Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Robinton's Compressed Faraway Cube Rendering Thu Apr 12, 2012 12:51 pm | |
| - Quote :
Yes, I will update both Forge and non-Forge versions of 4096IDs. I'll make sure to fix the chest bug, too. In fact, that's my next task.
What had I been working on?
MC1.2.4 Compressed Faraway Cube Rendering V0.9.0. (I'll update it to MC1.2.5 along with everything else, the next time I have a free day.) I've only tested it on debug mode so far. Would someone be so kind as to test it for me. It works (at least on debug mode). Even Tiny RenderDistance has the view distance of Vanilla Far, just with far less detail, and for the most part far less lag. When first computing the compressed cubes, MC does tend to lag quite a bit, especially if it has to generate terrain. I'll fix this in the next version by distributing the computation across lots of ticks. Many blocks appear invisible. I'll fix this by adding an average-color computing algorithm. Apart from one point up, the graphics aren't quite as good as I'd hoped. There are several ways to improve this, and I intend to include them in future versions. It is one or two classes away (AnvilChunkLoader for on-save-updates, and EntityRenderer for far-fog) from being extremely compatible (read: working with Opti*, and almost everything else you can mention). I plan to look for ways to fix that.
http://www.minecraftforum.net/topic/310298-100robintons-mods/page__view__findpost__p__14048062Installing this as we speak to see if it works. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Robinton's Compressed Faraway Cube Rendering Thu Apr 12, 2012 4:55 pm | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Robinton's Compressed Faraway Cube Rendering Thu Apr 12, 2012 6:36 pm | |
| - Keon wrote:
- Aaaannd?
Nadda, couldn't get it working. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Robinton's Compressed Faraway Cube Rendering Fri Apr 13, 2012 3:03 am | |
| Same. I really want to see what it looks like. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Robinton's Compressed Faraway Cube Rendering Fri Apr 13, 2012 10:16 am | |
| - fr0stbyte124 wrote:
- Same. I really want to see what it looks like.
Sorry, but I think part of the reason i can't get it working might be my FPU(Fail Processing Unit). | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Robinton's Compressed Faraway Cube Rendering Fri Apr 13, 2012 6:31 pm | |
| Last I heard, it still wasn't working right for anyone. | |
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| Subject: Re: Robinton's Compressed Faraway Cube Rendering | |
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