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 Fun stuff, like crew designation and factions.

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Groot
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torrentialAberration
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PostSubject: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeWed Nov 28, 2012 7:44 pm

How factions work

Main Faction: Each server will have one main faction. This faction will be made by the First Admiral (admin) when the server is made. New players that join that server will automatically become part of the main faction.

Subfactions: Factions within factions. Businesses, Merc groups, etc. Still loyal to the main faction, but with different interests.

Splinter Factions: Factions that have split from the main faction. Pirates, renegades, insurrectionists, outlaws. Those that have become unloyal to the Main Faction.

Defectors: Those that leave their Spawnserver Main Faction to join another server's faction or a splinter.

Military and ships

Military: Every Main Faction has a military. The military can be joined by any member and is organized according to the rank system that we all know and love today, but with titles set by the First Admiral. The military would be divided into three parts: Navy (Water boats and Airforce for young factions) Marine Corps, and Planetary Defense (Army for young factions). And yes, you get paid.

Ships (Military): High ranking officers, like Captains and Admirals, can assign any player to any boat or position. COs (COs are also assigned by HROs.) can accept a player into his/her crew as long as a higher ranking officer doesn't already have plans. Ranks are given by officers.

Ships (civilian): Go. Design, build, and fly your own ships.
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Burnttoaster
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeWed Nov 28, 2012 11:32 pm

catsonmeth wrote:
How factions work

Main Faction: Each server will have one main faction. This faction will be made by the First Admiral (admin) when the server is made. New players that join that server will automatically become part of the main faction.

Now to my understanding there faction leaders do not have to own a server to have a faction, now how will they have a planet, I don't know. they can also set up what ever goverment they want the leader dosn't have to be the "first admiral, he or she could be a king, president, or prime minister, emperor , a council, clan chief, I don't know
catsonmeth wrote:

Subfactions: Factions within factions. Businesses, Merc groups, etc. Still loyal to the main faction, but with different interests.

Now those don't really need to be called sub factions, they can just be called what they are.

catsonmeth wrote:

Splinter Factions: Factions that have split from the main faction. Pirates, renegades, insurrectionists, outlaws. Those that have become unloyal to the Main Faction.

They could just be called there own main faction, if the whole any one can make a faction thing stays.

catsonmeth wrote:

Defectors: Those that leave their Spawnserver Main Faction to join another server's faction or a splinter.

Now don't be mistaken, I like the you have to have a server to have a faction only because it solve the problem for homeless factions.

catsonmeth wrote:

Military and ships

Military: Every Main Faction has a military. The military can be joined by any member and is organized according to the rank system that we all know and love today, but with titles set by the First Admiral. The military would be divided into three parts: Navy (Water boats and Airforce for young factions) Marine Corps, and Planetary Defense (Army for young factions). And yes, you get paid.

Now any faction can a have a military not just the main ones, and the there should really only be 2 parts of the military, the Space Navy, and Planetary Army (that won't just be for defence of course),There's no need for water ships when you can just hover over the seas.
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_Shadowcat_
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 12:21 am

So what happens if a rival faction comes in and destroys all oposing forces then claims control of the planet? Is the lead guy kicked from his position? Do all factions related to that planet become subfactions of the rival faction? Or are they ejected as Wondering Factions?
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Emperor_Revan
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 12:29 am

better idea:

One whole server galaxy, where there a multiple planets/solar systems.
Anyone can start a faction
Guild system (anyone can start one without any cost, but requires some sort of ship/base or both in some cases)
one server would solve alot of issues, but we would need a large computer to run the server.
Factions:
they would have multiple choices of configuration, and be very flexible
Required parts of a faction:
Leader
Planet
(anyone who starts a faction is given a planet, but if they dont work on it for a long time without excuse, aka joining, making a faction, and leaving, it will be deleted)
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fr0stbyte124
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 12:54 am

I would like to remove the concept of communities forming around a specific piece of hardware. We sorely need to address how server ownership works, and what happens when one of them gets a little too popular.

@Revan
Unless you are hosting a private galaxy, a single server isn't going to cut it. I can improve the performance of vanilla servers a little bit, but I can't work miracles.


Last edited by fr0stbyte124 on Thu Nov 29, 2012 5:11 am; edited 1 time in total
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Richard_cypher
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 3:48 am

fr0stbyte124 wrote:

Unless you are hosting a private galaxy, a single server isn't going to cut it. I can improve the performance of vanilla servers a little bit, but I can't work miracles.

HE CAN'T WORK MIRACLES?!?!?! FALSE GOD!!!

Anyway, what if once they crush the worlds defenses they have the option to take the server? They download the world and now have complete ownership. This will stop people from erasing the world while being occupied by an enemy. Thus erasing their army. This could also lead to more peaceful solutions. Those who don't have the proper hardware to take over a server will want to keep the current leaders in power to a degree. All you have to do is disarm the military and force them to add your generals into their ranks to keep them in check!

down side, someone flies around capturing world and then deleting them. Would make for some interesting RP but would still be infuriating.
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Groot
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 12:05 pm

fr0stbyte124 wrote:
I would like to remove the concept of communities forming around a specific piece of hardware. We sorely need to address how server ownership works, and what happens when one of them gets a little too popular.

@Revan
Unless you are hosting a private galaxy, a single server isn't going to cut it. I can improve the performance of vanilla servers a little bit, but I can't work miracles.

Well this was always going to be a problem, you may have to find a way of nerfing admin powers (this could be done by only distributing server software to trusted hosts)

Although I thing each server should have its own faction, but this should be optional, and perhaps a limit on the number of people that can use each server?
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_Shadowcat_
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 6:43 pm

Perhaps have a single hosting provider, And people can pay monthly ammounts of money (Same for a regular server) to have there own system generated (Take money, Buy more server power, Generate planet, Profita!).
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torrentialAberration
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 7:11 pm

Burnttoaster wrote:
catsonmeth wrote:
How factions work

Main Faction: Each server will have one main faction. This faction will be made by the First Admiral (admin) when the server is made. New players that join that server will automatically become part of the main faction.

Now to my understanding there faction leaders do not have to own a server to have a faction, now how will they have a planet, I don't know. they can also set up what ever goverment they want the leader dosn't have to be the "first admiral, he or she could be a king, president, or prime minister, emperor , a council, clan chief, I don't know

I addressed that in splinter factions and subfactions. I called the admin the First Admiral because he/she has control over the faction and it's military. A server begins with only one spawnplanet.

Burnttoaster wrote:
catsonmeth wrote:

Subfactions: Factions within factions. Businesses, Merc groups, etc. Still loyal to the main faction, but with different interests.

Now those don't really need to be called sub factions, they can just be called what they are.

Might as well, they'd still be subfactions, just with different configurations (mercs might have better military command structure, companies financial infrastructure).

Burnttoaster wrote:
catsonmeth wrote:

Splinter Factions: Factions that have split from the main faction. Pirates, renegades, insurrectionists, outlaws. Those that have become unloyal to the Main Faction.

They could just be called there own main faction, if the whole any one can make a faction thing stays.

The main faction is server-wide and server-specific. It is the lifeblood of a server. Splinter factions are naught but renegades and drifters.

Burnttoaster wrote:
catsonmeth wrote:

Military and ships

Military: Every Main Faction has a military. The military can be joined by any member and is organized according to the rank system that we all know and love today, but with titles set by the First Admiral. The military would be divided into three parts: Navy (Water boats and Airforce for young factions) Marine Corps, and Planetary Defense (Army for young factions). And yes, you get paid.

Now any faction can a have a military not just the main ones, and the there should really only be 2 parts of the military, the Space Navy, and Planetary Army (that won't just be for defense of course),There's no need for water ships when you can just hover over the seas.

Perhaps I wasn't clear here. Most splinter factions and subfactions would have something akin to a military, but many would be small enough to make a full-scale military pointless. A planetary army would not serve any purpose other than defending a planet's surface. Planetary Defense covers ODPs, city shields, pirate eradication, etc. Armies are only for developing prespace nations within a server. Same goes for water boats and Airforce, I believe Fr0st said something about submarines somewhere... Marines would be required for any precision offensive op against foreign planets. The marines would be more or less part of the Navy, but I thin they're different enough to merit an official separation.
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ACH0225
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 7:13 pm

No. That is impossible, and moreover, impractical. Fr0st is a good coder, but he can't make a big computer into a big game. Hundreds of players=More server load than is practical to have on one server.
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torrentialAberration
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 7:18 pm

ACH0225 wrote:
No. That is impossible, and moreover, impractical. Fr0st is a good coder, but he can't make a big computer into a big game. Hundreds of players=More server load than is practical to have on one server.

I said nothing about hundreds of players, though it would be best if a min. server capacity was set. Maybe 100 vanilla, that should be able to support a good number of players and stresses caused by ships.
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fr0stbyte124
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 7:46 pm

ACH0225 wrote:
No. That is impossible, and moreover, impractical. Fr0st is a good coder, but he can't make a big computer into a big game. Hundreds of players=More server load than is practical to have on one server.

The Just Cause 2 multiplayer team managed to host 1300 players on a 2.93 GHz dual core with 90MB of ram and 35 Mbit/s bandwidth. I'm not saying we can pull that off here, but it is worth noting the sort of things well-thought-out software can achieve.
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_Shadowcat_
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 8:02 pm

Lets turn the moon into a superserver!
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fr0stbyte124
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 8:04 pm

Enjoy your 3 second ping. :p
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_Shadowcat_
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PostSubject: Re: Fun stuff, like crew designation and factions.   Fun stuff, like crew designation and factions. Icon_minitimeThu Nov 29, 2012 8:08 pm

Psh I live with a 5 second ping right now 3 seconds would be like god just landed infront of me.
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