| Prototype's temporary and somewhat dissapointing development log | |
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+21_Shadowcat_ Keon The Schmetterling Saravanth hyperlite Hierarch CMA Tau Tell TinkerPox Hierarch Fenway Groot Joel MrTargareyan Tiel+ Ivan2006 Laserbilly Caramell Iv121 fr0stbyte124 Soul of Jack Last_Jedi_Standing 25 posters |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Thu Oct 17, 2013 5:04 pm | |
| I don't like it's nose and its shoulders are too big. Do you have a model for it I could manipulate? Besides that, it's great! Progress of any sort is a gift. Nay, a blessing! | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Thu Oct 17, 2013 5:06 pm | |
| The head isn't quite done, ATM it's just a test of flextrapezoids, but it'll look something like my avatar. It's missing a few shapes, it won't be as sharp as it is now.
And the shoulders? Too far out or too blocky, as I plan on replacing the cube shoulder joints with octagons, same with the main leg joints.
As for a model, just tell me what you think needs to be done, as I am still making changes to the model, I only put it into MCP to get the config file set up and to test animation and rotations. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 2:37 pm | |
| No fleshies spared... | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 2:54 pm | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 2:58 pm | |
| - Fleet Admiral Error wrote:
- 'cept that slime.
What slime? | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 3:38 pm | |
| - Prototype wrote:
- Fleet Admiral Error wrote:
- 'cept that slime.
What slime?
There´s Villagurrs in the ruin to the left. Do you, by any chance, have a rapid fire weapon to take them out? I have seen enough explosion craters. | |
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Saravanth Recruit
Posts : 287 Join date : 2012-09-08 Location : *snap snap*
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 3:39 pm | |
| - Ivan2006 wrote:
- Prototype wrote:
- Fleet Admiral Error wrote:
- 'cept that slime.
What slime?
There´s Villagurrs in the ruin to the left. Do you, by any chance, have a rapid fire weapon to take them out? I have seen enough explosion craters. Yes, give us the implosion craters already. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 3:46 pm | |
| - Ivan2006 wrote:
- Prototype wrote:
- Fleet Admiral Error wrote:
- 'cept that slime.
What slime?
-snip- There´s Villagurrs in the ruin to the left. Do you, by any chance, have a rapid fire weapon to take them out? I have seen enough explosion craters. Well I just worked out why the laser models were crashing the game, so yes, I do have rapid fire weapons. | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 5:56 pm | |
| You should make a custom weapon for it that has high ammo capacity and heavy damage | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Oct 18, 2013 6:02 pm | |
| - tacokingbob wrote:
- You should make a custom weapon for it that has high ammo capacity and heavy damage
Already had plans for custom weapons. | |
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_Shadowcat_ Infantry
Posts : 421 Join date : 2012-10-22 Age : 28 Location : Master Theif
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 1:12 am | |
| You should make a Rapid-fire Nuke Cannon, Because every mod requires and OP object. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 12:28 pm | |
| Ok, because I've realised just how complex the updating process is for the rest of the pack, and how incompetent I currently am, I'm releasing the Type IV Omega as a standalone for anyone following the development while I figure out why I'm so incompetent. Download link here. And no I do not know how to craft it. http://www.mediafire.com/?tg1xl8ym037587fBTW this is the first release of a mech not made by flan ever. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 1:47 pm | |
| Can't be crafted. Doesn't count.
Don't trip all over yourself trying to win some nonexistent, meaningless race. If something's worth doing, it's worth doing right. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 2:00 pm | |
| - Tiel+ wrote:
- Can't be crafted. Doesn't count.
Don't trip all over yourself trying to win some nonexistent, meaningless race. If something's worth doing, it's worth doing right. This is a filler until I can get the rest of it working, I could have set it up to use simple parts but I'm going to make new parts for it. Edit: actually it can be craftedm but it uses the recipient of the proto Titan with different dyes. Forgot about that. | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 5:13 pm | |
| Any planned mining mechs? | |
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Saravanth Recruit
Posts : 287 Join date : 2012-09-08 Location : *snap snap*
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 5:14 pm | |
| - tacokingbob wrote:
- Any planned mining mechs?
^ | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sat Oct 19, 2013 5:42 pm | |
| - tacokingbob wrote:
- Any planned mining mechs?
You can mine with them anyway. And I want to get the SR and UGF combat mechs done first. Also, has anybody tried it out, and has anybody found anything wrong with it? So far the only problem I know about is hit boxes, as someone on SMP.de has told me, but apparently pressing F10 let's you view the hitboxes, which I didn't know, so I can actually get some decent ones set up, not just for this, but for all the models. EDIT: and power tools show up in a funny place, annoying as I liked how the guns were on the sides of the wrists. | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 10:55 am | |
| Did you see Manus`s new mech! Yo should do like a trade off let him use your X-Wing for the Sci-Fi pack and him let you use the mech in FutureCraft! | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 26 Location : Neo Seoul
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 11:04 am | |
| And he has done it again. Made a really awesome model, that is. | |
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Saravanth Recruit
Posts : 287 Join date : 2012-09-08 Location : *snap snap*
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 11:10 am | |
| Meh, the rocket launchers on it's shoulders are not really my style. Just as the arms. And the humpback.
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 11:11 am | |
| Does Flan's not support an alpha layer? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 11:16 am | |
| I would love to know how Manus made the cockpit textures.
I would also love to know how he got around the problem of equipped items floating mid-air like they did on my first build of Omega. | |
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MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 12:58 pm | |
| - tacokingbob wrote:
- Did you see Manus`s new mech! Yo should do like a trade off let him use your X-Wing for the Sci-Fi pack and him let you use the mech in FutureCraft!
- Spoiler:
Holle shite, mechgasm. That looks like a Madcat straight from MW. Pretty sure its copyrighted though. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 1:06 pm | |
| - MercurySteam wrote:
- tacokingbob wrote:
- Did you see Manus`s new mech! Yo should do like a trade off let him use your X-Wing for the Sci-Fi pack and him let you use the mech in FutureCraft!
- Spoiler:
Holle shite, mechgasm. That looks like a Madcat straight from MW. Pretty sure its copyrighted though. It is a Mad Cat, Manus only recreates things in minecraft, and he's fucking good at it. The cockpit on this, from a modellers point of view, is brilliant, the rest of it is only slightly better than what I've done, but the way the cockpit is made is pretty genius, and yet rather simple. | |
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MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Oct 20, 2013 2:11 pm | |
| Concept: Jackhammer Didnt get the left weapons quite right - Spoiler:
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