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 Code for a tester?

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lukemacu
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Join date : 2011-10-22

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PostSubject: Code for a tester?   Code for a tester? Icon_minitimeSat Oct 22, 2011 5:24 pm

Do I need to be one of the coders to test this mod on the server?
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tonyri
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Age : 29
Location : Wisconsin, USA

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PostSubject: Re: Code for a tester?   Code for a tester? Icon_minitimeFri Oct 28, 2011 9:44 pm

lukemacu wrote:
Do I need to be one of the coders to test this mod on the server?
Not necessarily. I just want to make sure that you know what testing entails. Most people want to be testers just so they can play release-like quality versions before everyone else. Testing means that there won't be actual playing. It means that you push the limits of the code and try to break it so it can be fixed.
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Buggy1997123
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Buggy1997123


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PostSubject: Re: Code for a tester?   Code for a tester? Icon_minitimeSat Oct 29, 2011 2:31 am

If thats all it requires, I could test it too. I'm sure I could whip up a 80 million block ship in mcedit and go up(or down) from there. If the test version doesn't have a upper speed limit I could search for problems with the collision code at high speeds, or any collision code inconsistancys in general.
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The Schmetterling
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The Schmetterling


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Join date : 2011-08-31
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PostSubject: Re: Code for a tester?   Code for a tester? Icon_minitimeMon Jan 16, 2012 6:13 am

Buggy1997123 wrote:
If thats all it requires, I could test it too. I'm sure I could whip up a 80 million block ship in mcedit and go up(or down) from there. If the test version doesn't have a upper speed limit I could search for problems with the collision code at high speeds, or any collision code inconsistancys in general.

That's a tad big, don't you think?
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PostSubject: Re: Code for a tester?   Code for a tester? Icon_minitime

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