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 The New and Improved Futurecraft Trailer (6/28/2012)

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Keon
Last_Jedi_Standing
The Schmetterling
Hierarch Fenway
fr0stbyte124
Iv121
Tiel+
Avenger_7
Burnttoaster
ACH0225
Commander Kobialka
15 posters
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Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Empty
PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeMon Jul 02, 2012 12:35 am

fair enough ...
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blockman42
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Sergeant
blockman42


Posts : 938
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Location : in my office designing new ships

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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeMon Jul 02, 2012 5:51 pm

why not!
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Eliuser12
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Newbie
Eliuser12


Posts : 57
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Location : Under your feet... Unless you're flying.

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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeFri Jul 06, 2012 8:24 pm

fr0stbyte124 wrote:
Well, normally I would, but there's a big pile of papers on top of it and I'm afraid if I try to move them the whole stack will fall over. It is imperative this stack does not fall over. You understand.

*Lets out breath I had been holding hoping the mod was close to done*

YOU REALLY THINK WE CARE ABOUT THE STUPID- *Stack falls over* Stack... Uh-oh.
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fr0stbyte124
Super Developrator
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fr0stbyte124


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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeSat Jul 07, 2012 1:35 am

WHAT HAVE YOU DONE?!
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Tyranid_Player
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Newbie
Tyranid_Player


Posts : 80
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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeSat Jul 07, 2012 6:20 am

He could use the movecraft Plugin. But because of the update system it would look ugly.
Also an Possibility would be to use Redpower but this would ve a lot work and limits the move range(well i think it does but I am aNoob in this)
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The Schmetterling
DEV
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The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeSat Jul 07, 2012 7:01 am

fr0stbyte124 wrote:
WHAT HAVE YOU DONE?!

Fr0stbyte, next time use an iPad.
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fr0stbyte124
Super Developrator
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fr0stbyte124


Posts : 1835
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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitimeSat Jul 07, 2012 8:38 am

Tyranid_Player wrote:
He could use the movecraft Plugin. But because of the update system it would look ugly.
Also an Possibility would be to use Redpower but this would ve a lot work and limits the move range(well i think it does but I am aNoob in this)
The point is, there are no mods that can satisfactorily do what Futurecraft will do, and even if there were, using something else and trying to pass it off as Futurecraft is dishonest and will cause people misunderstandings. It's not going to happen.
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PostSubject: Re: The New and Improved Futurecraft Trailer (6/28/2012)   The New and Improved Futurecraft Trailer (6/28/2012) - Page 2 Icon_minitime

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The New and Improved Futurecraft Trailer (6/28/2012)
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