| Gamenight 11/22/13 | |
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+13MrTargareyan Groot Tau Hierarch CMA _Shadowcat_ Joel Delta MercurySteam ACH0225 hyperlite Soul of Jack Hierarch Fenway Tiel+ 17 posters |
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wat. | Screw this | | 10% | [ 1 ] | I want in | | 90% | [ 9 ] |
| Total Votes : 10 | | Poll closed |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 5:28 pm | |
| So do you want me to adjust the pack for a game night or not? | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 5:31 pm | |
| Well I still can't install forge on MC 1.6.4 so in that case you'll have to go without me. Or Assault Cube, but I'm 95% sure everyone would rather want Minecraft.
Just be sure to put the map up for download so I too can destroy the city kay? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 5:33 pm | |
| - Daynel wrote:
- Well I still can't install forge on MC 1.6.4 so in that case you'll have to go without me.
Or Assault Cube, but I'm 95% sure everyone would rather want Minecraft.
Just be sure to put the map up for download so I too can destroy the city kay? It has an automatic installer now | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 5:36 pm | |
| - Prototype wrote:
- Daynel wrote:
- Well I still can't install forge on MC 1.6.4 so in that case you'll have to go without me.
Or Assault Cube, but I'm 95% sure everyone would rather want Minecraft.
Just be sure to put the map up for download so I too can destroy the city kay? It has an automatic installer now Which crashes every time I try to use it. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 6:03 pm | |
| Let's see if we can play Scorched Earth. Still the best game ever. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 6:15 pm | |
| - Prototype wrote:
- So do you want me to adjust the pack for a game night or not?
That's something you said you'd do on your own time. I don't have an opinion on it either way, but if you can get everything set up by Saturday it's a viable option. | |
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Tau Infantry
Posts : 517 Join date : 2012-01-16 Age : 24 Location : Ancapistan
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 7:32 pm | |
| - Fleet Admiral Error wrote:
- Fen found a (WIP but functional) mod that allows for multiplayer.
It was me. I found it. Obviously you can't brain today. Aside from that, I have MC and KSP. That's it. I'd really hate to be left out, guys... >menacing glare | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 7:53 pm | |
| I don't have KSP, do you think I want to be left out? Hence why pretty much every suggestion I've made has been freeware. Scorched Earth is freeware. AssaultCube is freeware. The list goes on and on. You can install them at no charge, and most of them are under 200mb in size so unless you're on dialup.. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 8:09 pm | |
| Scorched earth was born in the dial up era. It is amazing. Biggest question is whether it is multiplayer....? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 8:32 pm | |
| No, Scorched Earth 3D. Open source as far as I can tell.
BTW the entire premise of the game was its multiplayer, so pretty safe assumption there. | |
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MrTargareyan Infantry
Posts : 438 Join date : 2012-10-15 Age : 24 Location : Eating your dismembered limbs.
| Subject: Re: Gamenight 11/22/13 Thu Oct 31, 2013 8:46 pm | |
| Daynel try running the forge.jar from a .bat file I had the same problem and it worked for me | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 9:08 am | |
| So we'll play Minecraft (probably) Scorched Earth 3D (probably) modded MC (likely) and any other freeware that comes up and looks OK?
On that note, I'd like to suggest AirMech. It's a F2P (no install - DL and play) action/tactics thingy.
Yes, it's Pay2Win - but given we'd all be playing vs. each other (on new accounts) I doubt that matters TOO much.
Also. what time (GMT) is this going to kick off? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 9:15 am | |
| From the data I last gathered on the subject that would be Sunday 21:00 - 23:00 GMT when most ppl are online. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 9:20 am | |
| Aight. Oh and Proto, if I don't hear from you on the whole ruleset thing (what are we doing with the mechs), I'll just write up a rulseset for Deathmatch and Team Deathmatch. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 12:35 pm | |
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Tau Infantry
Posts : 517 Join date : 2012-01-16 Age : 24 Location : Ancapistan
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 12:44 pm | |
| May I suggest Sauerbraten? It's like AssaultCube, but better and stuff. | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 12:45 pm | |
| - Tau wrote:
- May I suggest Sauerbraten? It's like AssaultCube, but better and stuff.
You couldn't have said this a couple hours earlier? I don't want to waste bandwidth downloading stuff at home... | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 1:38 pm | |
| - Tiel+ wrote:
- Saturday.
In saturady you got 25% less ppl available. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 1:41 pm | |
| Can't have the pack ready for Saturday, next week maybe | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 1:51 pm | |
| - Tau wrote:
- May I suggest Sauerbraten? It's like AssaultCube, but better and stuff.
As Daynel said it's not as lightweight. I'd hesitate to call it something similar to AssaultCube; it's more of a Doom or Quake like game where AC is similar to Counterstrike. - Iv121 wrote:
- Tiel+ wrote:
- Saturday.
In saturady you got 25% less ppl available. Doubt it, Sunday is the go-to religious day in many cultures. And it always helps that on Saturday one doesn't have to worry about obligations after the game night. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 1:56 pm | |
| Well I asked each one of you about when you can play Saturday Sunday quite a time ago and everyone answered whatever they answered and when combining all answers that window of Sunday 21:00-23:00 was the most common so here you have it, that or you can just ask everyone again just like I did a year ago or something and get the current answer ... | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 2:02 pm | |
| Problem being no one gets on consistently anymore and so many people adamantly refuse to take part in anything that would rectify that shortcoming. So dynamic planning is pretty much impossible.
I mean, we had what, 6 people that signed up last time. I think we had, what, 4 come on at the designated time? You'd think that'd be pretty good, but those are the people that are in the Steam group and get on regularly. In order to make this work we're going to need more.
And maybe mics. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 2:08 pm | |
| If we can set up a TeamSpeak server (doubt it) or a Skype group call (more likely) the mics thing is solved. And how be we say we'll start at 21:00 GMT, and go until we run out of people. Vanilla MC is probably OK, though I've no idea how we'll sort out the server thing. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 2:08 pm | |
| You need to plan it a few weeks in advance, and get an idea of when people can be on, then decide times from there.
And mics are fairly important, but not completely necessary, though I like the idea of having team Skype calls (or equivalent to Skype) | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Gamenight 11/22/13 Fri Nov 01, 2013 2:13 pm | |
| - Fleet Admiral Error wrote:
- If we can set up a TeamSpeak server (doubt it)
I had one, but no one used it. | |
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