Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Mon Jul 02, 2012 12:35 am | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Mon Jul 02, 2012 5:51 pm | |
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Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Fri Jul 06, 2012 8:24 pm | |
| - fr0stbyte124 wrote:
- Well, normally I would, but there's a big pile of papers on top of it and I'm afraid if I try to move them the whole stack will fall over. It is imperative this stack does not fall over. You understand.
*Lets out breath I had been holding hoping the mod was close to done* YOU REALLY THINK WE CARE ABOUT THE STUPID- *Stack falls over* Stack... Uh-oh. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Sat Jul 07, 2012 1:35 am | |
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Tyranid_Player Newbie
Posts : 80 Join date : 2012-07-06
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Sat Jul 07, 2012 6:20 am | |
| He could use the movecraft Plugin. But because of the update system it would look ugly. Also an Possibility would be to use Redpower but this would ve a lot work and limits the move range(well i think it does but I am aNoob in this) | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Sat Jul 07, 2012 7:01 am | |
| - fr0stbyte124 wrote:
- WHAT HAVE YOU DONE?!
Fr0stbyte, next time use an iPad. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) Sat Jul 07, 2012 8:38 am | |
| - Tyranid_Player wrote:
- He could use the movecraft Plugin. But because of the update system it would look ugly.
Also an Possibility would be to use Redpower but this would ve a lot work and limits the move range(well i think it does but I am aNoob in this) The point is, there are no mods that can satisfactorily do what Futurecraft will do, and even if there were, using something else and trying to pass it off as Futurecraft is dishonest and will cause people misunderstandings. It's not going to happen. | |
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| Subject: Re: The New and Improved Futurecraft Trailer (6/28/2012) | |
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