Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Inenvtory Ideas and Spy Devices

Go down 
+6
ACH0225
Tiel+
Grand Imperial Thunder
Richard_cypher
Commander Error
torrentialAberration
10 posters
Go to page : Previous  1, 2
AuthorMessage
torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 10:02 am

Comrade Tiel wrote:
Yeah, without the tail this would be great.

How we got from spy devices to monkey-birds is beyond me, but I suggest we get back on topic.

At least it's constructive, but yeah.

Devices

Ship/station sensors
-a lot

personal sensors/scanners
-metal detecor
-bomb/poison sniffer
-inv scanner
-motion dectecor

Ship stealth
-stealth comm systems (point to point, hyperspace transmission, encryption. etc)
-radiation masking (insulation, other stuff)
-stealth hull plating

Personal stealth
-detector and sniffer fooler thingies (come up with a better name.)
-inv. cloak
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 4:42 pm

Also ping tool.
Sends a signal (that can not be kept from being picked up by your enemies if they search for them) and allows standard-issue communication devices to track the coordinates it was used on, possibly allowing a spy to mark a weak spot in someones defenses for a missile strike.
Back to top Go down
Groot
Marine
Marine
Groot


Posts : 1456
Join date : 2012-03-18
Age : 28
Location : Yggdrasil

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 6:23 pm

How about a homing beacon, gets put in someone's nventory or stuck to a ship, then it's location can be seen by a receiver device.
Back to top Go down
torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 6:57 pm

I like your idea, prototype.

Not sure about Ivan's though. Is it like a tracking system that shows the location of a person you send a ping to? Please clarify.
Back to top Go down
_Shadowcat_
Infantry
Infantry
_Shadowcat_


Posts : 421
Join date : 2012-10-22
Age : 28
Location : Master Theif

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 8:39 pm

Futurecraft should only have local chat, Anything else requires a radio.
Back to top Go down
Grand Imperial Thunder
Infantry
Infantry



Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 8:47 pm

Wingedshadow wrote:
Futurecraft should only have local chat, Anything else requires a radio.
wtf. How do you...Why would you... Who.. What makes you think that goes with anything in this entire topic?
Back to top Go down
torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeWed Dec 05, 2012 9:30 pm

Grand Imperial Thunder wrote:
Wingedshadow wrote:
Futurecraft should only have local chat, Anything else requires a radio.
wtf. How do you...Why would you... Who.. What makes you think that goes with anything in this entire topic?

It kind of makes sense. We were talking about comm devises. But yeah. Maybe anything over 50m requires a comm device, and the better comm devise you have, the farther the reach.
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitimeFri Dec 07, 2012 1:52 pm

catsonmeth wrote:
Grand Imperial Thunder wrote:
Wingedshadow wrote:
Futurecraft should only have local chat, Anything else requires a radio.
wtf. How do you...Why would you... Who.. What makes you think that goes with anything in this entire topic?

It kind of makes sense. We were talking about comm devises. But yeah. Maybe anything over 50m requires a comm device, and the better comm devise you have, the farther the reach.
Also comm relays.
Needs to match the type of signal of your comm and can extend its range.
A strong sobspace relay for example might enable you to send messages to an entire different system with your radio while a radio wave relay might just reach for ~10,000 blocks
(I know 10,000 Blocks is much, but a relay would need about 100 times more power then your radio and if a medium planet in FC will be about 40,000 Blocks in each direction (if folded up), it will already be covering about half the planet with a 10,000 Block radius.
Back to top Go down
Sponsored content





Inenvtory Ideas and Spy Devices - Page 2 Empty
PostSubject: Re: Inenvtory Ideas and Spy Devices   Inenvtory Ideas and Spy Devices - Page 2 Icon_minitime

Back to top Go down
 
Inenvtory Ideas and Spy Devices
Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Obvious's Ideas
» new Ideas
» Various Ideas
» My Ideas for FutureCraft
» Ideas from a rookie

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: