| Dieseases and Medicenes! | |
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+12Tiel+ GLaDOS Cool3303 The Schmetterling Red Fang Last_Jedi_Standing Soul of Jack r2fart2 Iv121 Keon Laibach Potato 16 posters |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Dieseases and Medicenes! Sun Mar 11, 2012 11:24 pm | |
| I am just suprised that no one at all has suggested this! So I will ! Out in space and on many planets there sit many dieseases and sicknesses... what will you do when you catch Ameno Atic?! (No idea what that is jsut smushed letters together) Well... you need a docter... a medical facility would also work. There could be different types of dieseases, all randomly generated. (With random names like how Notch did the Enchantment Table) With random contagious (?) levels, or how deadly it is! You also would need a medical database to store all diesease info. (Once a diesease is generated it can never be destroyed? Or anyone could encounter it?) You could share your information or not. There could be rubber suits and such to not get infected? Idk... I just came up with all of this on the spot... if anyone wants to make this failure of a wall of text make sense. Go right ahead! K thanx bai. Sorry for my spelling fails! It's like 2AM here | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dieseases and Medicenes! Sun Mar 11, 2012 11:30 pm | |
| hmm, interesting idea, idk how the devs will take it though
although it would make some balancing issues, I think | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Dieseases and Medicenes! Sun Mar 11, 2012 11:43 pm | |
| - CoalMiningAlchemist wrote:
- hmm, interesting idea, idk how the devs will take it though
although it would make some balancing issues, I think Balancing issues? What...? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 10:59 am | |
| Interesting idea for a standalone mod. I like the whole random stuff; a genetic algorithm could make this even more annoying. For in the game, I think we will have to see. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 11:25 am | |
| - Khmac wrote:
- CoalMiningAlchemist wrote:
- hmm, interesting idea, idk how the devs will take it though
although it would make some balancing issues, I think Balancing issues? What...? well, you wouldn't want to make medical supplies a big deal, or take off of the actual mod this would be good for a sub mod, once this one is done IMO TBH BBQ ofc EDIT: that was very badly written, ignore it if you so wish | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 12:07 pm | |
| - Keon wrote:
- Interesting idea for a standalone mod. I like the whole random stuff; a genetic algorithm could make this even more annoying. For in the game, I think we will have to see.
That's exactly the point! It's supposed to be annoying, "F$%#! I haz (Enter diesease name here). -Sad Faic- EVACUATE TEH DREADNAUGHT! SELF BOOMING SEQUENCE ACTIVATED! Captain: Wt- Ship: Bewm. Now that /\ is why we need this :3 | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 1:11 pm | |
| I'm not sure this should be here as we are making some sort of space combat with custom ships. Too many options are not a good idea and the mod developers should concentrate on less things so their work will be efficient and well-made. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 1:51 pm | |
| ^that's what I was trying to say | |
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r2fart2 Newbie
Posts : 48 Join date : 2012-01-27
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 3:19 pm | |
| I believe your being the troll here. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 3:33 pm | |
| Deleted your post, Cool. It was spam and bad.
I don't thing this is needed though. Low priority. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 4:14 pm | |
| Well I think it's cool it open's up new trading to do. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 4:20 pm | |
| I would fight all my wars by putting capsules of the Bunkurd Sewer Disorder on my missiles and shooting them at enemy ships. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 4:27 pm | |
| - Last_Jedi_Standing wrote:
- I would fight all my wars by putting capsules of the Bunkurd Sewer Disorder on my missiles and shooting them at enemy ships.
Good plan | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 5:00 pm | |
| what about rift brain rot?
or some such made up thing | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 5:04 pm | |
| vit ship cot? | |
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Red Fang Recruit
Posts : 201 Join date : 2011-12-03 Age : 98 Location : In my cave full of treasure.
| Subject: Re: Dieseases and Medicenes! Mon Mar 12, 2012 7:17 pm | |
| Well I mean I don't think this should be a priority, because as it is development is looking at months and months, if not years of work. This might be a nice feature, but what I'm trying to say is: Is it worth being a priority? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 4:24 am | |
| Continuing from Jack Root: Or, Vicorian Coldarhm disorder. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 7:38 am | |
| - Red Fang wrote:
- Well I mean I don't think this should be a priority, because as it is development is looking at months and months, if not years of work. This might be a nice feature, but what I'm trying to say is: Is it worth being a priority?
maybe i gess that be the devs chose edit: sry for bad typing i gust got out of bed | |
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Cool3303 Recruit
Posts : 205 Join date : 2012-01-21 Age : 111 Location : In a bunker waiting for the wl invasion
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 12:29 pm | |
| AARGH Mackeroth removed my old post , I need to stop being such a jerk. However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 1:41 pm | |
| - Cool3303 wrote:
- AARGH Mackeroth removed my old post STOP IT JERK
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this Are you a forum masochist? o-o | |
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Cool3303 Recruit
Posts : 205 Join date : 2012-01-21 Age : 111 Location : In a bunker waiting for the wl invasion
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 1:44 pm | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 4:52 pm | |
| Evidently. Anyone who calls himself a jerk is obviously a masochist. Well, at least to some extent. | |
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Red Fang Recruit
Posts : 201 Join date : 2011-12-03 Age : 98 Location : In my cave full of treasure.
| Subject: Re: Dieseases and Medicenes! Tue Mar 13, 2012 8:53 pm | |
| - Cool3303 wrote:
- However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this
I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right? | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Dieseases and Medicenes! Wed Mar 14, 2012 7:09 am | |
| - Red Fang wrote:
- Cool3303 wrote:
- However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this
I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right? Yes it be nice to see other things as well | |
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Cool3303 Recruit
Posts : 205 Join date : 2012-01-21 Age : 111 Location : In a bunker waiting for the wl invasion
| Subject: Re: Dieseases and Medicenes! Wed Mar 14, 2012 8:55 am | |
| - Red Fang wrote:
- Cool3303 wrote:
- However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this
I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right? You won't get sick you just will get hungry fasterfor ten seconds. That doesn't sound really dangerous does it? | |
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