| Keon's Plugin Suggestions | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Keon's Plugin Suggestions Thu Feb 09, 2012 10:56 pm | |
| This is something I found, claims it's better than movecraft. Any other ideas for animating our ships? (Besides Copernicus) Here be the pluginOh well, this is my plugin recommendation thing now. And here is the best TP plugin. Here be the TP pluginAnd because this mod looks hilarious and because I have a dropship on the server: Parachute | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Plugin Suggestions Fri Feb 10, 2012 12:50 am | |
| - Keon wrote:
- This is something I found, claims it's better than movecraft.
Any other ideas for animating our ships? (Besides Copernicus) Here be the plugin
Oh well, this is my plugin recommendation thing now. And here is the best TP plugin.
Here be the TP plugin
And because this mod looks hilarious and because I have a dropship on the server:
Parachute wow, I didnt know plugins could do that... | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Plugin Suggestions Fri Feb 10, 2012 12:51 am | |
| Plugins can do lots, but they can't add models or blocks. Or GUIs, or much of anything. But they can make chickenparachutes. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Plugin Suggestions Fri Mar 16, 2012 12:18 am | |
| BumpityBump. Tiel, take a look at these, as you also host a server. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Keon's Plugin Suggestions Fri Mar 16, 2012 12:22 am | |
| Autocraft = Movecraft for all intents and purposes, same method of moving blocks. It hasn't been updated to the latest CraftBukkit build either. Unfortunately, none of these have been updated yet. See, 1.2.3 Bukkit broke a ton of the plugins as they rewrote the API for making them entirely to make it more efficient. Before you could run plugins from a later build with little to no ill effects, but consequently, now you can't. Sorry | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Plugin Suggestions Fri Mar 16, 2012 12:37 am | |
| Ah. Well, that's too bad. I know Autocraft was just movecraft, as well. The one I really like is creativeGates. But, if they aren't updated, that's fine. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Keon's Plugin Suggestions Fri Mar 16, 2012 12:48 am | |
| I'm a bit confused myself over version numbers. There's 1.1 R6, 1.2.3, but people cite 1.1 r5 as working with 1.2.3, but the jar I downloaded from their website says 1.1 R6 despite the fact that most plugins say they're on version 1.2.3 of Bukkit. Gah.
Bukkit Devs are taking their revenge on all of us who nagged them to update their mod >_< | |
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Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: Keon's Plugin Suggestions Tue Mar 27, 2012 5:59 pm | |
| Ahg! Why can't I find anything of some value.
(good job) | |
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| Keon's Plugin Suggestions | |
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