| MineZ modification | |
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+8Last_Jedi_Standing Hierarch Fenway torrentialAberration hyperlite Keon Captain stufuzzycat Delta Tiel+ 12 posters |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: MineZ modification Tue Oct 23, 2012 9:48 pm | |
| Spy crabs are being burned because half the time they do that just to sneak past enemy lines, and they are the enemy in TF2. In MineZ there's a whole new adversary that's more antagonizing than players, the zombies. There's even an end goal objective; the creator dares people to go into the northern region to seek their fortunes!
What I'm saying is people should band together and seek out that goal instead of murdering half-insane medics with no armor or weapons. But no, people see the lack of guidelines as entitlement to rape everything in sight, which while not necessary false, it does prove that humans are by nature douchebags. Anarchy will not work, in FC nor in real life. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: MineZ modification Tue Oct 23, 2012 10:01 pm | |
| - Tiel wrote:
- It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins! | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: MineZ modification Tue Oct 23, 2012 10:11 pm | |
| - Last_Jedi_Standing wrote:
- Tiel wrote:
- It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins! It's a disease that spreads. First one person becomes the d*ck, then they kill. The killed then become so frustrated that they begin to kill more players, becoming d*cks themselves. This is how it spreads through servers. This is why servers like this die. The question is: How do we stop them? How do we stop the d*cks? | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: MineZ modification Tue Oct 23, 2012 10:16 pm | |
| - catsonmeth wrote:
- Last_Jedi_Standing wrote:
- Tiel wrote:
- It does prove that humans are by nature douchebags.
No, it proves that humans are by nature Reavers. Rape them, eat them, wear their skins! It's a disease that spreads. First one person becomes the d*ck, then they kill. The killed then become so frustrated that they begin to kill more players, becoming d*cks themselves. This is how it spreads through servers. This is why servers like this die. The question is: How do we stop them? How do we stop the d*cks? We need something wet for the d*cks to get sucked into and entrapped in by a ring afterwards. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: MineZ modification Tue Oct 23, 2012 10:28 pm | |
| Solution. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: MineZ modification Tue Oct 23, 2012 10:29 pm | |
| More pylons are required. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: MineZ modification Wed Oct 24, 2012 11:18 pm | |
| So anyways, what is this thing. It sounds like zombies come from the north and it's ultra-hardcore? | |
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_Shadowcat_ Infantry
Posts : 421 Join date : 2012-10-22 Age : 27 Location : Master Theif
| Subject: Re: MineZ modification Wed Oct 24, 2012 11:28 pm | |
| Played on a server like this once, Sucked I spawned all alone in the middle of nowhere surounded by a hoard of zombies. But if I spawned with a group of maybe 3 others we could probably do some damage. Since people are useally smart enough not to attack a group of armed people. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: MineZ modification Wed Oct 24, 2012 11:55 pm | |
| Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.
It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: MineZ modification Thu Oct 25, 2012 12:36 am | |
| - Tiel wrote:
- Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.
It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however. You can't build! How do you get stuff? Also, what's DayZ? | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: MineZ modification Fri Oct 26, 2012 11:41 am | |
| screw getting the mod. Just hop onto a server! | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: MineZ modification Fri Oct 26, 2012 12:12 pm | |
| - Keon wrote:
- Tiel wrote:
- Minez is a basically DayZ for Minecraft. It's hosted by the creator on ten interlinked servers (meaning they preserve inventory and hp, etc, throughout all of them) and has a very large, very detailed landscape which is again on all of the maker's ten servers. Basically, the goal is to survive as long as possible. You cannot build, and zombies run at sprint speed and players, as previously discussed, are quite an obstacle in themselves.
It's server based, so all you have to do is log into one of the servers the maker of the mod has available and you're good to go. They are full @ 100/100 most of the time, however. You can't build!
How do you get stuff?
Also, what's DayZ? Yeah, that's sorta the point. If everyone could build the custom-tailored world would be covered in flaming cocks, but more importantly players are forced to find refuge from the zombies in buildings that don't 100% block their entry, unlike your precious dirt house. These buildings also play host to 'loot', which is basically how you get food and weapons. The chests they are in respawn so all can enjoy, or one can prosper given they're patient enough. DayZ is a mod of Arma 2 that's kicked up quite a storm, surprised you haven't heard of it. Basically, you're left with absolutely nothing and are forced to survive a zombie apocalypse through finding loot in structures. Very realistic, very fun, very immersive. | |
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