| Application for Modelling | |
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+6hyperlite Last_Jedi_Standing scout37 The Schmetterling Iv121 nick248 10 posters |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Application for Modelling Fri Jun 01, 2012 7:32 pm | |
| Quite good. Can you make the walkway circular? | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Application for Modelling Fri Jun 01, 2012 8:20 pm | |
| im confused. How do circles and spheres work with minecraft? it makes me almost disgusted. Besides, mac said made of glowstone, so it sounded more like something built in-game. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Application for Modelling Sat Jun 02, 2012 3:09 am | |
| - AngryCatholicMetalhead wrote:
- I have no life, and school's out, What was it called?
I wish I knew. I've looked for it before, too, but I keep coming up short. It was more than a year ago. Probably would be easier to start again from scratch. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Application for Modelling Sat Jun 02, 2012 6:23 am | |
| - scout37 wrote:
- im confused. How do circles and spheres work with minecraft? it makes me almost disgusted. Besides, mac said made of glowstone, so it sounded more like something built in-game.
Disgusted? It's not built in-game. It just so happens that it is carved form glowstone. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Application for Modelling Sat Jun 02, 2012 10:13 am | |
| Is it a sphere or a blocksphere? | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Application for Modelling Sat Jun 02, 2012 11:11 am | |
| - Martin Luther King, Jr. wrote:
- scout37 wrote:
- im confused. How do circles and spheres work with minecraft? it makes me almost disgusted. Besides, mac said made of glowstone, so it sounded more like something built in-game.
Disgusted?
It's not built in-game. It just so happens that it is carved form glowstone. ok, i just.. dont like the feeling of spheres in minecraft. circular shadows are one thing, but shperes *gets chills* Vut yes, great modelling. what do you use? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Application for Modelling Sun Jun 03, 2012 12:54 am | |
| - Keon wrote:
- Is it a sphere or a blocksphere?
Sphere sphere. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Application for Modelling Sun Jun 03, 2012 8:28 pm | |
| - fr0stbyte124 wrote:
- AngryCatholicMetalhead wrote:
- I have no life, and school's out, What was it called?
I wish I knew. I've looked for it before, too, but I keep coming up short. It was more than a year ago.
Probably would be easier to start again from scratch. aww, oh well. of course now i'm going to try and find it... and fail... EDIT: I found something, not sure if it could be used at all, and it seems... dirty - Code:
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/* * Modified on August 8, 2005 */ package tools;
import java.io.BufferedReader; import java.io.IOException; import java.util.ArrayList;
import org.lwjgl.opengl.GL11;
/** * @author Jeremy Adams (elias4444) * * Use these lines if reading from a file * FileReader fr = new FileReader(ref); * BufferedReader br = new BufferedReader(fr);
* Use these lines if reading from within a jar * InputStreamReader fr = new InputStreamReader(new BufferedInputStream(getClass().getClassLoader().getResourceAsStream(ref))); * BufferedReader br = new BufferedReader(fr); */
public class Object3D { private ArrayList vertexsets = new ArrayList(); // Vertex Coordinates private ArrayList vertexsetsnorms = new ArrayList(); // Vertex Coordinates Normals private ArrayList vertexsetstexs = new ArrayList(); // Vertex Coordinates Textures private ArrayList faces = new ArrayList(); // Array of Faces (vertex sets) private ArrayList facestexs = new ArrayList(); // Array of of Faces textures private ArrayList facesnorms = new ArrayList(); // Array of Faces normals private int objectlist; private int numpolys = 0; //// Statisitcs for drawing //// public float toppoint = 0; // y+ public float bottompoint = 0; // y- public float leftpoint = 0; // x- public float rightpoint = 0; // x+ public float farpoint = 0; // z- public float nearpoint = 0; // z+ public Object3D(BufferedReader ref, boolean centerit) { loadobject(ref); if (centerit) { centerit(); } opengldrawtolist(); numpolys = faces.size(); cleanup(); } private void cleanup() { vertexsets.clear(); vertexsetsnorms.clear(); vertexsetstexs.clear(); faces.clear(); facestexs.clear(); facesnorms.clear(); } private void loadobject(BufferedReader br) { int linecounter = 0; try { String newline; boolean firstpass = true; while (((newline = br.readLine()) != null)) { linecounter++; newline = newline.trim(); if (newline.length() > 0) { if (newline.charAt(0) == 'v' && newline.charAt(1) == ' ') { float[] coords = new float[4]; String[] coordstext = new String[4]; coordstext = newline.split("\\s+"); for (int i = 1;i < coordstext.length;i++) { coords[i-1] = Float.valueOf(coordstext[i]).floatValue(); } //// check for farpoints //// if (firstpass) { rightpoint = coords[0]; leftpoint = coords[0]; toppoint = coords[1]; bottompoint = coords[1]; nearpoint = coords[2]; farpoint = coords[2]; firstpass = false; } if (coords[0] > rightpoint) { rightpoint = coords[0]; } if (coords[0] < leftpoint) { leftpoint = coords[0]; } if (coords[1] > toppoint) { toppoint = coords[1]; } if (coords[1] < bottompoint) { bottompoint = coords[1]; } if (coords[2] > nearpoint) { nearpoint = coords[2]; } if (coords[2] < farpoint) { farpoint = coords[2]; } ///////////////////////////// vertexsets.add(coords); } if (newline.charAt(0) == 'v' && newline.charAt(1) == 't') { float[] coords = new float[4]; String[] coordstext = new String[4]; coordstext = newline.split("\\s+"); for (int i = 1;i < coordstext.length;i++) { coords[i-1] = Float.valueOf(coordstext[i]).floatValue(); } vertexsetstexs.add(coords); } if (newline.charAt(0) == 'v' && newline.charAt(1) == 'n') { float[] coords = new float[4]; String[] coordstext = new String[4]; coordstext = newline.split("\\s+"); for (int i = 1;i < coordstext.length;i++) { coords[i-1] = Float.valueOf(coordstext[i]).floatValue(); } vertexsetsnorms.add(coords); } if (newline.charAt(0) == 'f' && newline.charAt(1) == ' ') { String[] coordstext = newline.split("\\s+"); int[] v = new int[coordstext.length - 1]; int[] vt = new int[coordstext.length - 1]; int[] vn = new int[coordstext.length - 1]; for (int i = 1;i < coordstext.length;i++) { String fixstring = coordstext[i].replaceAll("//","/0/"); String[] tempstring = fixstring.split("/"); v[i-1] = Integer.valueOf(tempstring[0]).intValue(); if (tempstring.length > 1) { vt[i-1] = Integer.valueOf(tempstring[1]).intValue(); } else { vt[i-1] = 0; } if (tempstring.length > 2) { vn[i-1] = Integer.valueOf(tempstring[2]).intValue(); } else { vn[i-1] = 0; } } faces.add(v); facestexs.add(vt); facesnorms.add(vn); } } } } catch (IOException e) { System.out.println("Failed to read file: " + br.toString()); //System.exit(0); } catch (NumberFormatException e) { System.out.println("Malformed OBJ (on line " + linecounter + "): " + br.toString() + "\r \r" + e.getMessage()); //System.exit(0); } } private void centerit() { float xshift = (rightpoint-leftpoint) /2f; float yshift = (toppoint - bottompoint) /2f; float zshift = (nearpoint - farpoint) /2f; for (int i=0; i < vertexsets.size(); i++) { float[] coords = new float[4]; coords[0] = ((float[])(vertexsets.get(i)))[0] - leftpoint - xshift; coords[1] = ((float[])(vertexsets.get(i)))[1] - bottompoint - yshift; coords[2] = ((float[])(vertexsets.get(i)))[2] - farpoint - zshift; vertexsets.set(i,coords); // = coords; } } public float getXWidth() { float returnval = 0; returnval = rightpoint - leftpoint; return returnval; } public float getYHeight() { float returnval = 0; returnval = toppoint - bottompoint; return returnval; } public float getZDepth() { float returnval = 0; returnval = nearpoint - farpoint; return returnval; } public int numpolygons() { return numpolys; } public void opengldrawtolist() { this.objectlist = GL11.glGenLists(1); GL11.glNewList(objectlist,GL11.GL_COMPILE); for (int i=0;i<faces.size();i++) { int[] tempfaces = (int[])(faces.get(i)); int[] tempfacesnorms = (int[])(facesnorms.get(i)); int[] tempfacestexs = (int[])(facestexs.get(i)); //// Quad Begin Header //// int polytype; if (tempfaces.length == 3) { polytype = GL11.GL_TRIANGLES; } else if (tempfaces.length == 4) { polytype = GL11.GL_QUADS; } else { polytype = GL11.GL_POLYGON; } GL11.glBegin(polytype); //////////////////////////// for (int w=0;w<tempfaces.length;w++) { if (tempfacesnorms[w] != 0) { float normtempx = ((float[])vertexsetsnorms.get(tempfacesnorms[w] - 1))[0]; float normtempy = ((float[])vertexsetsnorms.get(tempfacesnorms[w] - 1))[1]; float normtempz = ((float[])vertexsetsnorms.get(tempfacesnorms[w] - 1))[2]; GL11.glNormal3f(normtempx, normtempy, normtempz); } if (tempfacestexs[w] != 0) { float textempx = ((float[])vertexsetstexs.get(tempfacestexs[w] - 1))[0]; float textempy = ((float[])vertexsetstexs.get(tempfacestexs[w] - 1))[1]; float textempz = ((float[])vertexsetstexs.get(tempfacestexs[w] - 1))[2]; GL11.glTexCoord3f(textempx,1f-textempy,textempz); } float tempx = ((float[])vertexsets.get(tempfaces[w] - 1))[0]; float tempy = ((float[])vertexsets.get(tempfaces[w] - 1))[1]; float tempz = ((float[])vertexsets.get(tempfaces[w] - 1))[2]; GL11.glVertex3f(tempx,tempy,tempz); } //// Quad End Footer ///// GL11.glEnd(); /////////////////////////// } GL11.glEndList(); } public void opengldraw() { GL11.glCallList(objectlist); } } I found it here: http://lwjgl.org/forum/index.php/topic,917.0.htmlHoly crap its from 2005 well I have no idea if this is worth anything anymore | |
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| Subject: Re: Application for Modelling | |
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| Application for Modelling | |
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