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 Technocratic Socialist Republic of Feles Mundum; Ship yards

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Commander Kobialka
Tiel+
The Schmetterling
blockman42
Julo
Avenger_7
Laserbilly
Commander Error
Keon
Tyranid_Player
Captain stufuzzycat
ACH0225
hyperlite
torrentialAberration
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Soul of Jack
Infantry
Infantry
Soul of Jack


Posts : 671
Join date : 2012-03-12
Location : In the Baile System.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeThu Jul 19, 2012 8:58 am

blockman42 wrote:
LOVE the predator!
Indeed I like it to.
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torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeFri Aug 24, 2012 12:26 am

New ship, Telum Missile Frigate.
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blockman42
Sergeant
Sergeant
blockman42


Posts : 938
Join date : 2012-01-30
Location : in my office designing new ships

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeFri Aug 24, 2012 12:10 pm

nice ship, but a bit odd for my tastes.
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Dux Tell31
Recruit
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Dux Tell31


Posts : 379
Join date : 2012-01-05
Location : That is out of the question

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeFri Aug 24, 2012 12:34 pm

blockman42 wrote:
Jack Root wrote:
Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.
Then I built a the MK.I "Tell" BattleMech to be thrown in the trash?I built it for hunting down tell and tiel.For the love of.....

Then I built the prowler, to hunt down jack, tell, and tiel.

Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 25491140
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 27
Location : AFK

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeFri Aug 24, 2012 1:30 pm

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torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
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Age : 111
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeThu Sep 20, 2012 9:21 pm

Added a new ship, Inductor Battleship. It's unfinished, but this is a good preview, on Avenger's server if anyone wants a closer look.
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The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSat Sep 22, 2012 7:19 am

catsonmeth wrote:
Added a new ship, Inductor Battleship. It's unfinished, but this is a good preview, on Avenger's server if anyone wants a closer look.

I like the front section, the curves look good. I would put a rim of obsidian along the front of the larger bit of the front section (the bit with the curve and the obsidian wall in it), then remove the obsidian wall and replace it with detailing (like windows, glowstone, weapons, whatever.)

What are all the spiky bits in the conjoining sections for?
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Captain stufuzzycat
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Sergeant
Captain stufuzzycat


Posts : 826
Join date : 2012-05-02
Age : 25
Location : At my computer, pwning s*** up with my warfrigate

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSat Sep 22, 2012 10:54 am

Your ships are beautiful, methcat. I wish I could build like that. I was thinking that after I finish the Pike and the Tigershark, I might start a new series of ships using Tekkit, does that sound like a good idea to you guys?
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The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 12:43 am

Captain stufuzzycat wrote:
Your ships are beautiful, methcat. I wish I could build like that. I was thinking that after I finish the Pike and the Tigershark, I might start a new series of ships using Tekkit, does that sound like a good idea to you guys?

No, it doesn't. But go ahead and do it anyway.
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Captain stufuzzycat
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Captain stufuzzycat


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 9:41 am

*facepalm*
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torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
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Age : 111
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 11:37 am

The Schmetterling wrote:
catsonmeth wrote:
Added a new ship, Inductor Battleship. It's unfinished, but this is a good preview, on Avenger's server if anyone wants a closer look.

I like the front section, the curves look good. I would put a rim of obsidian along the front of the larger bit of the front section (the bit with the curve and the obsidian wall in it), then remove the obsidian wall and replace it with detailing (like windows, glowstone, weapons, whatever.)

What are all the spiky bits in the conjoining sections for?

I'm not quite sure what you mean, but there will be much more detail on the whole of the ship.
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Captain stufuzzycat
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Captain stufuzzycat


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 7:39 pm

How big will it be once its done?
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torrentialAberration
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 9:37 pm

Captain stufuzzycat wrote:
How big will it be once its done?

It is exactly 600 meters long right now, and it will probably stay 600m give or take 2. It's 123 meters wide, and 37 tall. I'm making some MACs right now, a large one, a medium one, and a small one, six total. It should also have a large planetary assault capability, with 3 dual Mech Drop Pods and some infantry pods, as well as some DS-1 dropships capable of delivering two Assault Mechs and four light mechs or tanks. It sports a respectable hangar bay that can spit out many fighters and some small ships. It'll have several generators and three main reactor cores to power it's Magnetic Field Distortion Array and numerous weapons.
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Captain stufuzzycat
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Captain stufuzzycat


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Sep 23, 2012 10:41 pm

Cool! I've had an idea for a planetary assault ship for awhile, but never really started it.
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torrentialAberration
Infantry
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSat Oct 13, 2012 11:09 pm

2 new craft added, Wombat and WispRay.
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Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Oct 14, 2012 12:38 pm

catsonmeth wrote:
2 new craft added, Wombat and WispRay.

Interesting?

I see you´re not bad.
I should really reopen my own shipyards (as soon as I overcome my laziness and finally install the mods I want to use)
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Laserbilly
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Laserbilly


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Oct 14, 2012 5:44 pm

They look awesome! The wombat has a good, aggressive feel to it with the two large arms (guns?) to either side, and the Wispray has a nice passive/Jetson-ny feel to it. Both cool.
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torrentialAberration
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSat Oct 20, 2012 8:51 pm

Added a new pic of the Inductor. It's about 3-4x wider than is is tall.
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torrentialAberration
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeTue Oct 23, 2012 9:10 pm

Added a picture of a few of my better ships and one I built a while ago but never shared.
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torrentialAberration
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Dec 02, 2012 7:04 pm

New Mech: Superheavy Assault/Defense G-SAM Bearded Dragon
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Laserbilly
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Laserbilly


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Dec 02, 2012 7:34 pm

catsonmeth wrote:
New Mech: Superheavy Assault/Defense G-SAM Bearded Dragon

I like its color scheme!
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torrentialAberration
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torrentialAberration


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Technocratic Socialist Republic of Feles Mundum; Ship yards - Page 3 Icon_minitimeSun Dec 02, 2012 7:50 pm

Thanks, I was actually just going with Block's but I think I'm gonna branch out some with my colors. Iron and obsidian are starting to wear on me Razz
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