| (Theroretical) physics in Futurecraft | |
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+5Caramell Grand Imperial Thunder Buggy1997123 tonyri The Schmetterling 9 posters |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: (Theroretical) physics in Futurecraft Thu Jan 12, 2012 9:21 pm | |
| This is a semi-serious topic for people post calculation they make for various parts of Futurecraft (that you know about). Stuff like how much damage a MAC could do, how much energy would be required to make an assault fly, the amount of time it would require to mine enough ore for a drop-ship. That kind of stuff. | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: (Theroretical) physics in Futurecraft Thu Jan 12, 2012 10:22 pm | |
| Lets first agree on a base energy measure and build from there. Lets say that each coal would create 1000 e/u when burned in a generator. The coal would burn for 80 seconds, just like in a regular furnace. This means that coal burns at a rate of 1000/80 = 12.5 eu/s or .625 eu/t (eu/s: energy units per second, eu/t: energy units per tick).
Energy Sources Coal - 1000 at .625 eu/t (Thermal Generator) Uranium Cell - 115,000 at 2.5 eu/t (Nuclear Generator) Hydrogen Cell - 300 at 5 eu/t (Thermal Generator) Solar Generator- .125 eu/t Rechargeable Electric Cell - 12,500 eu
Equipment Usage Electric Furnace - .5 eu/t Quarry Drill - 2 eu/t Hydrolysis Reactor - .5 eu/t; produces hydrogen for one cell every 533 ticks
Would someone please double check my math? I'm only in Algebra II (I'm in 10th grade, but this is an 11th grade class). I am intending to have one coal equal three hydrogen fuel cells with a loss of 10.000 repeating percent energy. I am basing my tick value off of the minecraft tick being 1/20 of a second. Also, I would like to know what you think of the balance of these base energy levels. Now that this is done, we can do the easy stuff like saying "anti-matter" is worth 1000 coal or whatever instead of thinking in energy units. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: (Theroretical) physics in Futurecraft Fri Jan 13, 2012 11:38 am | |
| - tonyri wrote:
- Lets first agree on a base energy measure and build from there. Lets say that each coal would create 1000 e/u when burned in a generator. The coal would burn for 80 seconds, just like in a regular furnace. This means that coal burns at a rate of 1000/80 = 12.5 eu/s or .625 eu/t (eu/s: energy units per second, eu/t: energy units per tick).
Energy Sources Coal - 1000 at .625 eu/t (Thermal Generator) Uranium Cell - 115,000 at 2.5 eu/t (Nuclear Generator) Hydrogen Cell - 300 at 5 eu/t (Thermal Generator) Solar Generator- .125 eu/t Rechargeable Electric Cell - 12,500 eu
Equipment Usage Electric Furnace - .5 eu/t Quarry Drill - 2 eu/t Hydrolysis Reactor - .5 eu/t; produces hydrogen for one cell every 533 ticks
Would someone please double check my math? I'm only in Algebra II (I'm in 10th grade, but this is an 11th grade class). I am intending to have one coal equal three hydrogen fuel cells with a loss of 10.000 repeating percent energy. I am basing my tick value off of the minecraft tick being 1/20 of a second. Also, I would like to know what you think of the balance of these base energy levels. Now that this is done, we can do the easy stuff like saying "anti-matter" is worth 1000 coal or whatever instead of thinking in energy units. Are we talking IC2's eu? Because then coal makes 4000. Edit: BTW, good job on getting hydrogen right. Hydrogen isn't a fuel source, its a battery. It takes more energy to extract hydrogen from water than you get burning it. | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: (Theroretical) physics in Futurecraft Fri Jan 13, 2012 4:50 pm | |
| - Buggy1997123 wrote:
- tonyri wrote:
- Lets first agree on a base energy measure and build from there. Lets say that each coal would create 1000 e/u when burned in a generator. The coal would burn for 80 seconds, just like in a regular furnace. This means that coal burns at a rate of 1000/80 = 12.5 eu/s or .625 eu/t (eu/s: energy units per second, eu/t: energy units per tick).
Energy Sources Coal - 1000 at .625 eu/t (Thermal Generator) Uranium Cell - 115,000 at 2.5 eu/t (Nuclear Generator) Hydrogen Cell - 300 at 5 eu/t (Thermal Generator) Solar Generator- .125 eu/t Rechargeable Electric Cell - 12,500 eu
Equipment Usage Electric Furnace - .5 eu/t Quarry Drill - 2 eu/t Hydrolysis Reactor - .5 eu/t; produces hydrogen for one cell every 533 ticks
Would someone please double check my math? I'm only in Algebra II (I'm in 10th grade, but this is an 11th grade class). I am intending to have one coal equal three hydrogen fuel cells with a loss of 10.000 repeating percent energy. I am basing my tick value off of the minecraft tick being 1/20 of a second. Also, I would like to know what you think of the balance of these base energy levels. Now that this is done, we can do the easy stuff like saying "anti-matter" is worth 1000 coal or whatever instead of thinking in energy units. Are we talking IC2's eu? Because then coal makes 4000.
Edit: BTW, good job on getting hydrogen right. Hydrogen isn't a fuel source, its a battery. It takes more energy to extract hydrogen from water than you get burning it. What I was going for is if you took one coal and burned it to make hydrogen, then burned the hydrogen, it would create a loss of energy. With the burning speed, I have hydrogen burning much faster than coal, which it does in real life. We can change the values to whatever we want as long as the ratio stays the same. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: (Theroretical) physics in Futurecraft Fri Jan 13, 2012 5:08 pm | |
| Two very important things: 1- I am using a per-second basis for power, not per-tick 2- You may want to see the current power values (due to change as soon as Fr0stbyte and I can agree on how best to change them)
Consumable energy this will mean that mechanical devices will use up energy. There are several ways to power devices:
· Batteries, they store 500 energy units. As they only can be used on fighters and robots, the amount of energy they put out is irrelevant. Rechargeable batteries would also be creatable, and you would put them in a “battery recharger” device (block) that would require a constant input of power, and be able to store several (rechargeable) batteries.
· Vehicle batteries, they store 5000 energy units. They release energy at 5-50 energy units per second, depending on the requirements of the devices they are powering.
· Generator, give it fuel (coal, wood, bookshelves, etc.) for each “use” that they would normally have in a furnace, they produce 50 energy units, at a rate of ten seconds, like burning something in the furnace.
· Solar panels, needs to be outside, generates 10 units of energy per second, per block
· Nuclear fission reactor generates 1000 energy units for every lump of uranium put into it. The small one (1x1x1 block) puts it out at a rate of 10 units per second, while the large one (2x2x2 blocks) put it out at 100 units per second
· Fuel rods made from uranium or plutonium, can be put into either reactor for 5,000 energy units each (burns at the same rate).
· ZPM (Zero Point Module), draws energy directly from sub-space, 1,000,000,000 units of energy, stores its energy, and can be released at any rate.
All of the energy sources would need to be directly linked to the device(s) that they are powering by a special mix of Redstone, diamond and iron piping. For the fighter space ship, and other vehicles (as you can't place any of these blocks in it, and it can't have a line of wire connecting it to a power device), you must place vehicle batteries in its inventory (similar tocoal in a plane from the planes mod)
I think that some sort of capacitors, that can hold a large charge and release it all at once, or at any rate required, could be useful. Possibly a capacitor for 1 000, 5 000, and 10 000 EU storage, as well as the 3 000 EU capacitor on an Accelerator Cannon (specifically for the cannon though). | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: (Theroretical) physics in Futurecraft Fri Jan 13, 2012 6:06 pm | |
| Ok now we have to decide on who's power values are more balanced; mine or yours. Also, one second equals 20 ticks. It is just easier to program ticks than seconds, but we can display whatever you want to in the actual game. You are suggesting that every item burns at the same speed. Also, I don't quite understand the difference between the many "batteries" in your post. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 3:47 am | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 26 Location : Neo Seoul
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 7:35 am | |
| Thunder, if the mods return you'll be banned into oblivion. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 2:46 pm | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 4:37 pm | |
| Tiel never posted in this topic. Strange. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 7:09 pm | |
| This forum is kind of like being home alone when you're little. NO PARENTS FTW. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: (Theroretical) physics in Futurecraft Sun Dec 30, 2012 8:45 pm | |
| - Forum Hermit wrote:
- Tiel never posted in this topic. Strange.
This topic is from the B.T. Era. Before Tiel. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: (Theroretical) physics in Futurecraft Mon Dec 31, 2012 1:00 pm | |
| Ahhhhh, those were the good ol' days. When Daman had the most posts @ 142 XD | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: (Theroretical) physics in Futurecraft Mon Dec 31, 2012 1:40 pm | |
| Ohai. BTW Thunder banned for necroposting. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: (Theroretical) physics in Futurecraft Mon Dec 31, 2012 3:08 pm | |
| - FEN-8001 wrote:
- Ohai. BTW Thunder banned for necroposting.
GO AWAY OR JOIIN THE FUN.. OTHERWIISE YOU'RE JUST BEIING A MEANIIEHEAD.. | |
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