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 Dieseases and Medicenes!

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Laibach
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PostSubject: Re: Dieseases and Medicenes!   Wed Mar 14, 2012 12:50 pm

With mandatory hardcore mode it is
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GLaDOS
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PostSubject: Re: Dieseases and Medicenes!   Wed Mar 14, 2012 11:38 pm

I found the cure for all diseases in the universe! Pump the infected full of neurotoxin. No more infected people.
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Tiel+
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PostSubject: Re: Dieseases and Medicenes!   Wed Mar 14, 2012 11:48 pm

GLaDOS wrote:
neurotoxin.

I did not see this coming.
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PostSubject: Re: Dieseases and Medicenes!   Thu Mar 15, 2012 5:00 pm

GLaDOS wrote:
I found the cure for all diseases in the universe! Pump the infected full of neurotoxin. No more infected people.
OR... we could pump the evil dictator full of (Enter some stupid world here) Neurotoxin, and accidently slip, causing GLaDOS to be injected with it. Then we can use our medical bays again Very Happy
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GLaDOS
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PostSubject: Re: Dieseases and Medicenes!   Thu Mar 22, 2012 7:36 pm

Tiel wrote:
GLaDOS wrote:
neurotoxin.

I did not see this coming.




Sarcasm noted.... Or is it?
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PostSubject: Re: Dieseases and Medicenes!   Thu Mar 22, 2012 9:34 pm

I'm inventing a Cool3303 genophage. You'll all die.
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PostSubject: Re: Dieseases and Medicenes!   Thu Mar 22, 2012 9:40 pm

No we won't;

I decided that having a different end-of-thought marker for programming and grammar was annoying, so I fixed it;
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Laibach
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PostSubject: Re: Dieseases and Medicenes!   Thu Mar 22, 2012 9:46 pm

that's a question mark in ancient greek
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 1:07 am

Right/ So from now on\ Keon will use ";" when signifying a full stop/

That makes sense/
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 5:59 pm

Dr. Mackeroth Sheogorath wrote:
Right/ So from now on\ Keon will use ";" when signifying a full stop/

That makes sense/
Come on Mac< don't mock the lad>
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Keon
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 6:06 pm

This is fun!!! Now I will signify a full stop with a triple-exclamation mark!!! Oh!!! On topic!!!

I think the only disease should be from a Bio-Bullet, if added!!!
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 8:13 pm

What about biological weapons, that can be used to target a specific individual's DNA?
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Laibach
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 8:37 pm

ehh, overpowered

although I'm looking through the liquid code to try to make chemical weapons
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 11:43 pm

Okay, good luck with that.
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PostSubject: Re: Dieseases and Medicenes!   Fri Mar 23, 2012 11:45 pm

Why liquid code? It should be a gas, if you ask me.
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 12:48 am

None of this will affect me. I am a computer.
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 3:04 am

There are virtual viruses you know Razz . They even have a bigger chance to make it into this mod Smile .
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 3:24 am

Goodbye, GLaDOS. It was fun while it lasted.
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 11:18 am

Keon wrote:
Why liquid code? It should be a gas, if you ask me.

it will be a gas, but gases and liquids are both fluids, and behave similarly

basically I just want to get water, make it give damage, turn it yellow, and have it spread completely differently
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 11:44 am

Gotcha.

...
...

Usually, saying "I just want it to be like normal xxx exept completely different" means you don't want to use inheritance.
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 4:20 pm


The best argument is one you never have to argue, as our opposition do it for you.

The powers of self contradiction!




Also Keon, I changed my location, so you can go back to your tea party now.
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PostSubject: Re: Dieseases and Medicenes!   Sat Mar 24, 2012 10:55 pm

CoalMiningAlchemist wrote:
Keon wrote:
Why liquid code? It should be a gas, if you ask me.

it will be a gas, but gases and liquids are both fluids, and behave similarly

basically I just want to get water, make it give damage, turn it yellow, and have it spread completely differently

Oh oh I want red water_gas liquid or whatever you said

na just kiddin nice idea but i think the calculation would take to much space and how do you want to control the damage because poisoned gas in an smaller concentration should do less damage than high concentrated
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PostSubject: Re: Dieseases and Medicenes!   Sun Mar 25, 2012 12:41 am

Iv121 wrote:
There are virtual viruses you know Razz . They even have a bigger chance to make it into this mod Smile .



I have the most powerful antivirus ever, that owls nor humans can crack. Or anything else for that matter.
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PostSubject: Re: Dieseases and Medicenes!   Sun Mar 25, 2012 1:35 am

OH I'm going to send another Chell into the system Razz
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PostSubject: Re: Dieseases and Medicenes!   Sun Mar 25, 2012 3:48 am

You send it Chell, I'll send in a human-form replicator. We'll see who wins.
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