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 Dieseases and Medicenes!

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Potato
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PostSubject: Dieseases and Medicenes!   Sun Mar 11, 2012 11:24 pm

I am just suprised that no one at all has suggested this! So I will Very Happy ! Out in space and on many planets there sit many dieseases and sicknesses... what will you do when you catch Ameno Atic?! (No idea what that is jsut smushed letters together) Well... you need a docter... a medical facility would also work. There could be different types of dieseases, all randomly generated. (With random names like how Notch did the Enchantment Table) With random contagious (?) levels, or how deadly it is! You also would need a medical database to store all diesease info. (Once a diesease is generated it can never be destroyed? Or anyone could encounter it?) You could share your information or not. There could be rubber suits and such to not get infected? Idk... I just came up with all of this on the spot... if anyone wants to make this failure of a wall of text make sense. Go right ahead! K thanx bai.

Sorry for my spelling fails! It's like 2AM here Razz
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PostSubject: Re: Dieseases and Medicenes!   Sun Mar 11, 2012 11:30 pm

hmm, interesting idea, idk how the devs will take it though

although it would make some balancing issues, I think
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PostSubject: Re: Dieseases and Medicenes!   Sun Mar 11, 2012 11:43 pm

CoalMiningAlchemist wrote:
hmm, interesting idea, idk how the devs will take it though

although it would make some balancing issues, I think

Balancing issues? What...?
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 10:59 am

Interesting idea for a standalone mod. I like the whole random stuff; a genetic algorithm could make this even more annoying. For in the game, I think we will have to see.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 11:25 am

Khmac wrote:
CoalMiningAlchemist wrote:
hmm, interesting idea, idk how the devs will take it though

although it would make some balancing issues, I think

Balancing issues? What...?

well, you wouldn't want to make medical supplies a big deal, or take off of the actual mod

this would be good for a sub mod, once this one is done

IMO TBH BBQ ofc



EDIT: that was very badly written, ignore it if you so wish
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 12:07 pm

Keon wrote:
Interesting idea for a standalone mod. I like the whole random stuff; a genetic algorithm could make this even more annoying. For in the game, I think we will have to see.
That's exactly the point! It's supposed to be annoying, "F$%#! I haz (Enter diesease name here). -Sad Faic- EVACUATE TEH DREADNAUGHT! SELF BOOMING SEQUENCE ACTIVATED!

Captain: Wt-

Ship: Bewm.

Now that /\ is why we need this :3
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 1:11 pm

I'm not sure this should be here as we are making some sort of space combat with custom ships. Too many options are not a good idea and the mod developers should concentrate on less things so their work will be efficient and well-made.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 1:51 pm

^that's what I was trying to say
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 3:19 pm

I believe your being the troll here.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 3:33 pm

Deleted your post, Cool. It was spam and bad.

I don't thing this is needed though. Low priority.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 4:14 pm

Well I think it's cool it open's up new trading to do.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 4:20 pm

I would fight all my wars by putting capsules of the Bunkurd Sewer Disorder on my missiles and shooting them at enemy ships.
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 4:27 pm

Last_Jedi_Standing wrote:
I would fight all my wars by putting capsules of the Bunkurd Sewer Disorder on my missiles and shooting them at enemy ships.
Good plan
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 5:00 pm

what about rift brain rot?


or some such made up thing
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 5:04 pm

vit ship cot? Question
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PostSubject: Re: Dieseases and Medicenes!   Mon Mar 12, 2012 7:17 pm

Well I mean I don't think this should be a priority, because as it is development is looking at months and months, if not years of work. This might be a nice feature, but what I'm trying to say is: Is it worth being a priority?
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 4:24 am

Continuing from Jack Root: Or, Vicorian Coldarhm disorder.
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 7:38 am

Red Fang wrote:
Well I mean I don't think this should be a priority, because as it is development is looking at months and months, if not years of work. This might be a nice feature, but what I'm trying to say is: Is it worth being a priority?
maybe i gess that be the devs chose edit: sry for bad typing i gust got out of bed
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 12:29 pm

AARGH Mackeroth removed my old post , I need to stop being such a jerk.
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 1:41 pm

Cool3303 wrote:
AARGH Mackeroth removed my old post STOP IT JERK
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this


Are you a forum masochist? o-o
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 1:44 pm

Well maybe
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 4:52 pm

Evidently. Anyone who calls himself a jerk is obviously a masochist. Well, at least to some extent.
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PostSubject: Re: Dieseases and Medicenes!   Tue Mar 13, 2012 8:53 pm

Cool3303 wrote:
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this

I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right?
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PostSubject: Re: Dieseases and Medicenes!   Wed Mar 14, 2012 7:09 am

Red Fang wrote:
Cool3303 wrote:
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this

I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right?
Yes it be nice to see other things as well
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PostSubject: Re: Dieseases and Medicenes!   Wed Mar 14, 2012 8:55 am

Red Fang wrote:
Cool3303 wrote:
However it makes no sense to add diseases before Steve has thirst feels heat or coldness and something like this

I disagree. And you do know that minecraft already has sickness from eating rotten flesh, right?

You won't get sick you just will get hungry fasterfor ten seconds.
That doesn't sound really dangerous does it?
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