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 MineZ modification

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Tiel+
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 9:48 pm

Spy crabs are being burned because half the time they do that just to sneak past enemy lines, and they are the enemy in TF2. In MineZ there's a whole new adversary that's more antagonizing than players, the zombies. There's even an end goal objective; the creator dares people to go into the northern region to seek their fortunes!

What I'm saying is people should band together and seek out that goal instead of murdering half-insane medics with no armor or weapons. But no, people see the lack of guidelines as entitlement to rape everything in sight, which while not necessary false, it does prove that humans are by nature douchebags. Anarchy will not work, in FC nor in real life.
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 10:01 pm

Tiel wrote:
It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins!

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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 10:11 pm

Last_Jedi_Standing wrote:
Tiel wrote:
It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins!

It's a disease that spreads. First one person becomes the d*ck, then they kill. The killed then become so frustrated that they begin to kill more players, becoming d*cks themselves. This is how it spreads through servers. This is why servers like this die. The question is: How do we stop them? How do we stop the d*cks?
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 10:16 pm

catsonmeth wrote:
Last_Jedi_Standing wrote:
Tiel wrote:
It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins!

It's a disease that spreads. First one person becomes the d*ck, then they kill. The killed then become so frustrated that they begin to kill more players, becoming d*cks themselves. This is how it spreads through servers. This is why servers like this die. The question is: How do we stop them? How do we stop the d*cks?
We need something wet for the d*cks to get sucked into and entrapped in by a ring afterwards.
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 10:28 pm



Solution.
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 10:29 pm

More pylons are required.
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PostSubject: Re: MineZ modification   Tue Oct 23, 2012 11:21 pm

ACH0225 wrote:
More pylons are required.

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PostSubject: Re: MineZ modification   Wed Oct 24, 2012 11:18 pm

So anyways, what is this thing. It sounds like zombies come from the north and it's ultra-hardcore?

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You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


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Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: MineZ modification   Wed Oct 24, 2012 11:28 pm

Played on a server like this once, Sucked I spawned all alone in the middle of nowhere surounded by a hoard of zombies.
But if I spawned with a group of maybe 3 others we could probably do some damage. Since people are useally smart enough not to attack a group of armed people.
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PostSubject: Re: MineZ modification   Wed Oct 24, 2012 11:55 pm

Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.

It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however.
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PostSubject: Re: MineZ modification   Thu Oct 25, 2012 12:36 am

Tiel wrote:
Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.

It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however.

You can't build!

How do you get stuff?


Also, what's DayZ?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: MineZ modification   Fri Oct 26, 2012 11:41 am

screw getting the mod. Just hop onto a server! Very Happy
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Tiel+
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PostSubject: Re: MineZ modification   Fri Oct 26, 2012 12:12 pm

Keon wrote:
Tiel wrote:
Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.

It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however.

You can't build!

How do you get stuff?


Also, what's DayZ?

Yeah, that's sorta the point. If everyone could build the custom-tailored world would be covered in flaming cocks, but more importantly players are forced to find refuge from the zombies in buildings that don't 100% block their entry, unlike your precious dirt house.

These buildings also play host to 'loot', which is basically how you get food and weapons. The chests they are in respawn so all can enjoy, or one can prosper given they're patient enough.

DayZ is a mod of Arma 2 that's kicked up quite a storm, surprised you haven't heard of it. Basically, you're left with absolutely nothing and are forced to survive a zombie apocalypse through finding loot in structures. Very realistic, very fun, very immersive.
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