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 Tribes: Ascend

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Commander Error
Sergeant
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PostSubject: Re: Tribes: Ascend   Tue Oct 16, 2012 9:48 am

Idk, when I play INF, I just blow the generator and sticky te brutes on the back and run.

Also, blowing the genertor (INF) and coming back after death (Raider) is great, 'specially when you spray Arx rounds into the gen room.

Fire shots randomly

receive kills.
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Pat Best
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PostSubject: Re: Tribes: Ascend   Tue Oct 16, 2012 11:51 pm

Fleet Admiral Error wrote:
Idk, when I play INF, I just blow the generator and sticky te brutes on the back and run.

Also, blowing the genertor (INF) and coming back after death (Raider) is great, 'specially when you spray Arx rounds into the gen room.

Fire shots randomly

receive kills.

Sounds like the kind of player that walks into my mines...
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Commander Error
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PostSubject: Re: Tribes: Ascend   Wed Oct 17, 2012 8:21 pm

Pat Best wrote:
Fleet Admiral Error wrote:
Idk, when I play INF, I just blow the generator and sticky te brutes on the back and run.

Also, blowing the genertor (INF) and coming back after death (Raider) is great, 'specially when you spray Arx rounds into the gen room.

Fire shots randomly

receive kills.

Sounds like the kind of player that walks into my mines...

No, 'cause I'm shielded.

as INF, I think only motion sensors go off.
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Pat Best
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PostSubject: Re: Tribes: Ascend   Thu Oct 18, 2012 12:40 am

Fleet Admiral Error wrote:
Pat Best wrote:
Fleet Admiral Error wrote:
Idk, when I play INF, I just blow the generator and sticky te brutes on the back and run.

Also, blowing the genertor (INF) and coming back after death (Raider) is great, 'specially when you spray Arx rounds into the gen room.

Fire shots randomly

receive kills.

Sounds like the kind of player that walks into my mines...

No, 'cause I'm shielded.

as INF, I think only motion sensors go off.

Neither shields nor cloaking can protect you from mines. The shield will only absorb a portion of the blast. The cloaking will change absolutely nothing, the mine will detonate when you step in its radius.
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