Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Navigation and Combat

Go down 
5 posters
AuthorMessage
Commander Error
Sergeant
Sergeant
Commander Error


Posts : 1237
Join date : 2011-12-07
Age : 28
Location : Look up.

Navigation and Combat Empty
PostSubject: Navigation and Combat   Navigation and Combat Icon_minitimeMon Jan 23, 2012 10:07 am

What say I build a ship. A large ship, with room for 5-10 people. But:

Instead of building an exposed bridge (Hey, look, shoot that window) I bury my Combat Information Center in the center of the ship, windowless.

Is there going to be A) methods of non-visual navigation,
B) ship-mounted radar (DRADIS, Sensors, etc.)
C) something other than obvious control centers (shoot that window).?

Back to top Go down
Cool3303
Recruit
Recruit
Cool3303


Posts : 205
Join date : 2012-01-21
Age : 111
Location : In a bunker waiting for the wl invasion

Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitimeMon Jan 23, 2012 12:04 pm

Would be stupid to do nothing like this.
But you could see them like Lennard Nimmoy
See this Strange thing it must be A bird of prey affraid affraid affraid
No i didnĀ“t wash the windows Wink Wink Wink
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitimeMon Jan 23, 2012 3:26 pm

A) Yes
B) Yes
C) Entirely up to the builder.
Back to top Go down
The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitimeMon Jan 23, 2012 5:25 pm

fr0stbyte124 wrote:
A) Yes
B) Yes
C) Entirely up to the builder.

Exactly.
Back to top Go down
Commander Error
Sergeant
Sergeant
Commander Error


Posts : 1237
Join date : 2011-12-07
Age : 28
Location : Look up.

Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitimeTue Jan 24, 2012 10:10 am

OK, cool.
Back to top Go down
GLaDOS
Infantry
Infantry
GLaDOS


Posts : 703
Join date : 2011-12-12
Age : 54
Location : At Aperture Science, testing P-Body and Atlas.

Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitimeTue Jan 24, 2012 6:18 pm

Good. If you didn't add these half my ships would be obsolete.
Back to top Go down
https://futurecraft.forumotion.com
Sponsored content





Navigation and Combat Empty
PostSubject: Re: Navigation and Combat   Navigation and Combat Icon_minitime

Back to top Go down
 
Navigation and Combat
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: General Area :: Ship Design Area-
Jump to: