| Terran Trade Confederation | |
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+36Instinct-XIV Emperor_Revan Captain stufuzzycat _Shadowcat_ Acu2010 Drewmanr0435 The Schmetterling Tiel+ Groot Laserbilly Commander Error Admiral Rekiin Soul of Jack torrentialAberration Caramell bobtheshoeman Julo hyperlite Eliuser12 Delta Ivan2006 Joel TinkerPox Iv121 Avenger_7 evilninjakiwi TacticalSheep5 Son of Wolves Last_Jedi_Standing superninjakiwi ACH0225 Commander Kobialka oFTWoHMANoFTWo blockman42 Hierarch Fenway Keon 40 posters |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:48 pm | |
| Reckoning Class Fleet Carrier- Spoiler:
Class: Reckoning Type: Fleet Carrier Main Weapons: Fifty-Six (56) 100/8x2 Mark VII Mod 0 STS Guns Secondary Weapons: Twenty-Four (24) 50/6 Mark I Mod 0 AA Guns Fighter Capacity: 360 (120 Sally Class, 240 Quip Class) Dimensions: L = 503 m, W = 97 m, H = 142 m (not including communications whip) Role: Carrying/Delivering Fighters, Light Supporting Fire
Description: The Reckoning Class Fleet Carrier is the first true capital ship produced by the Terran Trade Confederation. While it is 503 meters from bow to stern, that number isn't the truest measure of this ship. The Reckoning is massive. The TCC ignored their smaller, sleeker frigates and corvettes, and instead designed a towering bow section, capable of carrying hundreds of light and medium fighters to the battlefield. In turn, this ungainly bow section needed an equally large thruster section capable of accelerating such bulk at acceptable military speeds. Coupling both the bow and the stern, the command tower contains the ship's giant engine, shield emitter, and a communications suite strong enough to pierce the din of battle and deliver the admiral's orders. As is already stated, the Reckoning Class carries 120 Sally Class fighters, and 240 Quip Class light fighters. But this is not strictly true. The carrier's fighter bays are built in a modular fashion so that, if necessary, it can easily be refitted to carry as little as 200 Sally Class Fighters or as many as 600 Quip Class fighters! The Reckoning Class Fleet Carrier's role is closer to that of a support ship rather than a front line battleship. It is lightly armed for a ship of its size, but don't let that fool you, the Reckoning Class has a broadside of twenty-eight 100/8x2 Mark VII Mod 0 STS Gun Turrets, each having two 100/8 (100cm wide by 8m long) barrels. With this fire-power, it overwhelm the shields of most light cruisers and below. If, by chance, a ship is able to withstand its broadsides for long enough to return fire, the Reckoning Class is encased in a three meter thick armor carapace and includes a dreadnaught class shield emitter, both of which are able to absorb damage long enough for relief to come. But it's defenses don't stop there. It has Twenty-Four 50/6 Mark I Mod 0 AA Guns to take care of any fighter or pinnace foolish enough to close with it. All that being said, the Reckoning Class has two major blind spots that it cannot easily cover with its own guns: the rear and the front. This is why this class is almost really seen without an escort of at least one corvette to cover the aft flank, while it usually will rely on its fighters to cover its front. All in all, the Reckoning Class Fleet Carrier is everything the Terran Trade Confederation hoped to get out of its main battlecarrier.
- Spoiler:
ExteriorsBlueprint Minimap Overhead (edited to one image) Broadside
- Spoiler:
BridgeCommand Center. Facing aft, this shows both the captain and the executive officer's crash couches, the central holo-table, star chart on the right, the large tactical display on the left, and the DRADIS console coming down from the ceiling. View of the bridge from the Captain's crash couch. Pilot's Holoroom. Located directly behind the captain and XO's crash couches, facing the bow. It shows the surrounding area from the ship's perspective, giving the pilot a 240 degree panoramic view. Communications. Located on the port side of the Pilot's Holoroom, it is a hub of ship-to-ship communications during fleet actions. Damage Control. Located on the starboard side of the Pilot's Holoroom, it allows engineering officers to receive up-to-date ship information and coordinate mid-battle repair efforts. Astrometrics. Located just aft of Communications, it provides at-a-glance positioning data to the commanding officers (includes awesome see-through galactic star-chart!). Fighter Coordination and Command. Located just aft of Damage Control, it acts a command hub for fighter operations in the area, and provides useful tactical data to the commanding officers (includes awesome see through Tactical Map!). Gunnery Command. Located just aft of the Command Center, it provides DRADIS information for the ten gun commanders who command eight guns each. Starboard Gun Pit Port Gun Pit.
- Spoiler:
Flight OperationsLaunch Tube.The operation starts here. The fighter is inserted into its repective launch tube and awaits permission to launch. Launch, Assignment, and Recovery.Once permission is given, the launch tube is activated and accelerates the fighter down a 30 meter track. Once clear of the launch tube, the fighter continues to accelerate up to speed under the power of its own thrusters. The fighter is then ready to perform its assignment. Once the assignment is over and the fighter is ready for recovery. It reenters the carrier via one of the two landing hangars, depending on the landing officers' orders. Landing Track.When the fighter penetrates the outer hangar ossmossis shield, it makes contact with one of the three landing strips and deccelerates down to the end of the track. If the fighter is in the central or starboard track, it merges with the port track at the end of the strip. Repair Bays, Shuttle Bay, and ElevatorThe fighter then follows the track aft past the shuttles toward the elevaters. If the fighter is a quip class and has been damaged, it diverges and is sent to one of the six quip class repair bays. If the fighter is a sally class and has been damaged, it is sent to the larger repair bays at the end of the track. If the fighter has not been damaged, it continues on the track to the elevators. Here the fighter pilots disembark from their fighters. The fighters are then sent up (or down) the evelator shaft to one of the five storage decks. Storage and Launch Decks.Once the fighter has reached its storage deck, it is attached to the track and sent forward to its repective storage slot. In these slots the fighters are automatically refueled and rearmed. As the photo shows, Sally class fighters (12m long) are stored one ship deep and quip class fighters (6m long) are stored two ships deep. Here the fighters await reassignment. Launch Tube Lobby then back to the Launch Tube.Once the fighter is needed for another assignment, it is brought forward to the launch tube lobby. Here the pilots board their planes and are once again put into the launch tubes.
- Spoiler:
Fighter OrganizationThe Terran Trade Confederation into three formations: Squadrons, Groups, and Wings. A squadron is comprised of three fighters, a group made of four squadrons, and a wing is comprised of five groups; totaling at sixty fighters to the Fighter Wing. Since the Reckoning has a 2:1 Quip to Sally class fighter ratio, the Reckoning's standard fighter squadron is made of two Quips escorting one Sally. Here is a fighter group, as you can see, it contains four squadrons flying in formation. Here is one of the Reckoning's fighter wings, of which, the Reckoning carries six (360 fighters / 60 per wing = 6 wings). Once again, it's comprised of five fighter groups.
Last edited by Laserbilly on Sun Dec 02, 2012 10:53 pm; edited 1 time in total | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:56 pm | |
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Last edited by Tiel on Thu Oct 25, 2012 9:58 am; edited 1 time in total | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 1:00 am | |
| - Tiel wrote:
- http://futurecraft.wikia.com/wiki/Ship_Classifications
Also worth noting is that it was decided by the devs that ship size would be based not on length or mass, but on a six core system. Partly because of the Trollstine. The Trollstine? Wait, do you mean the Bestine? Yes. The ship system will be based on a tiered core block system. Cores will have a minimum size for each Tier to prevent overpowering, however, how big you want your ships to be is largely up to the builder. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 7:38 am | |
| - The Schmetterling wrote:
- how big you want your ships to be is largely up to the builder.
So you're saying I can build a dreadnought with a Core I? | |
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Guest Guest
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 8:38 am | |
| - The Schmetterling wrote:
- Tiel wrote:
- http://futurecraft.wikia.com/wiki/Ship_Classifications
Also worth noting is that it was decided by the devs that ship size would be based not on length or mass, but on a six core system. Partly because of the Trollstine. The Trollstine? Wait, do you mean the Bestine?
Yes. The ship system will be based on a tiered core block system. Cores will have a minimum size for each Tier to prevent overpowering, however, how big you want your ships to be is largely up to the builder. Yes I can build the defiant. |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 9:58 am | |
| But seriously, by minimum did you mean maximum in that post? People can't just build ships as big as they want without the appropriate core for the size range, right? | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 11:57 am | |
| I honestly think that the main limiting factor should be resource cost and not ship size. Bigger ships = more and bigger guns, regardless of what core tier it's in. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:16 pm | |
| - Avenger_7 wrote:
- I honestly think that the main limiting factor should be resource cost and not ship size. Bigger ships = more and bigger guns, regardless of what core tier it's in.
Frankly, I'm not sure I'm even understanding what you're trying to say here. Ships should be graded on resource cost rather than size, or what? Irregardless, the entire point of the core system is to impose restrictions on weaponry and ship size, in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:25 pm | |
| - Tiel wrote:
- in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain.
I agree with that. Armor plate and bulkheads and stuff should be cheaper than cobble. The expense involved with shipbuilding should come almost entirely from things like navigation/tactical computers, targeting systems, high-ends sensors and communications equipment, and similar. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 28 Location : Yggdrasil
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:31 pm | |
| - Last_Jedi_Standing wrote:
- Tiel wrote:
- in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain.
I agree with that. Armor plate and bulkheads and stuff should be cheaper than cobble. The expense involved with shipbuilding should come almost entirely from things like navigation/tactical computers, targeting systems, high-ends sensors and communications equipment, and similar. Don't forget lasers, and I mean big ass melt-your-face-and-everyone-around-you's-faces lasers | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 1:19 pm | |
| Weaponry should be fairly expensive. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 4:51 pm | |
| We go through this at least once a month. It is also off-topic, and unless it stops, I'm going to have to split the thread.
Anyway, how goes the Dreadnought?
Something that's been bugging me for a while is the number of military ships you have. You're a trading company, right? Then why do you have so many warships, yet so few for commerce? | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 5:18 am | |
| - The Schmetterling wrote:
- We go through this at least once a month. It is also off-topic, and unless it stops, I'm going to have to split the thread.
Anyway, how goes the Dreadnought?
Something that's been bugging me for a while is the number of military ships you have. You're a trading company, right? Then why do you have so many warships, yet so few for commerce? I think it is a shipyard company. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 7:00 am | |
| - Surp. Grm. Ivan Kintobor wrote:
- The Schmetterling wrote:
- We go through this at least once a month. It is also off-topic, and unless it stops, I'm going to have to split the thread.
Anyway, how goes the Dreadnought?
Something that's been bugging me for a while is the number of military ships you have. You're a trading company, right? Then why do you have so many warships, yet so few for commerce? I think it is a shipyard company. I think the words TRADE CONFEDERATION in the title sort of contradict that. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 7:28 am | |
| - The Schmetterling wrote:
- Surp. Grm. Ivan Kintobor wrote:
- The Schmetterling wrote:
- We go through this at least once a month. It is also off-topic, and unless it stops, I'm going to have to split the thread.
Anyway, how goes the Dreadnought?
Something that's been bugging me for a while is the number of military ships you have. You're a trading company, right? Then why do you have so many warships, yet so few for commerce? I think it is a shipyard company. I think the words TRADE CONFEDERATION in the title sort of contradict that. He could trade with spaceships? Either that or he´s paranoid about space pirates. | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 3:24 pm | |
| BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3 If its not then i'd love to just take a walk around it. :3
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 3:28 pm | |
| - Kobialka wrote:
- BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3
If its not then i'd love to just take a walk around it. :3
If you´re using the Sythe- class cruiser, your movie is surely going to be great! | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: Terran Trade Confederation Fri Oct 26, 2012 3:56 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3
If its not then i'd love to just take a walk around it. :3
If you´re using the Sythe- class cruiser, your movie is surely going to be great! lol. great lookin ships wont make the story fantastic but it will make for some pretty awesome "special effects" | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 5:07 am | |
| - Kobialka wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3
If its not then i'd love to just take a walk around it. :3
If you´re using the Sythe- class cruiser, your movie is surely going to be great! lol. great lookin ships wont make the story fantastic but it will make for some pretty awesome "special effects" That´s what I mean. There are several things to love about a movie, and special effects are one major thing, especially in sci-fi stuff. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 6:46 am | |
| - Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3
If its not then i'd love to just take a walk around it. :3
If you´re using the Sythe- class cruiser, your movie is surely going to be great! lol. great lookin ships wont make the story fantastic but it will make for some pretty awesome "special effects" That´s what I mean. There are several things to love about a movie, and special effects are one major thing, especially in sci-fi stuff. Or when giant fire-breathing monsters are involved. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 12:37 pm | |
| - The Schmetterling wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Kobialka wrote:
- BILLY. MAY I DOWNLOAD YOUR NACLUV SYTHE LIGHT CRUISER. I'd love to use it for my movie if thats okay :3
If its not then i'd love to just take a walk around it. :3
If you´re using the Sythe- class cruiser, your movie is surely going to be great! lol. great lookin ships wont make the story fantastic but it will make for some pretty awesome "special effects" That´s what I mean. There are several things to love about a movie, and special effects are one major thing, especially in sci-fi stuff. Or when giant fire-breathing monsters are involved. No. People will think they are in some sci-fi/fantasy mashup. We don´t need dragons, unless you give them a biological evolution and a home planet different from the earth. And if you mean owls, there are already enough in the universe. PS: Mac, ever thought of changing your Avatar, so that it fits your current name? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 12:39 pm | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 12:53 pm | |
| - Last_Jedi_Standing wrote:
- Off-topicness warning.
Understood, Sire! So, anyone know about some progress at the dreadnaught? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 3:57 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- Last_Jedi_Standing wrote:
- Off-topicness warning.
Understood, Sire!
So, anyone know about some progress at the dreadnaught? It appears he hasn't been on for a couple of days. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Terran Trade Confederation Sat Oct 27, 2012 4:01 pm | |
| - The Schmetterling wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Last_Jedi_Standing wrote:
- Off-topicness warning.
Understood, Sire!
So, anyone know about some progress at the dreadnaught? It appears he hasn't been on for a couple of days. Well, as long as he hasn´t been absent for a week, we can assume he hasn´t ectrimble´d | |
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