull can stop many projectiles and even partially absorb energetic weapons. This hull is built from a cristal-like material. The lack of connecting parts and different stitches lead us to belive that the hull was created as one, probably grown from the cristal-like material. Another notable fact is the hull's ability to transport and manipulate energy. The hull acts as one big energy matrix , focusing the energy in different locations to create different effects such as shields and cloak fields. There is a high probablity that the hull itself can be used as a gigantic weapon, scientists cannot recreate this effect though. The ship carries both terran and alien weaponry: 2 terran torpedo launchers, 13 terran heavy plasma cannons and 21 alien cannons. The alien cannons consist of more focused cristal energy matrixes that create a powerful beam that cuts through the enemy ship. This weapon seems to be quite effective against terran hulls. The ship also has a large reserch center on board to asist the crew with the ship abd to continue the the reserch of the alien technology. Pictures: - Spoiler:
The GIGAS project doesn't only work with the alien technology. During this project our xenologists are trying to translate and understand their runes. Those runes are what gave the project it's name and another important but secret role : From the runes we have translated by now, it is clear that the aliens have another big ship. The ship is described as huge in comparison to the alien ships which are big already. Untill more information is uncovered the ship is designated Gigas . | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Iv's ship designs Sat Feb 25, 2012 5:39 pm | |
| I like all of your ships so far. That texture pack really makes a world of difference, you say it is heavily modified, so what have you done to it? Also i wonder how it would look with no texture pack at all.
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Feb 25, 2012 5:51 pm | |
| With no texture pack it will probably make no sense 0o . You can always use MCedit to replace diff blocks so they do make sense. I combined different texture packs with my own textures to create this one. I still think I don't get the alien ship's hull texture right (I did it on my own) ... The Shivan texture pack is almost fully mine . Here are screens from MCedit, the Hyperion actually makes sense O.o (well , almost) - Spoiler:
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Sat Mar 03, 2012 8:46 am | |
| Working on a "small" recreation for now, GIGAS is still in progress. Meanwhile I copied all of my ships to the first post. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 6:07 am | |
| Alright here is my new ship: Pictures: - Spoiler:
The SD Lucifer is one of the greatest threats to the survival of the Terrans and any other species known to us. It wields four massive beam cannons which can destroy one of our capital ships in a few hits. Two of these same cannons have been bombarding colonized worlds, annihilating many species in the last ten thousand years. With four full fighter squadrons and a massive array if defensive turrets, the Lucifer would be extremely difficult to destroy in a normal situation. The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy. We have yet to find a way to breach this shielding technology. It is hoped that a solution will be found soon. It is now know that just like terran shields, shivan shield systems don't work in subspace. It is also known that the lucifer is powered by 5 reactors spread across the hull. If those reactors are destroyed simultaneously , the ship will be destroyed. Based on this knowledge, the original Lucifer was destroyed by terran forces in the subspace corridor between Sol and Delta-Serpentis. To this point there was only one sighted lucifer class destroyer. The original Lucifer: - Spoiler:
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 8:53 am | |
| Nice, but subspace is realspace. What you're looking for, I think, is warp or hyperspace. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 10:29 am | |
| or "Lucifer phase jumps into the system". Anyway, that is amazing work. That ship is a model of how a ship should be built. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 1:38 pm | |
| I used the term from the original game , so its between you and interplay . | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 2:02 pm | |
| But there's absolutely no way subspace can be what you say it is. Sub means slower in relation to something else (ie, subspace compared to hyperspace in Star Wars), so subspace can't have lanes and such unless your people like to go slow and dedicate entire portions of space to it. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Iv's ship designs Tue Mar 06, 2012 2:07 pm | |
| sub is the latin word for under
sub-urb = a lower city, literally, -urb = city sub- = under
so subspace is space under the space, I guess like a hidden layer? I have no idea how its meant | |
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| Subject: Re: Iv's ship designs | |
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| Iv's ship designs | |
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