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 Eryo's Texture Log

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The Schmetterling
Pat Best
Danice123
GLaDOS
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ectrimble20
Eryo
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Eryo
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Eryo


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Join date : 2011-12-29
Age : 33
Location : Eryxi XVV Ship in orbit around some planet 2,500,000 light years away from Earth

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PostSubject: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeFri Jan 27, 2012 10:40 pm

Hey there, I'm Eryo, and I'm a new texturer. I will supply whatever Dr.Mackeroth, Ectrimble, and fr0stbyte need for texturing, even if others are doing so too.
When I find textures that are needed, I will post them here.


Last edited by Eryo on Sun Jan 29, 2012 1:41 am; edited 1 time in total
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Eryo
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Eryo


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Location : Eryxi XVV Ship in orbit around some planet 2,500,000 light years away from Earth

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PostSubject: Weapon Design 1: Laser Rifle   Eryo's Texture Log Icon_minitimeSun Jan 29, 2012 1:03 am

Okay. So I've planned out a 32x32 texture for a weapon we may have in the game, which is the
Laser Rifle:
Eryo's Texture Log KwEXq
If you're going to add a laser rifle, think of this as the main.
But then, where's the laser???
Right here:
Eryo's Texture Log XMyvh
If you need the Laser Rifle, think of this, and if you want me to tweak it, I will gladly do so.
(I can't find a way to increase the size of the photos)
(If you know how, please post it here)


Last edited by Eryo on Sun Jan 29, 2012 1:31 am; edited 3 times in total
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ectrimble20
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeSun Jan 29, 2012 1:11 am

Ok. For 1, that rifle looks like some kinda ACME weapon that Wiley Coyote would use to try to kill the road runner. Please try again, maybe go for something that actually looks like a weapon. For 2, you don't use a texture like that for projectiles, you use a laid out texture similar to how one would skin a player or armor, look in the Item's folder for the arrow.png file, that will show you what kind of texture to use for an arrow.
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Eryo
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Eryo


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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeSun Jan 29, 2012 1:15 am

Ah, okay. I'll redo the texture for the gun and look at the arrow.png and modify from there.
It's been done. tongue
Forgot the projectile!!! Exclamation
NOW it's all done.
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Eryo
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Eryo


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PostSubject: Weapon Design 2: Nano-blade   Eryo's Texture Log Icon_minitimeSun Jan 29, 2012 3:42 am

I'm back with more textures! This time, a melee-type one.
Who said in the future it's only guns? What if you're right behind your enemy?
That's where the Nano-blade comes in:
Eryo's Texture Log LVSRO
This high-tech blade is expensive, needing(maybe) an alloy handle (sticks made out of 2 alloy ingots)
and two other alloy/normal ingots of choice(developers, that means to think of which metal fits that)
Just thought I'd bring it up in case of melee-needy situations like backstabbing your enemy.
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Cool3303
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeSun Jan 29, 2012 7:11 am

It would be great if you could make a chargeable blade which fries the enemy.

mod edit: You're welcome.
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GLaDOS
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 5:58 pm

Never seen a blade with a hilt that long.
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Danice123
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 6:33 pm

daman200 wrote:
Never seen a blade with a hilt that long.
Its a really short two handed sword.
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ectrimble20
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 6:41 pm

Danice123 wrote:
daman200 wrote:
Never seen a blade with a hilt that long.
Its a really short two handed sword.

So it's kinda like a 1 and a half handed sword?
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Pat Best
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 6:53 pm

A 1-handed sword for people too weak to wield a sword with just one arm!
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Danice123
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:07 pm

ectrimble20 wrote:
Danice123 wrote:
daman200 wrote:
Never seen a blade with a hilt that long.
Its a really short two handed sword.

So it's kinda like a 1 and a half handed sword?

Nahh the handle is still for 2 hands, but he decided that long swords were over rated and that while fighting off invaders armed with laser rifles you want to be as close as possible to them before you swing


Last edited by Danice123 on Mon Jan 30, 2012 7:10 pm; edited 1 time in total
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:09 pm

Well see trying to be the closest possible to a guy trying to kill you with a laser rifle automatically puts you at a huge disadvantage, considering the guy with the laser rifle can and will shoot you from as far away as possible.


I mean, it's cool, but not very practical unless you're fighting in very very small spaces.
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GLaDOS
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:12 pm

Even then you have the factor that laser rifles can operate at close range too.
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Danice123
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:19 pm

So all in all...

Short two-handed swords = good idea
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GLaDOS
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:19 pm

*facepalm*
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Eryo
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:49 pm

Well, that is only for melee purposes only; such as assassinating the captain of the fleet.
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 7:52 pm

That's an Admiral. They're usually holed up in their flagship, surrounded by a fleet, in space.
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 8:03 pm

Surrounded by guards, auto turrets, and blocks and blocks of iron, obsidian, and glowstone.
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 8:05 pm

And laser rifles. Lots and lots of laser rifles...
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GLaDOS
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeMon Jan 30, 2012 8:07 pm

Laser rifles that can shoot a nanosaber in half.
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The Schmetterling
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeTue Jan 31, 2012 1:11 am

Once again you fail to realise that the hard bit is getting aboard ships, not killing everyone once there.
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeTue Jan 31, 2012 6:59 pm

Are you going to add a way to do so? We need good inside takeovers.
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Pat Best
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeTue Jan 31, 2012 7:35 pm

I will compensate for boarding craft by fitting every last bit of free space on my ships with weapons.
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The Schmetterling
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeWed Feb 01, 2012 12:54 am

Pat22 wrote:
I will compensate for boarding craft by fitting every last bit of free space on my ships with weapons.

You are going to need a lot of tier 5 weapon support systems...

i.e. Your ship will have no radar/sensors, practically no engines, be unable to have a docking port, be fairly small, have little shield, no cloak. What else...
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ectrimble20
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitimeWed Feb 01, 2012 1:17 am

Dr. Mackeroth wrote:
Pat22 wrote:
I will compensate for boarding craft by fitting every last bit of free space on my ships with weapons.

You are going to need a lot of tier 5 weapon support systems...

i.e. Your ship will have no radar/sensors, practically no engines, be unable to have a docking port, be fairly small, have little shield, no cloak. What else...

BUT THEY HAVE NANO SABERS!!!! ZOMG affraid
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PostSubject: Re: Eryo's Texture Log   Eryo's Texture Log Icon_minitime

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