| err, possible modeller? (not me) | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: err, possible modeller? (not me) Thu Mar 01, 2012 9:29 am | |
| You guys said you neeeded to have a modeller, and my friend SAYS that he's reallly good in blender
are you interested? I know he has some experience
also, I'll update this with screens of something he's made
if they exist of course | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: err, possible modeller? (not me) Thu Mar 01, 2012 2:22 pm | |
| Modelling in Java is different from the standard 3ds/Blender/Maya modelling. Trust me, I learned that the hard way. In Java you're pretty much making scripts to tell the engine to put this box here, and this prism here. Much, much harder. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Thu Mar 01, 2012 3:20 pm | |
| I know, but I think that mackeroth(or maybe frostbyte) said they were going to make an importer for pre-made models | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: err, possible modeller? (not me) Thu Mar 01, 2012 4:13 pm | |
| That is correct. It will still have to look blocky and low-poly to match the rest of the game, and it will most likely be limited to flat shading with no normal maps unless there is a fantastic reason for including them, but you will be able to use any modeling tool you like. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Thu Mar 01, 2012 4:20 pm | |
| alright, cool. I'll ask him how proficient he actually is, and whether he woudl want to help | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 2:26 am | |
| Yes, that is right. Fr0stbyte will allow .obj files to be imported, allowing models to be created in a 3D modelling software. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 2:32 am | |
| See if he's any good with concept art, too. That stuff looks great for PR. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 11:11 am | |
| Concept artists would be a VERY welcome addition... | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 11:40 am | |
| he's not, adn it turns out he kind of... stretched the truth a bit
hes learning 3ds max or something, so idk about that
but for concept art my brother can draw pretty well
and what about pat? that's his (future) profession | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 11:44 am | |
| - coalminingalchemist wrote:
- he's not, adn it turns out he kind of... stretched the truth a bit
hes learning 3ds max or something, so idk about that
but for concept art my brother can draw pretty well
and what about pat? that's his (future) profession Pats future profession is art? I thought it was awesomeness. Quote from Pat. But in all truth, Pat may be our best concept artist here. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 12:01 pm | |
| probably, my brothers good, but he's young, and can be disproportionate sometimes
I'll ask him to do some stuff, idk if he would even want to help to be honest... | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 12:02 pm | |
| - coalminingalchemist wrote:
- probably, my brothers good, but he's young, and can be disproportionate sometimes
I'll ask him to do some stuff, idk if he would even want to help to be honest... Wait, is Pat your brother? SO CONFUSED! | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 12:03 pm | |
| lol, no
my brother is a pretty good artist/whatever so he might be able to do concept art | |
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Red Fang Recruit
Posts : 201 Join date : 2011-12-03 Age : 98 Location : In my cave full of treasure.
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 11:29 pm | |
| - coalminingalchemist wrote:
- lol, no
my brother is a pretty good artist/whatever so he might be able to do concept art What kind of concept art are we talking about? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Fri Mar 02, 2012 11:50 pm | |
| what he does is usually swords and people, or ridiculous cartoons (kinda related , to rage comic type things) but hes done some steampunk-ish machines that are pretty good
like I said, he just has a problem with symmetry and perspective sometimes | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: err, possible modeller? (not me) Sat Mar 03, 2012 1:44 pm | |
| Lets see, I am applying Pat as a Concept Artist and Promo Artist.. Have you seen his illustration of him killing me? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: err, possible modeller? (not me) Sat Mar 03, 2012 1:49 pm | |
| I saw it, I had no idea cthulhu was herobrine...?
and yeah pat's awesome | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: err, possible modeller? (not me) Sat Mar 03, 2012 1:52 pm | |
| - coalminingalchemist wrote:
- I saw it, I had no idea cthulhu was herobrine...?
and yeah pat's awesome He thought I was Herobrine. We one and the same. We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile. Uhhh, Back on topic! Pat, we need an aplication. How about a giant ship battle. | |
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