| Tech Tree--Faction Specialites | |
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+13Avenger_7 Joel torrentialAberration Shiva Ivan2006 Hierarch Fenway Tiel+ Last_Jedi_Standing ACH0225 Admiral Rekiin Captain stufuzzycat Caramell Commander Error 17 posters |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Tech Tree--Faction Specialites Sat Sep 08, 2012 9:14 am | |
| Just an idea, each faction has their own specialty on the tech tree.
I.E. The Commonwealth's medical technology outstrips everyone (everyone) else's, because that's their main technological focus.
NeoRome might master gravity control, living on a black hole as they do.
Or what have you.
[Admins judge whether specialties are OP. I doubt having god-like medical is OP, Shiva, what say you?] | |
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Guest Guest
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 9:34 am | |
| - Fleet Commander Error wrote:
- Just an idea, each faction has their own specialty on the tech tree.
I.E. The Commonwealth's medical technology outstrips everyone (everyone) else's, because that's their main technological focus.
NeoRome might master gravity control, living on a black hole as they do.
Or what have you.
[Admins judge whether specialties are OP. I doubt having god-like medical is OP, Shiva, what say you?] I call temporal technology. |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 26 Location : Neo Seoul
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 9:59 am | |
| Wormholes/warping and particle blasters are our specialty. Almost half of our science is in these fields, which is a lot since we are doing science on pretty much everything.
Last edited by Strategion Daynel on Sat Sep 08, 2012 10:39 am; edited 1 time in total | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 10:11 am | |
| Augmetic limbs/organs and laser technology are the RTA's specialty. | |
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Admiral Rekiin Newbie
Posts : 119 Join date : 2012-04-02
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 10:14 am | |
| We specialize in life supporting technology and bio-weaponry. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 11:04 am | |
| Speed harvesting, and defensive structures(And in later research eons, Yttrous missiles) | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 11:05 am | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 11:16 am | |
| Specializing in Plasma weaponry and elite light infantry.
We also get a boost to manufacturing, as our many mobile and immobile shipyards are perhaps the most extensive in the galaxy. | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 12:40 pm | |
| NeoRome doesn't actually master Gravity Control. We don't live in a black hole.
We mastered Fusion and Energy Containment technology, having the most efficient Fusion Reactors in the universe. Take NeoRome. It's a giant reactor of a planet. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 12:55 pm | |
| The Ee can produce and use Chaos Emeralds. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 1:11 pm | |
| Having god-like capabilities in anything is verboten. A specialization will put you at Stage Four of one tech path or another while the rest of your non-specialized techs start at Stage Two, like everyone else's.
There are not, as yet, temporal technologies on the tech tree. They'll be a hell-and-gone way-out-there tech split down the Research Efficiencies path, most likely. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 1:19 pm | |
| - Shiva wrote:
- Having god-like capabilities in anything is verboten. A specialization will put you at Stage Four of one tech path or another while the rest of your non-specialized techs start at Stage Two, like everyone else's.
There are not, as yet, temporal technologies on the tech tree. They'll be a hell-and-gone way-out-there tech split down the Research Efficiencies path, most likely. I thought this was about the planned "unique tech" every faction was about to have. Well, the EEs specializetion in common techs will be robotics. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 2:28 pm | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 2:41 pm | |
| - catsonmeth wrote:
- I don't like this.
But the majority does. | |
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Joel Marine
Posts : 1473 Join date : 2012-04-01 Age : 27 Location : A Death World, stopping a Waaagh!
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 2:46 pm | |
| Advanced artificial intelligence. Why? Because they're crucial for our starships, space stations, large factories, SRMBT devices and machines, what have you. You probably didn't know this as I've always been bad with sharing anything. Including knowledge. And the RTA took my first idea then the EE took my second. That's just what happens when you stay in bed for the majority of the day. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 2:49 pm | |
| So there are specializations, and one or two unique techs?
So I can have a defense specialization, and then have unique Yttrous tech that does, say, 1.5 times damage to unshielded targets, with that rate increasing by .1 every level? | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 3:22 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- catsonmeth wrote:
- I don't like this.
But the majority does. But it makes it feel so fake. It doesn't feel right, having everyone choose a specialty. It's not like the galaxy would hold a meeting and say "Okay, you can have the best shields, you can have the fastest ships, and you can have the most powerful weapons." Of course everyone will have specialties, but doing it like this just seems wrong. I don't know, that's just my opinion of it. I guess I see RP different from most. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 3:26 pm | |
| - catsonmeth wrote:
- Surp. Grm. Ivan Kintobor wrote:
- catsonmeth wrote:
- I don't like this.
But the majority does. But it makes it feel so fake. It doesn't feel right, having everyone choose a specialty. It's not like the galaxy would hold a meeting and say "Okay, you can have the best shields, you can have the fastest ships, and you can have the most powerful weapons." Of course everyone will have specialties, but doing it like this just seems wrong. I don't know, that's just my opinion of it. I guess I see RP different from most. It seems you do. | |
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Guest Guest
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 5:06 pm | |
| - Shiva wrote:
- There are not, as yet, temporal technologies on the tech tree. They'll be a hell-and-gone way-out-there tech split down the Research Efficiencies path, most likely.
So will there be temporal technology because if not then I don't know what technology to have.
Last edited by caltech117 on Sun Sep 09, 2012 5:10 am; edited 1 time in total |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 8:24 pm | |
| Well, I like to put in a unique Redundant Shielding system in my ships that allows for the easier and more effective overlap of multiple cores. As far as offence goes, we mainly focus on plasma weapons but always include a superheavy main gun, like an accelerator or a Large Plasma Lance.
I also think that specialties should be somewhat unique instead of a generic boost. Realistically, not everyone will be following the same path with their technology. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 8:47 pm | |
| Dovan Empire specilizes in cloaking Devices and Cloning *edit* forgot to mention, Dovan empire has some knowledge of gravity well generators | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 9:27 pm | |
| - Emperor_Revan wrote:
- Dovan Empire specilizes in cloaking Devices and Cloning
*edit* forgot to mention, Dovan empire has some knowledge of gravity well generators Pick two, no one else has gone above that. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 9:53 pm | |
| - catsonmeth wrote:
- Surp. Grm. Ivan Kintobor wrote:
- catsonmeth wrote:
- I don't like this.
But the majority does. But it makes it feel so fake. It doesn't feel right, having everyone choose a specialty. It's not like the galaxy would hold a meeting and say "Okay, you can have the best shields, you can have the fastest ships, and you can have the most powerful weapons." Of course everyone will have specialties, but doing it like this just seems wrong. I don't know, that's just my opinion of it. I guess I see RP different from most. You don't have to pick a specialty, and I'm thinking of maybe implementing a penalty for picking your two(maybe slowed research in non-specialized areas?). | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 10:08 pm | |
| - Shiva wrote:
- catsonmeth wrote:
- Surp. Grm. Ivan Kintobor wrote:
- catsonmeth wrote:
- I don't like this.
But the majority does. But it makes it feel so fake. It doesn't feel right, having everyone choose a specialty. It's not like the galaxy would hold a meeting and say "Okay, you can have the best shields, you can have the fastest ships, and you can have the most powerful weapons." Of course everyone will have specialties, but doing it like this just seems wrong. I don't know, that's just my opinion of it. I guess I see RP different from most. You don't have to pick a specialty, and I'm thinking of maybe implementing a penalty for picking your two(maybe slowed research in non-specialized areas?). I'd say give a starting bonus to those who don't want them instead. Some people, like me, want to be able to evolve some technologies along an independent line. For instance, my plasma weapons might be totally different from the Taln ones. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: Tech Tree--Faction Specialites Sat Sep 08, 2012 10:53 pm | |
| - Fleet Commander Error wrote:
- Emperor_Revan wrote:
- Dovan Empire specilizes in cloaking Devices and Cloning
*edit* forgot to mention, Dovan empire has some knowledge of gravity well generators Pick two, no one else has gone above that. it is knowledge of gravity well generators. it means it isnt mastered, or really special (meaning anyone can have it). (also it kind of seams like somthing everyone should have, so it would be nice if it was added to a list of things that cannot be claimed) | |
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