Subject: Serpent's Venom Sat Jan 04, 2014 12:16 am
NAME: ALEKSANDER KERENSKY IETYL III
LOCATION: PITFALL I
FINAL WORDS:
Greetings, my beautiful mechwarriors. How lovely, to see all of you here, and may I say it's been an honor serving over and alongside you. Unfortunately, the time has come that I must bid you all a... farewell. I trust that my successor will guide you along the path adequately, honorably, and I trust that you have the ability to guide yourselves.
You may begin! Let Exile Serpent stand!
TIME OF DEATH: 02:23 3/4/3065
A technician sat at his post, monitoring sensor readouts of the area around the HyperPulse Generator. He was only paying half attention. This day, like any other, would most likely be just another uneventful revolution. He looked out of the large window that separated him from the cold vacuum of the microplanet Seraph and began to doze. He was awakened by a ping from one of the monitors, indicating a energy emission. Something struck the window and the technician tumbled outward along with evacuated air. His last sight was a Kit Fox atop the defensive wall, its missile tube radiating smoke.
The Second Clan Invasion has begun. Clan Exile Serpent has been building for hundreds of years, outside the reach of even the most peripheral of the other Clans, amassing military might, technology, and strategy rivaling the combined strength of the New Star League. Their armory includes mechs of both Inner Sphere and Clan design. Their pilots are ferocious and viciously intelligent. Their directive is to fulfill what the other Clan invasion had not, to bring the Star League to its knees and restructure it from the ground up. Of course, the other remaining Clans must be punished for their failure.
Our RP will begin on one Periphery world, Junction. Junction is a major populace center, mining capital, and battleground of a mounting Steiner-Davion war. It is among the first targets of Exile Serpent. The other Noble Houses also have their eyes on Junction and have a notable presence in the area.
Unfortunately, all ComStar HyperPulse Generators in the area are offline for some reason. Information to and from the IS will travel slowly.
The character's role in this is entirely up to the RPer. You may be a Steiner or Davion combatant, a Liao-hired merc, an old Clanner looking for an honorable death in battle, an Exile Serpent pilot, etc.
Classic, IS, Clan mechs are allowed. There are a lot (something like 600), so try picking one that fits your role (if you're a clanner, you might want to choose a clan mech, if you're Liao, possibly go with a Liao mech, ect.)
Each chassis has a weight limit, pay attention to your weapons and equipment loadout. GM will not allow an overtaxed chassis (I don't really care, just don't put four AC/20s on a Raven.)
ENERGY: No ammo required, but high amount of generated heat.
-Lasers come in small, medium, and large. These basic variants can be subdivided with prefixes like ER (Extended Range) Clan (better than base), Pulse (higher ROF), and X-Pulse (longer range, higher heat, higher ROF).
-Flamers are plasma accelerators that function like mech-scale flamethrowers. While they have short-range and low damage, they can overload a target's heatsinks and cause internal damage. Especially annoying to the target if they have many energy weapons.
-PPCs, or Particle Projection Cannons, function similarly to a ballistic weapon in that they are line-of-sight projectile weapons. High damage, high heat generation. There are also ER PPCs and heavy PPCs.
MISSILE: missile. Most individual missiles do small damage, so they are fired in clusters.
-LRM, or Long Range Missile systems, come in racks of 5, 10, 15, and 20 missile-per-shot. LRMs are guided munitions that follow an arc path to their target, allowing the mech to stay out of the direct fire line.
-MRS, or Medium Range Missile systems, are mid-range racks that come in 10, 20, 30, and 40. MRMs have the highest damage potential, as they come in the largest numbers, but are unguided and require skill to use. Skill that I will allow you to fabricate if your writing is pretty.
-SRM, or Short Range Missile systems, come in 2, 4, and 6. SRMs are unguided rockets.
-Streak SRMs are guided verions of the SRMs. They also come in 2, 4, and 6, but are slightly heavier and will not fire unless there is a target lock.
-Thunderbold Missile. If thinking that it's stupid that MRMs come in a cluster of 40 missiles instead of just one big one, then this is probably a good investment. They're big, bulky, slow to cycle, and pack a hell of a wallop.
AutoCannons (abv. AC/#) Come in 2, 5, 10, and 20. The number indicates the size of the shell fired. The smaller the AC, the lighter the weapon, less damage, higher ROF, and longer the range. ULTRA Autocannons have a much higher ROF, but have a higher likelihood of jamming.
LB-X Autocannons: They're basically shotguns that fire a cluster of projectiles. Like a shotgun. Imagine a shot gun scaled up to fucking huge. Like a really large shotgun. They come in 2, 5, 10, and 20 ***This time the number indicates the number of projectiles, therefore the damage***
Gauss Rifles are like sniper rifles. Slow ROF, big and bulky, relatively delicate, very long range, really high damage. There are smaller versions that are less big and bulky. They're called "Light Gauss Rifles."
Machine Gun Array: Small, light, high ROF, does negligible damage. Useful against smaller vehicles and personnel, also BRAKKA BRAKKA BRAKKA.
Equipment:
Sensor Array: Senses things like mechs and vehicles. Advanced sensors are better.
ECM: Electronic CounterMeasures. Jams sensors, makes it harder to obtain locks, cancels out other ECMs.
AMS: Anti Missile Systems blow up missiles before they gut you, like a machine gun the mech wears on its shoulder.
LAMS: Laser Anti Missile System. Like AMS, but with lasers.
Jump Jets: Some mechs can equip these nifty magnetoplasma ion thrusters that allow it to jump small distances. They use MercurySteam.
Beagle Active Probe: Enhances sensors and the locking ability of mechs.
Ammunition for missiles, ballistics, AMS. Missiles and AC ammo can explode, so make sure you have a CASE!
CASE: Ammo case, protects ammo so it wont explode.
Engines: Engine ratings indicate the power. XL engines are lighter, but are larger and more vulnerable.
RULES
I am Master. I will kill you. You will probably die if you play fair. When you die, I will give you permission to make a new character. Mechs must be canon (use a canon chassis) You have access to all mechs in the BT universe, with some specific restrictions. No aliens. If one person says "mecha" I will obliterate you with a conveniently placed ground-based mobile orbital gun. Daynel, if you argue with me I will destroy everything you hold dear. If you have any questions, there are plenty of wikis. Feel free to ask me, as well. Godmodding is bad.
PILOT APPLICATION
Pilot Name:
Gender:
Age:
Personality:
Specialties:
Affiliation: ** I may force you people into lances if you share affiliation **
Backstory (Brief):
Music (I suggest something epic) and Image: Optional
BATTLEMECH APPLICATION
Weight Class: **No superheavies**
Mech:
Weaponry:
Top Speed: Dependent on the weight class and engine.
Equipment:
Image (please use the most recent one you can find, early ones look awful):
**Luck bonus if you do everything right the first time**
Last edited by MercurySteam on Sat Jan 04, 2014 5:17 pm; edited 1 time in total
Luna Recruit
Posts : 330 Join date : 2012-02-13 Age : 25 Location : Your Dreams
Subject: Re: Serpent's Venom Sat Jan 04, 2014 1:07 am
PILOT APPLICATION
Pilot Name: Jordan
Gender: Female
Age: 37
Personality: Quiet, she speaks as little as possible and keeps her distance from people.
Specialties: Odd familiarity and skill with light mech classes.
Affiliation: Mercenary
Music (I suggest something epic) and Image:
Spoiler:
BATTLEMECH APPLICATION
Weight Class: Light, 20 tons
Mech: Locust, 3M variant.
Weaponry: two sm lasers, three med laser.
Top Speed: 129.5 kmph.
Equipment: AMS, Anti missile system. CASE. std engine. Sensor array.
Last edited by Luna on Mon Jan 06, 2014 12:03 pm; edited 1 time in total
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Sat Jan 04, 2014 10:52 am
Pilot Name: Markus Terranus
Gender: Male
Age: 27
Personality: Funny, fun-loving, and generally lighthearted. Deadly (ha, ha) serious when required to be.
Specialties: Long-range ballistics and energy weapons.
Affiliation: Mercinary (Originated in House Davion)
Music and Image:
Spoiler:
Cool Music:
Cool Image:
BATTLEMECH APPLICATION
Weight Class: Heavy
Mech: RFL-3N Rifleman (passed down through the family - now over 125 years old. Still works, mostly)
Weaponry: x2 Large Lasers, x2 AC/5s, x2 Medium Lasers
Subject: Re: Serpent's Venom Sat Jan 04, 2014 5:26 pm
Opsie, forgot to add backstory.
Luna, Cookie.
Error, Cookie.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Sat Jan 04, 2014 5:37 pm
MercurySteam wrote:
Error, Cookie.
MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
Subject: Re: Serpent's Venom Mon Jan 06, 2014 2:33 am
Aww come on, just one more person and we'll start.
If we don't get another player by, let's say, Tuesday we will begin. With such a small number I can actually GM properly.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Mon Jan 06, 2014 11:33 am
So I assume me 'n' Luna are in the same merc company, or is this fight a huge mess of mercs 'n' armies?
Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
Subject: Re: Serpent's Venom Tue Jan 07, 2014 10:57 am
Pilot Name: Jack 'Lighter' Cintier
Gender: Male
Age: 47
Personality: Warm, friendly, Calming
Specialties: Scouting, Guerilla fighter,
Affiliation: Lone Wolf
Backstory (Brief): At the age of 25 he was drafted into the military to fight in some war. Deserted soon after his 10th battle and kept his Mech. Went into the merc business and this where we find him today.
Image (please use the most recent one you can find, early ones look awful):
Spoiler:
Last edited by Soul of Jack on Wed Jan 08, 2014 9:44 am; edited 1 time in total
Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
Subject: Re: Serpent's Venom Tue Jan 07, 2014 12:19 pm
Is this only using battle tech mechs or is there room for a shred of originality?
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Tue Jan 07, 2014 1:18 pm
Prototype wrote:
Is this only using battle tech mechs or is there room for a shred of originality?
BattleTech universe, mate.
Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
Subject: Re: Serpent's Venom Tue Jan 07, 2014 1:34 pm
Commander Error wrote:
Prototype wrote:
Is this only using battle tech mechs or is there room for a shred of originality?
BattleTech universe, mate.
ok, I wont bother then.
MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
Subject: Re: Serpent's Venom Tue Jan 07, 2014 2:58 pm
I would like to keep it canon, but if you really want to do something original, you have to match the style of BT and provide an illustration.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Tue Jan 07, 2014 5:40 pm
How many people do we want before we begin?
MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
Subject: Re: Serpent's Venom Wed Jan 08, 2014 3:39 am
Jack, you're going to have a hard time putting an LB-X 10 on a 30 ton mech and still have things like adequate armor and an engine.
We will begin on the 'morrow! When I finish the setting post and such. Because I'm buried in things to do.
My app
Pilot Name: Vandess Natierel "Crudgel"
Gender: F
Age: 32
Personality: Grim, sometimes bitter, vicious, but tactically logical.
Specialties: Long-range ballistics.
Affiliation: Black Sun's Breath (Currently employed by House Davion)
Backstory (Brief): Abandoned the Smoke Jaguars just before the beginning of Operation: Bulldog (which wiped the Jaguars from the Inner Sphere), and joined the Black Suns. She deserted along with her dropship pilot during a skirmish which had left all of her lancemates dead. Her prized Shadow Cat MkII was left mostly intact.
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
Subject: Re: Serpent's Venom Wed Jan 08, 2014 9:47 am
I have edited it.
MercurySteam Infantry
Posts : 543 Join date : 2013-06-22
Subject: Re: Serpent's Venom Thu Jan 09, 2014 2:11 am
LOCATION: ABOARD BLACK SUN'S BREATH UNION-CLASS DROPSHIP, FINAL DESCENT THROUGH ATMOSPHERE OF JUNCTION, SOUTHERN HEMISPHERE, HIETAL CONTINENT
HIETAL, JUNCTION
TERRAIN: KARST, BROKEN HILLS
AMBIENT TEMPERATURE: 17C
ATMOSPHERE: NITROGEN 76% OXYGEN: 22% OTHER 2%
DROP LANCE: BSB A-3
Markust Terranus: : Rifleman RFL-3N (custom)
Vandess Natierel: Crudgel: Shadow Cat II (omni-custom)
Jack Cintier: Lighter: Firefly (custom)
Jordan: : Locust LCT-3M (custom)
Black Sun's Breath BSB A-3 Mission Objective:
There's a small Steiner base to the west, we want you to take it. Expect minimal resistance, the fortifications have been pounded by what we believe is a civilian retaliation force. Probably some Davion loyalists, we don't actually know, sensor net in this area is down. Steiner forces in the area are probably still running scouts, so watch your back. Enemy Orbital Guns will be down for approx. 24 hours.
The Dropship shuddered as it impacted the inner atmosphere. There was a brief period of silence before retrothrusters activated, slowing the ship to a survivable velocity. It touched down lightly on the bank of a deep highland lake, two of its landing fins partially submerged. As the lance waited for the door to lower, gentle rapping could be heard through the hull, growing louder as time passed. The Union-class dropship fired its heavy laser array and lowered its doors. An gauss rifle round flew through the door and impacted the far wall of the mech bay, luckily missing the four occupants. Standing on a ridge about one kilometer away was a Hunchback and a Hollander.
Hunchback: 50 ton. AC-10, 4x med lasers, 1x small laser.
Hollander: 30 ton. Gauss rifle.
Theme for this portion:
Spoiler:
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: Serpent's Venom Fri Jan 10, 2014 8:03 pm
Without even moving, Markus flipped off his safeties and pulled into his triggers, blasting 2 heavy and 2 medium lasers at the enemy mechs. Stepping forward, he followed that up with a paired AC/5 shot, then stomped out of the DropShip towards something like cover.