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 Cryo/stasis pods

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torrentialAberration
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PostSubject: Cryo/stasis pods   Wed Oct 31, 2012 7:34 pm

Cryo pods haven't really been discussed much, though they are obviously going to be implemented (what sci-fi game doesn't have cryo pods?). Another thing that hasn't been discussed in much detail is spawning, quitting, and sleep. I suggest that cryo pods would be like a tier-2 bed. When a player chooses a cryo chamber, he/she will always spawn in that pod, no matter its position, so no spawning in empty space and losing all your power cells!
Sleep in a cryo chamber could take you through hyperspace quicker (if everyone is in their pods). When a player disconnects, his/her skin will appear in the pod so another player doesn't claim it (if that's at all possible).
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Emperor_Revan
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PostSubject: Re: Cryo/stasis pods   Wed Oct 31, 2012 7:38 pm

i think cryo pods are amazing idea, seeing as they could be used to store livestock too. i bet nooones thought about food at all, have they?
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ACH0225
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PostSubject: Re: Cryo/stasis pods   Wed Oct 31, 2012 7:46 pm

Sure. Your space suit feeds you with chemicals.
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PostSubject: Re: Cryo/stasis pods   Wed Oct 31, 2012 7:55 pm

Emperor_Revan wrote:
i think cryo pods are amazing idea, seeing as they could be used to store livestock too. i bet nooones thought about food at all, have they?

I had an idea about multiple healthbars to allow for more foods that aren't completely pointless, but I don't think that it would be accepted on here and would probably just serve to complicate the game further.
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_Shadowcat_
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PostSubject: Re: Cryo/stasis pods   Wed Oct 31, 2012 7:58 pm

Cryopods could act as cloning chambers (EG you die and are reborn, More sence huh?)
Or you know you could posibly hold prisioners in it.
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PostSubject: Re: Cryo/stasis pods   Wed Oct 31, 2012 8:03 pm

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