| Ships, why do you think yours are best? | |
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+11Ivan2006 MrTargareyan Groot Soul of Jack Hierarch Fenway Commander Error ACH0225 Iv121 Caramell Joel Luna 15 posters |
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MrTargareyan Infantry
Posts : 438 Join date : 2012-10-15 Age : 25 Location : Eating your dismembered limbs.
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 4:03 pm | |
| - Prototype wrote:
- Tiel+ wrote:
- In a nutshell, Ivan, no one except three people find your use of them either practical or amusing, so it would be in your best interests to cease your overuse of them before that annoyance explodes into fullblown resentment.
I don't know where this place is going. To narnia! Damn it, I threw out my wardrobe last month | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 4:08 pm | |
| - Tiel+ wrote:
- In a nutshell, Ivan, no one except three people find your use of them either practical or amusing, so it would be in your best interests to cease your overuse of them before that annoyance explodes into fullblown resentment.
I don't know where this place is going. So, in short, you don't like being trolled without knowing what the actual topic is? Sorry, can't fix that problem. Wouldn't need to redact as much if fr0st gave us the new forum back though. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 5:10 pm | |
| - Ivan2006 wrote:
- Tiel+ wrote:
- In a nutshell, Ivan, no one except three people find your use of them either practical or amusing, so it would be in your best interests to cease your overuse of them before that annoyance explodes into fullblown resentment.
I don't know where this place is going. So, in short, you don't like being trolled without knowing what the actual topic is? Sorry, can't fix that problem. Wouldn't need to redact as much if fr0st gave us the new forum back though. In short you probably don't even know what trolling is seeing as most of the forum wouldn't find it funny even if you explained the context. At this point it's just plain annoying. What LJS Keon and I did back in the day wasn't trolling persay, but was amusing for everyone involved. By comparison, you're just being a stubborn nuisance. Sorry to be mean about it (insomnia), but there it is. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 5:49 pm | |
| - Fleet Admiral Error wrote:
- I love the sheer OPness in this thread. It's great.
I feel like while most of us are balanced, Tiel (superlasers?) and Fen (adaptive armor / self-destructive tech / layed uber-shields?) make up for it. You forgot Jack's sheer numbers of ships, which must be made of paper and shoot apologies to make up for their excessive and idiotic numbers. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 5:56 pm | |
| So basically Galactic Empire. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 6:00 pm | |
| Wait, am I being outgunned here?
This will not do. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 6:20 pm | |
| - ACH0225 wrote:
- Fleet Admiral Error wrote:
- I love the sheer OPness in this thread. It's great.
I feel like while most of us are balanced, Tiel (superlasers?) and Fen (adaptive armor / self-destructive tech / layed uber-shields?) make up for it. You forgot Jack's sheer numbers of ships, which must be made of paper and shoot apologies to make up for their excessive and idiotic numbers. Pretty much. | |
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MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
| Subject: Re: Ships, why do you think yours are best? Thu Nov 07, 2013 10:40 pm | |
| Sorry I'm going to have to interrupt this derailment.
My ships aren't necessarily the best, though they are rather unique due to the relative isolation of the Batiss Combine. The ships usually have a mix of magnetically-guided plasma weaponry, beam emitters (esp. PACs), spacial disruptors, and ballistic weapons. Ballistic weapons are the most commonly used, as they do not require a large amount of energy. Most large ships have at least one slip-merge drive, which can be used as a weapon if necessary. Internal structure of a Batiss craft is usually comprised of steel, titanium, or aluminum alloys. The armor is most often a titanium-graphene weave, often layered with solid titanium and thermal ceramic or tungsten alloy. Shields are usually either a fluid ion net or active negative-impulse generators. If there is adequate energy available, the ship's slip-merge drives (or specialized merge bubble castors) can be used to create a "Void Cloak" shield around the craft. Stealth systems are often used, usually of Darkstar or domestic make.
The FTL drive used in most ships is what is known as a Slip-Merge drive. It is similar to a slipsplace drive in that it uses a more compressed dimension of space to transverse long distances in a small amount of time. The main discrepancy is that a slip-merge drive replaces a section of realspace with the space of the compressed dimension, merging the two for a small amount of time. Since the pocket of merged space is not necessarily centered on the drive, ships have the ability to cast merge bubbles. This allows a slip-merge drive to place other objects into hyperspace/slipspace/subspace/whatever, such as smaller ships that lack a drive of their own; or weaponize the drive, opening a series of micro-bubbles inside an object to destabilize the material or excite it to the point of explosion. If an adequate amount of energy is released inside overlapping merge fields, the fields will become desynchronized and collapse, multiplying the energy and forcing it into a singularity. This singularity will then release its amplified energy (est. 10 gigatons TNT Eq.) into realspace. This is the basis behind the QUASAR auto-destruction system. The Combine has several sensor nets positioned in both realspace and whatever-space.
There are also several separate Noble Clans that manufacture their own for use in defense militias. The Central Navy comprises only about 50% of the total power of the Batiss Combine. | |
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Lightspeed Recruit
Posts : 220 Join date : 2012-12-05
| Subject: Re: Ships, why do you think yours are best? Sat Nov 16, 2013 8:08 pm | |
| Pros:
- State of Art technology
- Fast and agile,crucial point in hit-run tactics and blitzkriegs.
- Stealth. [Best stealth tech in the galaxy]
- Use of combined arms [Explosive,energy and kinetic weapons]
Cons:
- Not Durable,relying on shields and AA protection.
- Most ships are not cheap because of the top technology,winning not in numbers but in  training,specialization and command  of the crew. -------------------------------------------------------------------------------------------
Weaponry:
Particle Technology: Disruptor weapons capable of cutting ships and shields to pieces.
Railgun technology : Ballistics not behind,advanced by the study of alloys for better conducting and the mass effect technolgy.
Explosive technology: Space disrupting torpedoes are the mainstream of the corporation. Creating in a small area a uncontrolled mass disruption,making it torn apart everything in the area and being useful as a deterrent to incoming fleets. Generally,the torpedoes are instructed to perfure the hull and liberate inside it the "fold-effect". A more deadly option is the plasma being injected directly inside the ship.
Dark-Matter mastery: Control of Dark-Matter,creating void-shields,stealth devices and so on.
Poly-Oxigen chemical weapon: Missiles containing special chemical can melt and oxidate ship hulls entirely by this compound,being good at surface battles and in space battles as well.
State-of-Art training of Special Operations: The Darkstar Special Operation units are one of the bests in the galaxy. Modified genetically to a certain extent,trained in many martial arts,in the use of many technologies,they are key in darkstar operations. Not winning by numbers,but attacking strategic points to cripple enemy incursions. ---------------------------------------------------------------------------
Warpdrive: Mass Effect EEZO drive [Applying eletric current,the mass of the ship decrease,making it easier to go fast in normal space. This is a very cheap method of "jumping",making it good for fast strikes and no problems with jump disruptors.
Fold-drive: Fold the space between the ship and the space itself,making it easier to travel "underneath" the space. It is good because its very precise and cannot be disrupted. Its bad because its a prototype and its very expensive. | |
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MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:04 am | |
| How reactionless drives work: - Spoiler:
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:11 am | |
| This will leave you in one place as both magnets push each other out and as the first magnet pulls the car back the second magnet pulls that thingy and with it the car forward, basically meaning the result force is 0. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:14 am | |
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MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:19 am | |
| Can't tell if Iv is being ironic...
Is Iv even capable of irony? | |
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Lightspeed Recruit
Posts : 220 Join date : 2012-12-05
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:31 am | |
| - MercurySteam wrote:
- Can't tell if Iv is being ironic...
Is Iv even capable of irony? he argue for the sake of arguing | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:36 am | |
| Pipe down there, sparky. No one's arguing, Iv's sarcasm detector is just down at the shop right now. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 2:29 am | |
| I got a shop downstairs ? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 6:51 am | |
| - Iv121 wrote:
- I got a shop downstairs ?
You do now | |
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Lightspeed Recruit
Posts : 220 Join date : 2012-12-05
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 10:44 am | |
| Oh and that shop is selling chocolates?
Hm...
Chocolates..
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DeadlyMiddie Newbie
Posts : 57 Join date : 2013-09-25
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 1:16 pm | |
| PROS: - Lots of guns and energy weapons. - Most of my ships are cheap to make. - Good shield and armor technology. - Partnership with Darkstar for basic stealth, advanced weapons, etc. - Can take a lot of punishment.
CONS: - Not so great FTL technology. - Some ships are outdated. - Bigger ships are disproportionate in price. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 2:59 pm | |
| - Lightspeed wrote:
- Oh and that shop is selling chocolates?
Hm...
Chocolates..
Iv121: selling shit from his basement since '13 | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Ships, why do you think yours are best? Sun Nov 17, 2013 3:05 pm | |
| So I take it that's not really chocolate then?
LIGHTSPEED! DON'T GO, IT'S A TRAP! | |
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| Ships, why do you think yours are best? | |
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