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 Keon's Plugin Suggestions

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Keon
Lord/Lady Rear Admiral 1st
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Keon


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Join date : 2012-01-17
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PostSubject: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeThu Feb 09, 2012 10:56 pm

This is something I found, claims it's better than movecraft.
Any other ideas for animating our ships? (Besides Copernicus)
Here be the plugin

Oh well, this is my plugin recommendation thing now.
And here is the best TP plugin.

Here be the TP plugin

And because this mod looks hilarious and because I have a dropship on the server:

Parachute
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Laibach
General
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Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Feb 10, 2012 12:50 am

Keon wrote:
This is something I found, claims it's better than movecraft.
Any other ideas for animating our ships? (Besides Copernicus)
Here be the plugin

Oh well, this is my plugin recommendation thing now.
And here is the best TP plugin.

Here be the TP plugin

And because this mod looks hilarious and because I have a dropship on the server:

Parachute

wow, I didnt know plugins could do that...
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Keon
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Keon


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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Feb 10, 2012 12:51 am

Plugins can do lots, but they can't add models or blocks. Or GUIs, or much of anything. But they can make chickenparachutes.
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Keon
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Keon


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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Mar 16, 2012 12:18 am

BumpityBump. Tiel, take a look at these, as you also host a server.
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Tiel+
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Tiel+


Posts : 5497
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Age : 27
Location : AFK

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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Mar 16, 2012 12:22 am

Autocraft = Movecraft for all intents and purposes, same method of moving blocks. It hasn't been updated to the latest CraftBukkit build either.

Unfortunately, none of these have been updated yet. See, 1.2.3 Bukkit broke a ton of the plugins as they rewrote the API for making them entirely to make it more efficient. Before you could run plugins from a later build with little to no ill effects, but consequently, now you can't.

Sorry Like a Star @ heaven
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Keon
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Keon


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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Mar 16, 2012 12:37 am

Ah. Well, that's too bad. I know Autocraft was just movecraft, as well. The one I really like is creativeGates. But, if they aren't updated, that's fine.
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Tiel+
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Tiel+


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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeFri Mar 16, 2012 12:48 am

I'm a bit confused myself over version numbers. There's 1.1 R6, 1.2.3, but people cite 1.1 r5 as working with 1.2.3, but the jar I downloaded from their website says 1.1 R6 despite the fact that most plugins say they're on version 1.2.3 of Bukkit. Gah.

Bukkit Devs are taking their revenge on all of us who nagged them to update their mod >_<
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Dux Tell31
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Dux Tell31


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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitimeTue Mar 27, 2012 5:59 pm

Ahg! Why can't I find anything of some value.

(good job)
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PostSubject: Re: Keon's Plugin Suggestions   Keon's Plugin Suggestions Icon_minitime

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