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| | Terran Trade Confederation | |
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+36Instinct-XIV Emperor_Revan Captain stufuzzycat _Shadowcat_ Acu2010 Drewmanr0435 The Schmetterling Tiel+ Groot Laserbilly Commander Error Admiral Rekiin Soul of Jack torrentialAberration Caramell bobtheshoeman Julo hyperlite Eliuser12 Delta Ivan2006 Joel TinkerPox Iv121 Avenger_7 evilninjakiwi TacticalSheep5 Son of Wolves Last_Jedi_Standing superninjakiwi ACH0225 Commander Kobialka oFTWoHMANoFTWo blockman42 Hierarch Fenway Keon 40 posters | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 4:17 pm | |
| Which he indubitably discovered moments after making that post as evidenced by his response in said thread, rendering the above comment useless and crude. | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 4:46 pm | |
| - Fleet Admiral Error wrote:
- He's modelling the engines after the old 1878 Battlestar. The twin engines and other random stuff of the hull looks similar. Mashup starship?
Thank goodness! Someone finally recognized the original BSG thruster! I'm making a 1/1 scale model of the Protector class heavy cruiser! It's not well known outside of model ships and tabletop strategy games. Also, is there any reason on the website end why I shouldn't be able to upload a photo? Because I haven't been able to upload a photo all day. | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 4:49 pm | |
| No, it still has a use; namely to cause antagonistic and irrelevant discussion. While this is far from its intended purpose, it is, likewise, far from being useless and crude. Especially crude; I fail to comprehend your cogitations when you made such a remark.
And Billy, that is one interesting ship. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 4:52 pm | |
| - The Schmetterling wrote:
- No, it still has a use; namely to cause antagonistic and irrelevant discussion. While this is far from its intended purpose, it is, likewise, far from being useless and crude. Especially crude; I fail to comprehend your cogitations when you made such a remark.
So what you're saying is you're trying to derail the thread through announcing your lower ranking of the ship. I see now, thank you for clarifying. And I googled 1887 Battlestar and didn't see anything worthy of mention. Is this a concept that was tossed around in the 1800s or...? | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 5:14 pm | |
| - Tiel wrote:
- The Schmetterling wrote:
- No, it still has a use; namely to cause antagonistic and irrelevant discussion. While this is far from its intended purpose, it is, likewise, far from being useless and crude. Especially crude; I fail to comprehend your cogitations when you made such a remark.
So what you're saying is you're trying to derail the thread through announcing your lower ranking of the ship. I see now, thank you for clarifying.
And I googled 1887 Battlestar and didn't see anything worthy of mention. Is this a concept that was tossed around in the 1800s or...? Tiel, you know what we meant. I hope. | |
| | | Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 8:30 pm | |
| *1978. I was typing is a hurry, you troll. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Mon Oct 22, 2012 8:56 pm | |
| I'm not a BSG junkie, I wouldn't know | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:18 pm | |
| New Size Chart! (unabridged) - Terran Warship Sizes, Unabridged:
[spoiler=1-20m = Fighter] Length: 1-20 Meters FTL?: No Description: The Fighter is the smallest possible warship. They have the quickest acceleration/deceleration rates. However, they do not have shields or FLT drives and thus must be carried to battle by a larger ship, usually a Carrier. Their roles include a wide range of functions but they are mostly used in attacking and defending Pinnaces and Warships. Models: Escort Fighter, Heavy Fighter
- 20-50m = Pinnace:
Length: 21-50 Meters FTL?: No Description: Pinnaces, sometimes called Bombers, are an integral part of any large space fleet. They usually carry light-medium anti-ship weapons and, having the second highest acceleration/deceleration rates, are used to perform quick strikes on the flanks of larger warships. Like Fighters, they have no shields or FLT drives and need to be carried to the battle. Models: Retort 25 Class
- 50-100m = Corvette:
Length: 51-100 Meters FTL?: Yes Description: Corvettes are the smallest ships to include an FLT drive. Of all FLT capable ships, corvettes generally have the highest acceleration/deceleration rates and the weakest shields. Because of this, corvettes are almost never seen on the frontlines of battle. Instead, they are relegated to scouting and fighter/pinnace screening roles. Models: Retaliation Class
- 100-250m = Frigate:
Length: 101-250 Meters FTL?: Yes Description: Frigates are the varied ships in most fleets with roles including escort, destroyer, missile boat, anti-fighter, and sometimes even assault ship. Frigates are usually the balance point of speed and shielding. While still very quick compared to Cruisers and above, most Frigates still have enough armor and shielding to take several critical hits before being crippled. Models: N/A
- 250-500m = Cruiser:
Length: 251-500 Meters FTL?: Yes Description: There are two main types of cruisers: Light Cruisers and Heavy Cruisers. As the name suggests, Light Cruisers trade heavy armor and shielding for speed. They are the heaviest type of escort ship, being used to add much needed fire-support to convoy escorts and flanking squadrons alike. On the other hand, Heavy Cruisers trade speed for heavy armor and shielding. Their main weapons are heavy and medium ship-to-ship guns making Heavy Cruisers the ideal ship for the line-of-battle. Models: N/A - 500m-1km = Battleship:
Length: 500m-1 Kilometer FTL?: Yes Description: More heavily armed, armored, and shielded, Battleships are the next step up from Heavy Cruisers. They are the muscle in most of the larger factions’ battle lines, with the smaller Heavy Cruisers filling in the cracks. Models: N/A
- 1-2.5km = Dreadnaught:
Length: 1-2.5 Kilometers FTL?: Yes Description: The Dreadnaught is the backbone of larger factions’ battle lines, serving as both heavy hitters on the line-of-battle and as flagships in defense fleets. For most factions, this is as big as ships get, and as such, Dreadnaughts are the pride of their fleets. Models: N/A
- 2.5-7.5km = Heavy Dreadnaught:
Length: 2.5-7.5 Kilometers FTL?: Yes Description: When your main battlefleet of Heavy Cruisers, Battleships, and Dreadnaughts is gridlocked in battle with an equal force, then a Heavy Dreadnaught is just what you need to tip the scales in your favor! Few factions ever find the need to construct such large ships, but when they do Heavy Dreadnaughts are built to crush even the heaviest defenses of the opposing fleet. Their purpose is to break the line of defending Dreadnaughts and Battleships, throwing the enemy into chaos and allowing their fleet to divide and conquer the opposition. Models: N/A
- 7.5-20km = Super Dreadnaught:
Length: 7.5-20 Kilometers FTL?: Yes Description: The acceleration rates for these massive ships are laughable at best, making these actually very ineffective in battle. That’s usually not a problem though, since most fleets flee at the sight of these monsters jumping into their systems. The main goal of these ships is intimidation and demoralization, aiming to terrify the enemy into submitting. Models: N/A
- 20-50km = Mobile Starbase:
Length: 20-50 Kilometers FTL?: Yes Description: These are actually the most practical ship since the dreadnaught. While it is only possible to construct one of these by the taxing the resources of a huge empire, Mobile Starbases are the perfect asset for the empire who’s set its sights on galactic conquest. These behemoths’ purpose is to jump to the edge of a heavily defended system and provide a strong forward base for the invading fleet. They carry thousands of fights and pinnaces, and are able to receive and repair dozens of large ships at a time. The design also allows for the addition of one or more super-weapons for the purpose of destroying defending starbases and orbital defenses from a distance! They are so large that, when in a gravity well, the Lagrange Point is large enough for Corvettes and small Frigates to jump from. If the invading fleet is defeated, they can retreat back to the Mobile Starbase and mount a defense around it. Models: N/A
- 50km+ = Planetary Assault Ship:
Length: 50+ Kilometers FTL?: Yes Description: These ships are large enough to both carry enough troops to occupy an entire planet and a weapon large enough to crack that planet if it is decided that invasion is too costly. If an empire is large enough to produce one of these, they probably don’t have any enemies left to use it against… Models: N/A
******************** Carriers********************* - 50-250m = Escort Carrier:
- 250-500m = Light Carrier:
- 500m-750m = Fleet Carrier:
- 750m-1.5km = Battlecarrier:
- 1.5km+ = Supercarrier:b730:
More on carriers later.
Last edited by Laserbilly on Wed Oct 24, 2012 5:25 pm; edited 2 times in total | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:19 pm | |
| - Terran Ship Sizes, Abridged:
- 1-20m = Fighter
- 20-50m = Pinnace
- 50-100m = Corvette
- 100-250m = Frigate
- 250-500m = Cruiser
- 500m-1km = Battleship
- 1-2.5km = Dreadnaught
- 2.5-7.5km = Heavy Dreadnaught
- 7.5-20km = Super Dreadnaught
- 20-50km = Mobile Starbase
- 50km+ = Planetary Assault Ship
| |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:23 pm | |
| - Laserbilly wrote:
- Terran Ship Sizes, Abridged:
- 1-20m = Fighter
- 20-50m = Pinnace
- 50-100m = Corvette
- 100-250m = Frigate
- 250-500m = Cruiser
- 500m-1km = Battleship
- 1-2.5km = Dreadnaught
- 2.5-7.5km = Heavy Dreadnaught
- 7.5-20km = Super Dreadnaught
- 20-50km = Mobile Starbase
- 50km+ = Planetary Assault Ship
I approve of that system. It's actually reasonably close to mine, although you've moved the names I use down the chart to make room for more ranks above. Actually, except for the pinnace, it's exactly like mine but with more ranks squeezed in above dreadnaught. It ends at the same place. | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:27 pm | |
| - Last_Jedi_Standing wrote:
- Laserbilly wrote:
- Terran Ship Sizes, Abridged:
- 1-20m = Fighter
- 20-50m = Pinnace
- 50-100m = Corvette
- 100-250m = Frigate
- 250-500m = Cruiser
- 500m-1km = Battleship
- 1-2.5km = Dreadnaught
- 2.5-7.5km = Heavy Dreadnaught
- 7.5-20km = Super Dreadnaught
- 20-50km = Mobile Starbase
- 50km+ = Planetary Assault Ship
I approve of that system. It's actually reasonably close to mine, although you've moved the names I use down the chart to make room for more ranks above. Actually, except for the pinnace, it's exactly like mine but with more ranks squeezed in above dreadnaught. It ends at the same place. Great, that's what I was going for! I want to push forward a universal ship classification system that most of us can agree on. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:28 pm | |
| Disagree with three different types of dreadnought. | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:29 pm | |
| - Tiel wrote:
- Disagree with three different types of dreadnought.
Yeah, sorta me too. I think the measurements are good, but some of the names of the ranks might need to be changed. Those are good places to put divisions, but like Tiel said. | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:33 pm | |
| - Tiel wrote:
- Disagree with three different types of dreadnought.
Well, what would YOU call them then? I personally am not a fan of the two either, but I want a universal ship classification system and I think those two lengths make sense. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:45 pm | |
| There's no such thing as a 'heavy dreadnought'. That does not make sense to me.
As for what I think would be a good universal ship scale system, look at the wiki. | |
| | | Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:48 pm | |
| Reckoning Class Fleet Carrier- Spoiler:
Class: Reckoning Type: Fleet Carrier Main Weapons: Fifty-Six (56) 100/8x2 Mark VII Mod 0 STS Guns Secondary Weapons: Twenty-Four (24) 50/6 Mark I Mod 0 AA Guns Fighter Capacity: 360 (120 Sally Class, 240 Quip Class) Dimensions: L = 503 m, W = 97 m, H = 142 m (not including communications whip) Role: Carrying/Delivering Fighters, Light Supporting Fire
Description: The Reckoning Class Fleet Carrier is the first true capital ship produced by the Terran Trade Confederation. While it is 503 meters from bow to stern, that number isn't the truest measure of this ship. The Reckoning is massive. The TCC ignored their smaller, sleeker frigates and corvettes, and instead designed a towering bow section, capable of carrying hundreds of light and medium fighters to the battlefield. In turn, this ungainly bow section needed an equally large thruster section capable of accelerating such bulk at acceptable military speeds. Coupling both the bow and the stern, the command tower contains the ship's giant engine, shield emitter, and a communications suite strong enough to pierce the din of battle and deliver the admiral's orders. As is already stated, the Reckoning Class carries 120 Sally Class fighters, and 240 Quip Class light fighters. But this is not strictly true. The carrier's fighter bays are built in a modular fashion so that, if necessary, it can easily be refitted to carry as little as 200 Sally Class Fighters or as many as 600 Quip Class fighters! The Reckoning Class Fleet Carrier's role is closer to that of a support ship rather than a front line battleship. It is lightly armed for a ship of its size, but don't let that fool you, the Reckoning Class has a broadside of twenty-eight 100/8x2 Mark VII Mod 0 STS Gun Turrets, each having two 100/8 (100cm wide by 8m long) barrels. With this fire-power, it overwhelm the shields of most light cruisers and below. If, by chance, a ship is able to withstand its broadsides for long enough to return fire, the Reckoning Class is encased in a three meter thick armor carapace and includes a dreadnaught class shield emitter, both of which are able to absorb damage long enough for relief to come. But it's defenses don't stop there. It has Twenty-Four 50/6 Mark I Mod 0 AA Guns to take care of any fighter or pinnace foolish enough to close with it. All that being said, the Reckoning Class has two major blind spots that it cannot easily cover with its own guns: the rear and the front. This is why this class is almost really seen without an escort of at least one corvette to cover the aft flank, while it usually will rely on its fighters to cover its front. All in all, the Reckoning Class Fleet Carrier is everything the Terran Trade Confederation hoped to get out of its main battlecarrier.
- Spoiler:
ExteriorsBlueprint Minimap Overhead (edited to one image) Broadside
- Spoiler:
BridgeCommand Center. Facing aft, this shows both the captain and the executive officer's crash couches, the central holo-table, star chart on the right, the large tactical display on the left, and the DRADIS console coming down from the ceiling. View of the bridge from the Captain's crash couch. Pilot's Holoroom. Located directly behind the captain and XO's crash couches, facing the bow. It shows the surrounding area from the ship's perspective, giving the pilot a 240 degree panoramic view. Communications. Located on the port side of the Pilot's Holoroom, it is a hub of ship-to-ship communications during fleet actions. Damage Control. Located on the starboard side of the Pilot's Holoroom, it allows engineering officers to receive up-to-date ship information and coordinate mid-battle repair efforts. Astrometrics. Located just aft of Communications, it provides at-a-glance positioning data to the commanding officers (includes awesome see-through galactic star-chart!). Fighter Coordination and Command. Located just aft of Damage Control, it acts a command hub for fighter operations in the area, and provides useful tactical data to the commanding officers (includes awesome see through Tactical Map!). Gunnery Command. Located just aft of the Command Center, it provides DRADIS information for the ten gun commanders who command eight guns each. Starboard Gun Pit Port Gun Pit.
- Spoiler:
Flight OperationsLaunch Tube.The operation starts here. The fighter is inserted into its repective launch tube and awaits permission to launch. Launch, Assignment, and Recovery.Once permission is given, the launch tube is activated and accelerates the fighter down a 30 meter track. Once clear of the launch tube, the fighter continues to accelerate up to speed under the power of its own thrusters. The fighter is then ready to perform its assignment. Once the assignment is over and the fighter is ready for recovery. It reenters the carrier via one of the two landing hangars, depending on the landing officers' orders. Landing Track.When the fighter penetrates the outer hangar ossmossis shield, it makes contact with one of the three landing strips and deccelerates down to the end of the track. If the fighter is in the central or starboard track, it merges with the port track at the end of the strip. Repair Bays, Shuttle Bay, and ElevatorThe fighter then follows the track aft past the shuttles toward the elevaters. If the fighter is a quip class and has been damaged, it diverges and is sent to one of the six quip class repair bays. If the fighter is a sally class and has been damaged, it is sent to the larger repair bays at the end of the track. If the fighter has not been damaged, it continues on the track to the elevators. Here the fighter pilots disembark from their fighters. The fighters are then sent up (or down) the evelator shaft to one of the five storage decks. Storage and Launch Decks.Once the fighter has reached its storage deck, it is attached to the track and sent forward to its repective storage slot. In these slots the fighters are automatically refueled and rearmed. As the photo shows, Sally class fighters (12m long) are stored one ship deep and quip class fighters (6m long) are stored two ships deep. Here the fighters await reassignment. Launch Tube Lobby then back to the Launch Tube.Once the fighter is needed for another assignment, it is brought forward to the launch tube lobby. Here the pilots board their planes and are once again put into the launch tubes.
- Spoiler:
Fighter OrganizationThe Terran Trade Confederation into three formations: Squadrons, Groups, and Wings. A squadron is comprised of three fighters, a group made of four squadrons, and a wing is comprised of five groups; totaling at sixty fighters to the Fighter Wing. Since the Reckoning has a 2:1 Quip to Sally class fighter ratio, the Reckoning's standard fighter squadron is made of two Quips escorting one Sally. Here is a fighter group, as you can see, it contains four squadrons flying in formation. Here is one of the Reckoning's fighter wings, of which, the Reckoning carries six (360 fighters / 60 per wing = 6 wings). Once again, it's comprised of five fighter groups.
Last edited by Laserbilly on Sun Dec 02, 2012 10:53 pm; edited 1 time in total | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Wed Oct 24, 2012 5:56 pm | |
|
Last edited by Tiel on Thu Oct 25, 2012 9:58 am; edited 1 time in total | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 1:00 am | |
| - Tiel wrote:
- http://futurecraft.wikia.com/wiki/Ship_Classifications
Also worth noting is that it was decided by the devs that ship size would be based not on length or mass, but on a six core system. Partly because of the Trollstine. The Trollstine? Wait, do you mean the Bestine? Yes. The ship system will be based on a tiered core block system. Cores will have a minimum size for each Tier to prevent overpowering, however, how big you want your ships to be is largely up to the builder. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 7:38 am | |
| - The Schmetterling wrote:
- how big you want your ships to be is largely up to the builder.
So you're saying I can build a dreadnought with a Core I? | |
| | | Guest Guest
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 8:38 am | |
| - The Schmetterling wrote:
- Tiel wrote:
- http://futurecraft.wikia.com/wiki/Ship_Classifications
Also worth noting is that it was decided by the devs that ship size would be based not on length or mass, but on a six core system. Partly because of the Trollstine. The Trollstine? Wait, do you mean the Bestine?
Yes. The ship system will be based on a tiered core block system. Cores will have a minimum size for each Tier to prevent overpowering, however, how big you want your ships to be is largely up to the builder. Yes I can build the defiant. |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 9:58 am | |
| But seriously, by minimum did you mean maximum in that post? People can't just build ships as big as they want without the appropriate core for the size range, right? | |
| | | Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 11:57 am | |
| I honestly think that the main limiting factor should be resource cost and not ship size. Bigger ships = more and bigger guns, regardless of what core tier it's in. | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:16 pm | |
| - Avenger_7 wrote:
- I honestly think that the main limiting factor should be resource cost and not ship size. Bigger ships = more and bigger guns, regardless of what core tier it's in.
Frankly, I'm not sure I'm even understanding what you're trying to say here. Ships should be graded on resource cost rather than size, or what? Irregardless, the entire point of the core system is to impose restrictions on weaponry and ship size, in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain. | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:25 pm | |
| - Tiel wrote:
- in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain.
I agree with that. Armor plate and bulkheads and stuff should be cheaper than cobble. The expense involved with shipbuilding should come almost entirely from things like navigation/tactical computers, targeting systems, high-ends sensors and communications equipment, and similar. | |
| | | Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Terran Trade Confederation Thu Oct 25, 2012 12:31 pm | |
| - Last_Jedi_Standing wrote:
- Tiel wrote:
- in addition to costing a fair bit by themselves, as it's been said the blocks that make up vessels won't exactly be difficult to obtain.
I agree with that. Armor plate and bulkheads and stuff should be cheaper than cobble. The expense involved with shipbuilding should come almost entirely from things like navigation/tactical computers, targeting systems, high-ends sensors and communications equipment, and similar. Don't forget lasers, and I mean big ass melt-your-face-and-everyone-around-you's-faces lasers | |
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