Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: MonsterTeddy's Musical Devlog. Fri Mar 09, 2012 12:04 am | |
| lol, sorry
as far as I know, the two sequel thing series might have | |
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MonsterTeddy Newbie
Posts : 21 Join date : 2011-10-18 Age : 34 Location : Munich, Germany
| Subject: Re: MonsterTeddy's Musical Devlog. Sat Mar 10, 2012 9:10 am | |
| - tell31 wrote:
- Understood,
Any way, does anypony know what music making software MonsterTeddy uses?
-edit- Should I try and make some "Star Wars Canntina themed music", because what Sic-Fi doesn't have that?(rhetorical question)
I'm thinking cind of Jazzy right now I use Cockos Reaper, it's a full working DAW, but any software capable of loading VSTi's should suffice, in the end it's mostly personal preferference (and a money issue). And feel very welcome to write some scores, if you have any questions on arrangement and/or mixing feel free to hit me up, i might be able to help. On a side note, I have a day off today and since I finished pretty much anything else I had to do, and on top of that have some ideas floating around my head right now, I'll try to write something right now. I might post something later on. -MonsterTeddy EDIT: Here it is, the new song, as promised. I might even do another one today: The Hero's Death | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: MonsterTeddy's Musical Devlog. Sun Mar 11, 2012 1:28 am | |
| - MonsterTeddy wrote:
Here it is, the new song, as promised. I might even do another one today: The Hero's Death I like it, along with all of your other works. They are very high quality, I just wander how these will play in minecraft. In example at random like the minecraft music or keyed by specific events or both If you or someone else find the time to answer this I would be most grateful. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: MonsterTeddy's Musical Devlog. Sun Mar 11, 2012 1:55 am | |
| We can set up context cues for when various soundtracks would be applicable. Same goes for environmental sounds. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: MonsterTeddy's Musical Devlog. Sun Mar 11, 2012 2:59 am | |
| You should try taking a look at Star Sonata's style(preferably Client 2's style, but the original's is nice too). Its very space-y, has a lot of variability for different "moods"(upbeat, fast paced, slow(im horrible at thinking of moods)), and repeats INCREDIBLY well. | |
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