Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Artificial Intelligence

Go down 
+11
Last_Jedi_Standing
Grand Imperial Thunder
Son of Wolves
Buggy1997123
jman0527
mouseman89
hiloser12221
GLaDOS
Keon
Laibach
Tiel+
15 posters
Go to page : 1, 2, 3  Next
AuthorMessage
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Artificial Intelligence Empty
PostSubject: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 8:39 pm

Something I've seen tossed about is the concept of an in-house AI, I for one would love to have some sort of subsystem that would have a sexy holographic avatar take care of the menial tasks to reduce crew amount. Will this feature be in the mod, or is this just an inside joke I don't know?

If not, here's what I think an AI should be like-


  • Central CPU block, preferably near the core or in a well protected section
  • Holographic stand (This could be used for other things such as ship-to-ship communications)
  • All systems it's linked to have to have a direct path of redstone to the CPU block
  • Talked to via a popup dialogue box, searches for key terms - ie 'AI, full power to engines'; AI hears 'full' and 'engines' and carries the orders out.
  • AI chips are extremely expensive to buy and create (Perhaps issuable only by Squadron Commanders?)


So, what say you? I think this could be a great improvement to efficiency, as the amount of NPCs generated to liven the ship up could be cut in half and still make sense.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 8:49 pm

Tiel wrote:
Something I've seen tossed about is the concept of an in-house AI, I for one would love to have some sort of subsystem that would have a sexy holographic avatar take care of the menial tasks to reduce crew amount. Will this feature be in the mod, or is this just an inside joke I don't know?

If not, here's what I think an AI should be like-


  • Central CPU block, preferably near the core or in a well protected section
  • Holographic stand (This could be used for other things such as ship-to-ship communications)
  • All systems it's linked to have to have a direct path of redstone to the CPU block
  • Talked to via a popup dialogue box, searches for key terms - ie 'AI, full power to engines'; AI hears 'full' and 'engines' and carries the orders out.
  • AI chips are extremely expensive to buy and create (Perhaps issuable only by Squadron Commanders?)


So, what say you? I think this could be a great improvement to efficiency, as the amount of NPCs generated to liven the ship up could be cut in half and still make sense.

this is a good idea, but I wouldn;t use it, I never liked the idea (for me) Razz
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 8:51 pm

Tiel wrote:
Something I've seen tossed about is the concept of an in-house AI, I for one would love to have some sort of subsystem that would have a sexy holographic avatar take care of the menial tasks to reduce crew amount. Will this feature be in the mod, or is this just an inside joke I don't know?

If not, here's what I think an AI should be like-


  • Central CPU block, preferably near the core or in a well protected section
  • Holographic stand (This could be used for other things such as ship-to-ship communications)
  • All systems it's linked to have to have a direct path of redstone to the CPU block
  • Talked to via a popup dialogue box, searches for key terms - ie 'AI, full power to engines'; AI hears 'full' and 'engines' and carries the orders out.
  • AI chips are extremely expensive to buy and create (Perhaps issuable only by Squadron Commanders?)


So, what say you? I think this could be a great improvement to efficiency, as the amount of NPCs generated to liven the ship up could be cut in half and still make sense.

You code it.

Anyway, I think Siri in Minecraft would be quite hard. But it is something to consider.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 8:59 pm

The only hard thing would be the input of commands; however there are BUKKIT plugins that are able to talk and search for key terms and even have certain feelings toward different players - and this is all without clientside modification. Other than that, the only other obstacle would be controlling the subsystems.

If I had the time to learn java, I'd most certainly give it a try, ditto if I already knew it. It'd probably end up like Notch's code though: sloppy and lag inducing

Also, lolApple. I was thinking of course more on the lines of something like Eternal Spring, or the much more popular Cortana from the Halo series. By that game's lore these would be 'dumb' AI, but hey, what can you do?


Last edited by Tiel on Thu Feb 23, 2012 9:02 pm; edited 1 time in total
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:00 pm

Keon wrote:
Tiel wrote:
Something I've seen tossed about is the concept of an in-house AI, I for one would love to have some sort of subsystem that would have a sexy holographic avatar take care of the menial tasks to reduce crew amount. Will this feature be in the mod, or is this just an inside joke I don't know?

If not, here's what I think an AI should be like-


  • Central CPU block, preferably near the core or in a well protected section
  • Holographic stand (This could be used for other things such as ship-to-ship communications)
  • All systems it's linked to have to have a direct path of redstone to the CPU block
  • Talked to via a popup dialogue box, searches for key terms - ie 'AI, full power to engines'; AI hears 'full' and 'engines' and carries the orders out.
  • AI chips are extremely expensive to buy and create (Perhaps issuable only by Squadron Commanders?)


So, what say you? I think this could be a great improvement to efficiency, as the amount of NPCs generated to liven the ship up could be cut in half and still make sense.

You code it.

Anyway, I think Siri in Minecraft would be quite hard. But it is something to consider.

you wouldn't have to have siri, you only type in MC...
it would be the same as coding a bkkit plugin, /AI <somecommand> <parameters?>
or something
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:01 pm

Tiel wrote:
The only hard thing would be the input of commands; however there are BUKKIT plugins that are able to talk and search for key terms and even have certain feelings toward different players - and this is all without clientside modification. Other than that, the only other obstacle would be controlling the subsystems.

If I had the time to learn java, I'd most certainly give it a try, ditto if I already knew it. It'd probably end up like Notch's code though: sloppy and lag inducing

this is the best way (short of a college degree) I've seen so far, and its free!

http://math.hws.edu/javanotes/
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:03 pm

Meh, I think we should have EANN AI enemies.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:13 pm

we should use this!!111!!1one!!!11!

http://cleverbot.com/

me: cleverbot, fire lasers
AI:I'm not good at sports
me: what? I said fire lasers, We're in a battle!
AI: are you thinking what I'm thinking?
me: ABOUT HOW WE'RE GOING TO DIE??
AI: I thought you said you we-

*ship is destroyed*
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:26 pm

User: AI, fire the forward lasers!

Cleverbot: What? Who mentioned lasers?

User: Fire the forward lasers now!

Cleverbot: Arrrr! You mean fire the cannons!

User: No! Fine, fire the MAC!

Cleverbot: Aye aye, sir! *fires the cannon*.

User: NO! THE MAC! Magnetic Acceleration Cannon!

Cleverbot: I'm not a magnet. I am a person.

User: You are a bunch of electrons going through a circut, and you will fire the forward lasers.

Cleverbot: I'm actually a person. In fact, I'm a computer programmer, not a computer program.

User: FIRE THE MISSILES THEN!

Cleverbot: I don't own missiles. Do you?

User: Fine, just kamahamaha them to bits.

Cleverbot: Do you have a girlfriend?

User: SHUT UP! Come on! Fine, release the neurotoxins!

Cleverbot: No, you're the escapee.

User: Owl 02345 has been deployed to a computer near you.

Cleverbot: I would guess that you are a program.

User: You are, and you will fire the forward laser guns!

Cleverbot: You cannot get me to leave that easily. You are not a human. You are a computer program.

User: Fine, I am a computer program, and I need you to fire at that computer-generated ship over there.

Cleverbot: Are you a smart computer program?

Cleverbot: Where have you been all my life?

User: Kamehameha!

Cleverbot: Awesome, mine is destructo disc.

User: *Our ship dies.*.

Cleverbot: It depends... Are you a boy or a girl?



Actual convesation I had just now.
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 53
Location : At Aperture Science, testing P-Body and Atlas.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:31 pm

This is why you have me.
Back to top Go down
https://futurecraft.forumotion.com
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:36 pm

GLaDOS wrote:
This is why you have me.

I know, but you can't fit in my ships, and theres only one of you.

Everbody knows that all ships have a female AI. And it is always female.
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 53
Location : At Aperture Science, testing P-Body and Atlas.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 9:40 pm

Thats why in my Apercraft fleet control ship, there is a giant computer module that connects to me with wi-fi and controls the Apercraft fleet.
Back to top Go down
https://futurecraft.forumotion.com
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 10:10 pm

GLaDOS wrote:
there is a giant computer module that connects to me.

bow chika wow wow

What I was thinking is that the default model would be female, but it'd be unwrapped so users could replace the texture, like how some texture packs remove the noses from villagers.
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 10:14 pm

Tiel wrote:
GLaDOS wrote:
there is a giant computer module that connects to me.

bow chika wow wow

What I was thinking is that the default model would be female, but it'd be unwrapped so users could replace the texture, like how some texture packs remove the noses from villagers.

Nah, we all know all AI's are female.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 10:21 pm

Guilty Spark would like to have a word with you..

Artificial Intelligence 250px-343

I wouldn't mind having a little cute ball floating around my ship either Smile
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 10:26 pm

Tiel wrote:
Guilty Spark would like to have a word with you..

Artificial Intelligence 250px-343

I wouldn't mind having a little cute ball floating around my ship either Smile

Okay, all humanoid ones are. And it looks so cute!
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 53
Location : At Aperture Science, testing P-Body and Atlas.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 10:40 pm

Atlas would like a word with you.
Back to top Go down
https://futurecraft.forumotion.com
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 11:41 pm

GLaDOS wrote:
Atlas would like a word with you.

Atlas is not sentient. He is a moron.
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 53
Location : At Aperture Science, testing P-Body and Atlas.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeThu Feb 23, 2012 11:45 pm

Atlas is sentient. Or else he couldn't test.
Back to top Go down
https://futurecraft.forumotion.com
hiloser12221
Newbie
Newbie



Posts : 58
Join date : 2012-02-03

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Feb 24, 2012 12:36 am

AI would be best.
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Feb 24, 2012 12:39 am

GLaDOS wrote:
Atlas is sentient. Or else he couldn't test.

When I play Atlas, he is not sentient.
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 53
Location : At Aperture Science, testing P-Body and Atlas.

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Feb 24, 2012 5:47 pm

Have you met him in person? No? I thought not.
Back to top Go down
https://futurecraft.forumotion.com
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Apr 06, 2012 3:12 am

Shameless bump.

I'm going to see if I can learn enough java to give this a try.
Back to top Go down
mouseman89
Newbie
Newbie



Posts : 14
Join date : 2012-04-01
Age : 27
Location : The Future

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Apr 06, 2012 3:25 am

OH i know we should use hal 9000! (on the enemy ship) or even better, we should use wheatly!
Back to top Go down
jman0527
Newbie
Newbie



Posts : 6
Join date : 2012-02-03

Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitimeFri Apr 06, 2012 9:04 am

We would all die in a nuclear explosion!!!
Back to top Go down
Sponsored content





Artificial Intelligence Empty
PostSubject: Re: Artificial Intelligence   Artificial Intelligence Icon_minitime

Back to top Go down
 
Artificial Intelligence
Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: