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| The NeoRoman Dominion | |
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+7hyperlite Tiel+ Captain stufuzzycat Delta Keon Last_Jedi_Standing Hierarch Fenway 11 posters | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: The NeoRoman Dominion Mon Aug 27, 2012 8:58 pm | |
| OOC: This is for In-Character descriptions of the NeoRoman Empire, from Culture to History to Government to Technology
IC: The NeoRoman Dominion is a technologically advanced race of humanoids based on the super-planet NeoRome. Claiming to be descendants of the Romans who existed prior to them, who were in turn descendents of the Old Romans of Earth, they have a rich culture revolving around efficiency, science, and productivity. They take pride in advanced technology and devices, and use new knowledge to every extent. They are also rich in culture, with music, arts, literature, and entertainment, which benefits from their long-standing policy of free speech.
Technology:
Graiv Field Generator
A highly advanced shield and cloaking field generator, this utilizes a intense magnetic and electromagnetic field to shield or cloak the ship. Shielding is common technology, but cloaking is something else entirely. It bends gravity using this field so that most light flows around the field and heads in it's original course on the other side of the ship. Only very select frequencies of various wavelengths are allowed through the field, allowing minimal outside detection and allows the ship to still see and act. It can also completely eliminate all frequencies from entering the field, which renders it entirely invisible but completely blind.
Energy Field Nullifier
A more recent technology, this device creates a field in any given area to completely nullify or dampen certain kinds of energy and interaction. It uses more energy than the graiv field, but dramatically extends the lifetime of any object. When activated, it drains the target area of unwanted energy until only certain interactions are possible, such as electrical flow or mechanical movement. Any other energy is siphoned off and released outside the field. This can remove kinetic energy from air and make it perfectly stable, removing friction damage to electronics. It can remove heat from engine or cooling systems. It can essentially make the lifetime of any object nearly infinite. It can't shield itself, but it can shield others, is expensive and requires rare materials, and the energy draw increases exponentially as the field and objects inside the field get bigger. This is standard in research laboratories, as it allows for the testing of one situation without outside forces such as wind or dust or heat from affecting the results. It allows for very compact computers without the need for expensive cooling equipment. It allows for the preservation of any organic being inside the field indefinitely, by slowing down aging and rotting energies. It's very versatile!
Unfortunately, some of the materials required are very hard to get, including Neutrinos, Dark Matter, and Antimatter. New ways are being explored to get these materials, but until these are proven and in place, these units will be very few and extremely expensive.
Harmonic Wave Cannon
This weapon system, used in the civil war that gave birth to NeoRome, is a very efficient and very powerful weapon system. The core creates highly focused infrared waves that build up in a central prism until it reaches critical energy levels, where it emits the infrared waves in four streams in four directions. As the waves exit, harmonizers balance the beams very slightly so that all the waves are in tune with each other, drastically improving focus and decreasing beam dropoff. Based on range, the mirrors adjust to focus the beams on a central point. At the central point, the infrared waves dramatically heat up the point in a very short amount of time. Based on the material, it explodes or vaporises, causing massive damage and heat shock to the surrounding material. As it fires, the mirrors spin around the central core, allowing for sustained fire of the beam and for movement of the beam once firing starts. This allows for a large swath of area to be hit by the beam. It is still in use today, and much larger and efficient versions of the Civil War ones are standard in every major ship.
Much more to come as I come up with ideas! | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 9:39 am | |
| Statistics
Leader: Fenway Ash
Capitol: Super-Planet NeoRome
Planets: 13 Tier 4-5 Planets, 18 Tier 3-2 Planets, and 10 Tier 1 Planets or Asteroids
Population: 1.45 Trillion
Military: 29 Million Registered 551000 Officers
Fleet ~1 million Light Assault Craft (Fighters, Bombers, Gunships) Intra-System warp, upgradable with expensive inter-system warp. ~500 Frigates, 10-30 Meter length, 3-10 Crew Members 190 Destroyers, 40-60 Meter length, 8-20 Crew Members 81 Cruisers, 80-120 Meter Length, 24-38 Crew Members (Outdated- Being replaced) 85 Corvettes, 100-170 Meter Length, 22-35 Crew Members 75 BattleCruisers, 130-300 Meter Length, 25-40 Crew Members 24 BattleShips, 160-350 Meter Length, 28-50 Crew Members (Outdated- Being Replaced) 15 Dreadnoughts, 400-550 Meter Length, 35-60 Crew Members 2 Super-Dreadnoughts, 650-950 Meter Length, 40-100 Crew Members
The Super-Dreadnoughts are the GTA Ragnarov and the GTA Merlin
Last edited by Fenway on Thu Aug 30, 2012 10:20 pm; edited 2 times in total | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 1:27 pm | |
| - Fenway wrote:
- 2 Super-Dreadnoughts, 450-700 Meter Length, 40-100 Crew Members
450 meters makes a Super-Dreadnought? Seems a bit small, don't you thinK? | |
| | | Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 6:46 pm | |
| Then again, your system is fail.
Again, to quote frost: "I'm not positive you will be able to make a [sic] shit 1 km in length" So. Yeah.
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| | | Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 26 Location : Virginia
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 6:51 pm | |
| - 05-032 Medicant Bias wrote:
- Fenway wrote:
- 2 Super-Dreadnoughts, 450-700 Meter Length, 40-100 Crew Members
450 meters makes a Super-Dreadnought? Seems a bit small, don't you thinK? \ super dread should be 800 Blks. | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 7:17 pm | |
| Modified block length stuff.
Currently working on history bio. Would have been done by now if cat hadn't hid delete button. | |
| | | Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 8:39 pm | |
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| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 8:47 pm | |
| - arsln100 wrote:
- 05-032 Medicant Bias wrote:
- Fenway wrote:
- 2 Super-Dreadnoughts, 450-700 Meter Length, 40-100 Crew Members
450 meters makes a Super-Dreadnought? Seems a bit small, don't you thinK? \
super dread should be 800 Blks. Systems based on length are a fallacy ever since Jedi made his troll-ship. As far as I know, there were 5 or 6 cores that increased in the amounts of blocks they could support. And no one wanted to attach names to these cores, so everyone here would best list their ships as follows: 400 Tier1 core ships 250 Tier2 core ships 130 Tier3 core ships 50 Tier4 core ships 10 Tier5 core ships | |
| | | Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 26 Location : Virginia
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 8:49 pm | |
| - Sentinel Tiel wrote:
- arsln100 wrote:
- 05-032 Medicant Bias wrote:
- Fenway wrote:
- 2 Super-Dreadnoughts, 450-700 Meter Length, 40-100 Crew Members
450 meters makes a Super-Dreadnought? Seems a bit small, don't you thinK? \
super dread should be 800 Blks. Systems based on length are a fallacy ever since Jedi made his troll-ship.
As far as I know, there were 5 or 6 cores that increased in the amounts of blocks they could support. And no one wanted to attach names to these cores, so everyone here would best list their ships as follows:
400 Tier1 core ships
250 Tier2 core ships
130 Tier3 core ships
50 Tier4 core ships
10 Tier5 core ships
I hope that tier one is 400+ as i plan on having a ship that is 1.5 km long.... | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 8:54 pm | |
| fr0st said he's not sure ships will even get past 1000. That's for the best, anyway. Personally I'd much rather have many 300 m ships flying about and creating massive firefights then two 1 km dreadnoughts just warping in and fighting, creating massive lag and having little to no entertainment value whatsoever.
Last edited by Fili on Tue Aug 28, 2012 10:29 pm; edited 1 time in total | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 8:59 pm | |
| - Fili wrote:
- Personally I'd much rather have many 300 km ships flying about and creating massive firefights.
As would I. Welcome to the club! The secret handshake is <CLASSIFIED>, and the password is "Give me more Super Star Destroyers". | |
| | | hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: The NeoRoman Dominion Tue Aug 28, 2012 9:27 pm | |
| - Fili wrote:
- fr0st said he's not sure ships will even get past 1000. That's for the best, anyway. Personally I'd much rather have many 300 km ships flying about and creating massive firefights then two 1 km dreadnoughts just warping in and fighting, creating massive lag and having little to no entertainment value whatsoever.
300km? Why not 800km? I like potatoes. | |
| | | Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 8:33 pm | |
| Is it ok if TELLrim uses the Romans as our decedents as well, with TELLrim's ancestors breaking off in a Civil war that TELLrim flounders in, and rather than lose, they flee to unknown space?
The purpose of this is explain why we both have Roman roots in our civilization. | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 9:11 pm | |
| I'll include you in my Civil War that split the Old Romans and the NeoRomans. You fled the systems fearing utter destruction of your state.
Now for the actual Civil War
During the Era of Stability, the Old Romans were experimenting with a technology that had the power to destroy worlds. It was classified level Pho. They were test firing it on some asteroids, large ones, when a control malfunctioned and the laser missed the asteroid by several feet. The beam was meant to falloff after a few hundred KM, but they underestimated the power level's capacity. It was set to 9001 at the time, the max being 91849183047. Although a small miss is no problem on a planet, in space it's disastrous. The beam hit the planet Graunch, a population of 15 Billion, and the planet threw itself apart as the molecules burst apart (Think Doctor Device from Enders Game). As news spread on the attack, several governments severly questioned Old Rome's intentions and morals. They denied any affliation with the incident. The provincial government of the Beta Aquile system announced that it has broken away and formed a new empire, due to the atrocious actions of the National Government. On the day they fell the Old Roman flag and raised the new one, the Super-Weapon fired again, aimed directly at Beta Aquile's star. The star went Nova, killing some 29 Billion Souls on assorted planets in the system.
Things escalated quickly after that. Many systems revolted against the Empire, and the Romans kept destroying planets until the weapon was destroyed by rebelling officers aboard the station. The sides were drawn, people were drafted, and the Civil War began. The Loyalists fielded some 5 fleets of about 121 warships each to attack the five main Rebel Outposts. Badly outnumbered and outgunned, the Rebels formed 4 Rag-Tag fleets from captured ships. The first fleet, the The Beta Aquile Revenge was made up of survivors of the Beta Aquile destruction. Their flagship was the Ragnarov, the very same ship Emperor Fenway now commands. They used hit and run tactics, surrounding enemy fleets then escaping before they could muster a counter-attack. They also relied on human error, such as blockading a planet with hulks of unfinished or useless ships to fool the enemy.
The Loyalists attacked Talrim first, cutting through the weak defenses like a hot knife through butter. Once in orbit around the planet, they demanded the rebels to stand down or be destroyed. They refused. The Marlin, the flagship of the Loyalist Fleet, ordered Nuclear Bombardment of the planet. Ships began fleeing in droves, miners, civilians, ex-military, anyone in danger. The loyalists picked off every single one. The Proton Pixel Rebel fleet warped in as the second planet was bombarded and quickly engaged the Loyalists. With their attention focused on the fleet, the inhabitants of the planet were able to escape to another system. It was the bloodiest battle of the war. Nearly 300 Loyalist ships, including two dreadnaughts, engaged about 200 outdated Rebel ships. Neither side won, but it was a major blow to the Loyalists. Seeing the Rebel's suppsoed victory and weakness of the Loyalists, several other neutral systems revolted and began the full-scale war against the Empire. The Civil War had really begun.
Timeline:
March 21, Year 1 Fatal accident at super-weapon destroys Graunch in the Nyar System March 29. Year 1 Beta Aquile raises new flag and the system is subsequently destroyed. March 30, Year 1 Lazuli, Talrim, and Sanrin revolt. Loyalist fleets move to attack Talrim, beginning with Orbital Bombardment. Battle of Talrim, bloodiest battle in war. Future Tellrim escaped in this engagement. April 4, Year 1 The Firich, Karonis, Boron, Antismal, and Grivich Systems revolt. Loyalist fleets engage and destroy the Herich Dreadnaught, but lost the Marlin when it was rammed by the Herich May 12, Year 1 Loyalist Fleets render Lothep in the Boron system uninhabitable and pursue a Rebel Fleet into an asteroid field, losing nearly 23 ships. July 25, Year 1 GioVanni, the governet of the Loyalist planet Duran in the Kell system is assasinated. Kell system revolts soon after. August 1, Year 1 Laxis is captured by Rebel Forces after a decisive victory against the Loyalist Ural Fleet. Nearly all Loyalist ships were destroyed and the flagship Sai was badly damaged. August 16, Year 1 Stukov is captured by Rebel forces, but Loyalist forces quickly regain the planet. This starts a back and forth battle lasting for several monts. October 17, Year 1 Stukov is finally secured by the Rebels. Loyalist forces bombard the planet Duran, killing all inhabitants. January 28, Year 2 Supreme Commander Jerico is killed along with the destruction of the Super-Dreadnaught Haxus. Loyalist fleet movements become erratic and badly planned with his departure. Rebel forces decisively take several systems. His last words: You may win, but you will not be able to repair the damage you brought upon yourselves. April 2, Year 2 All loyalist planets have been captured and minimal forces remain. The Rebel Forces win, but they have the task of rebuilding the devestated empire and caring for the people in it. Some systems secede and become independent, knowing the Rebels cannot fight them. Super-Planet Duran is nearing planetary collapse from instability, and work begins on turning this radioactive ruin into the heart of the new empire: NeoRome
Last edited by Fenway on Thu Aug 30, 2012 10:18 pm; edited 1 time in total | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 9:39 pm | |
| Fenway, that is epic. Feels like it could have genuinely happened in a history textbook, no side is overpowered and there's some gray, at that! Really, really, good show chap. | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 10:19 pm | |
| Can't see picture.
And thank you good sir. I made this in the space of half an hour.
Maybe more NeoRoman stories and such.., | |
| | | Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 10:23 pm | |
| Have you ever thought about being a writer Fenway? Because that is one he*l of a job. | |
| | | Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: The NeoRoman Dominion Thu Aug 30, 2012 11:33 pm | |
| That is pretty freaking awesome. | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Fri Aug 31, 2012 9:40 am | |
| Thanks for the feedback!
I'm currently working on my Civilization's Tech Tree. NeoRome is advanced but not that advanced, so I get a boost in Fusion and structural technology for it to exist. Other stuff will fall under other catagories. | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Fri Aug 31, 2012 10:14 pm | |
| Tech tree inbound! Electronic - Spoiler:
FTL- Basic FTL warp drive, Slow Speed, Low Efficiency, High Energy Use Engine- Basic Propulsion, Slow Acceleration, Low Efficiency, High Energy Use, Moderate Maneauvering Weapon- Basic Targeting, Slow Lock-on, Slightly Inaccurate, High Energy use Guidance- Basic AI, General Routing, Calculation Errors, High Chaotic Situation Errors Sensors- Tier 1 Sensors, Moderate Accuracy, Low Range, High Energy Use Computer- Basic Computer, Slow Speed, Low Memory, High Power Usage
Material - Spoiler:
Structural- Tier 2, High Strength, High Flexibility, Moderate Stress Tolerance, High Cost, Medium Weight Explosive- Basic Chemicals, Low Burn Rate, Low Explosive Power, High Cost Collection- Tier 1, Moderate Extraction Rate, Medium Errors, Moderate Cost, High Energy Usage Refinement- Basic Refinement, Low Efficiency Ratio, Low Refinement Rate, Moderate Cost, High Energy Usage Manufacturing- Tier 1, Moderate Efficiency, Moderate Product Rate, Low Quality, Low Cost, High Energy Usage
Energetic - Spoiler:
Energy Production- Tier 3, High Efficiency, High Power Rate, Moderate Cost, Low Material Use, Low Error Ratio Weaponry- Tier 1, Moderate Power Level, Moderate Damage, High Energy Usage, Moderate Size Shield-Tier 2, Moderate Strength, Moderate Mitigation, Low Regeneration, High Energy Usage Control- Tier 1, Moderate Efficiency, Moderate Range, High Cost, Moderate Power Transferage, Low Strength, Low Flexibility
Tactical/Civilian - Spoiler:
Fleet Formation- Basic, Moderate Irregularity, Low Organization. Fleet Command- Tier 1, High Efficiency, Low Irregularity, High Red Tape, Low Transfer Speed Economy- Tier 1, Free Market, High Self-Sufficiency, Low Control, High Criminal Activity, High Selfish-Ness, Moderate Depression Probability, Material-Based Government- Tier 2, Hierarchy, High Efficiency, Low Corruption, Moderate Red-Tape, Low Civilian Say, Slow Election Speed Enforcement- Tier 2, Moderate Efficiency, Low Corruption, Moderate Red-Tape, Moderate Fairness, High Numbers Military- Tier 1, Moderate Enlistment, Moderate Corruption, Low Training, Moderate Efficiency, High Mobilization Research- Tier 2, Civilian-Government Joint, Moderate Time, High Energy Usage, Moderate Cost, High Danger Policies- Tier 1, No Official Religion, Free-Speech, Work-To-Earn, Private and Government Corporations, Moderate Privacy I forgot what the next was, I'll get it later.
I hope I balanced it enough. Only super advanced stuff is Energy Tech. 'Tis my specialization, as NeoRome = Giant Reactor with Pieces of Planet floating around it. Current Government income: 3,812,000,000 Roms Monthly. 1 Rom is about 2.5 Galactic Credits, which is the Standard Currency. Government Spending: 20% Government Income to FTL Warp Drive Research, 20% to Material Collection Research, 20% to Structural Technology Research, 20% to Upkeep and Government Projects, 10% to Fleet Construction, 10% Saved for Later Use Research is also privately funded by wealthy individuals who will benefit from the new technology. FTL Warp Tech- High Investment. Material Collection- Moderate Investment. Structural Technology-Low Investment. | |
| | | Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: The NeoRoman Dominion Thu Sep 20, 2012 11:10 am | |
| How I imagine NeoRome, though it's probly just me. | |
| | | Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: The NeoRoman Dominion Thu Sep 20, 2012 3:50 pm | |
| It kind of looks like New York City but futureish. | |
| | | superninjakiwi Infantry
Posts : 744 Join date : 2012-04-10 Age : 26 Location : Your ship, stealin all ur cargoes
| Subject: Re: The NeoRoman Dominion Thu Sep 20, 2012 4:07 pm | |
| are you imagining sending in atmofighters? | |
| | | Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: The NeoRoman Dominion Thu Sep 20, 2012 10:44 pm | |
| Your picture= Precisely. Replace that water with air and make them floating, and you got it exactly. Oh, and Blue light coming from those spaces. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: The NeoRoman Dominion Thu Sep 20, 2012 11:01 pm | |
| Probably some more fire, too. Seems the place gets sacked every other week | |
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