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 Danice123's Dev. Log

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hiloser12221
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 12:44 pm

so if you have a 300 block long ship, will the game be able to place ur view in a reasonable place?
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tonyri
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 1:36 pm

I think that only smallish ships should be able to have true stealth. You can't hide a behemoth ship with 100 generators and engines and people running around in it for every radar and such. Here is my idea. The smallish ships (one to three man) will have the option to coat them with black stealth paint. This is made by mixing small amounts of rare alloys with carbon. Anything you paint with this will change to the stealth version of that block. Painting an engine will make it black, but still have the shape of the engine, so when making the textures of all blocks, make sure to have a black-grey coloured version of it as well. Stealth blocks don't show up on radar if they are 500 or more blocks away from the radar or make sound. Bigger ships won't use true stealth. That would be impossible on that scale. They instead use arrays of scramblers to jam enemy radar instead of avoiding it along with heat reducing engine and generator materials to reduce infra-red signature.
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Grand Imperial Thunder
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 2:52 pm

I think large ships should be able to cloak but need large scale devices with high power draw to do it the devices should also require cooling systems. The cloaking devices would hide the ship well from a lot of things but its high power draw would make the ships have to drop shields or reduce engine power in order to work at full power. Even at full power it would only be capable of hiding from scanning systems and tracking devices not from eye sight.
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Keon
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 3:33 pm

fr0stbyte124 wrote:
That is correct. Piloting a ship will use a 3rd person chase cam.

Eh, fighters need first person for the sole fact that it is more intense.

And how about plural second person for big ships? (That is a general collective view from all the ships around you.)
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ACH0225
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 3:41 pm

Maybe a sight block(or blocks) on the ship, which would allow for super crit hits, meaning fighters would have a use, because targeting a missile that precisely would be extremely difficult.
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Danice123
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:29 pm

Ok Peeps! Release Time!

My first public release is the basic power/data system. It includes a combustion generator, wires, a Force Field block, battery, and a computer! And no textures! Enjoy!

DOWNLOAD: HERE

Yes its real lol.
Reporting bugs is MUCH appreciated


Last edited by Danice123 on Sat Feb 18, 2012 4:38 pm; edited 3 times in total
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:30 pm

Danice123 wrote:
Ok Peeps! Release Time!

My first public release is the basic power/data system. It includes a combustion generator, wires, a Force Field block, and a computer! And no textures! Enjoy!

DOWNLOAD: HERE

..is this a troll face or something?

PLEASE BE REAL


EDIT: It's real !1!11!11!! Very Happy:D:D:D:D:D:D:D:D:D:D:D:D


now to downgrade...

wait, why is it 1.0.0? just curious
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Danice123
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:39 pm

Because I'm lazy and don't feel like upgrading. Plus 1.1 does like nothing so... But once 1.2 comes out I'll upgrade because that's such a big change.
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:42 pm

Danice123 wrote:
Because I'm lazy and don't feel like upgrading. Plus 1.1 does like nothing so... But once 1.2 comes out I'll upgrade because that's such a big change.

it works fine with 1.1, well, assuming i'm doing it right(yeah i did something wrong)

it also works with frostbytes occlusion thing, so far

so the recipes are just one block of whatever material?


Last edited by CoalMiningAlchemist on Sat Feb 18, 2012 4:57 pm; edited 1 time in total
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:54 pm

error report using 1.1, modloader 1.1, your thing and frostbytes

error log:


Spoiler:
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xanex21
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 4:57 pm

i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that?
Here's my error report:

Danice123's Dev. Log - Page 6 Error10
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:06 pm

xanex21 wrote:
i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that?
Here's my error report:



its missing a png, im pretty sure
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xanex21
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:15 pm

CoalMiningAlchemist wrote:
xanex21 wrote:
i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that?
Here's my error report:



its missing a png, im pretty sure

i tried it again it does not work, its looks like the two the png files from the release are being overided. Also they can't be missing i just check the gui folder and the image is there.

.....


Now it works, you have to replace the mod-power.class, with what danice gave me.


Last edited by xanex21 on Sat Feb 18, 2012 5:20 pm; edited 2 times in total
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Danice123
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:16 pm

https://github.com/downloads/Danice123/futurecraft/mod_Power.zip

use this

And it makes the wires look like chests! WIN
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:18 pm

it works Very Happy

and the computer is named FF(<-- NO ITS NOT)
and it, not surprisingly, black screens with frostbytes 1.1 occlusion thing


Last edited by CoalMiningAlchemist on Sat Feb 18, 2012 5:23 pm; edited 1 time in total
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Danice123
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:22 pm

Computer is computer? and FF is force field? pretty sure that didn't change...
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:23 pm

Danice123 wrote:
Computer is computer? and FF is force field? pretty sure that didn't change...

*stupid*

sorry got the recipes mixed up :/
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tonyri
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:29 pm

I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar
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Laibach
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:32 pm

tonyri wrote:
I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar

you need to use modloader, and the fix he just put out, and put the .pngs into the GUI folder in your jar
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Red Fang
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:43 pm

CoalMiningAlchemist wrote:
tonyri wrote:
I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar

you need to use modloader, and the fix he just put out, and put the .pngs into the GUI folder in your jar

I did all this and it just crashes.
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xanex21
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:46 pm

so danice what are you trying to show us, the interface?
The computer interface is not centered with the screen.
The Battery interface is off the screen, i can see a little bit of it.
The FF just show "Set " and you set to what ever number.
Will wires be place on the ground like redstone?
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tonyri
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:50 pm

When I connected a computer to a ff, a little icon appeared on the grid. I took both blocks before this and typed Fluttershy in the GUI's. I don't know what this is suppost to do. When I typed Fluttershy into the FF slot on the computer grid, I got saving chunks and it crashed.

Edit: I made a video of this. You should be able to see it in 10 minutes when it is done uploading to youtube.

mod edit: fixed

It doesn't show, but I got the "saving chunks" then black screen.

How do I make the forcefield do more than make a pillar about 10 high?


Last edited by tonyri on Sat Feb 18, 2012 6:16 pm; edited 4 times in total
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Keon
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 5:57 pm

I see two possibilities:
a: Fluttershy killed the world.
b: There are some bugs.
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Dux Tell31
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 7:31 pm

PLEASE add some texture. Sad
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Danice123
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitimeSat Feb 18, 2012 7:34 pm

Well obviously this needs some documentation. "fluttershy" crashes because the game is looking for a integer, not a string. The gui's are weird, and I'll work on it. They are close to center on my screen though, so idk whats wrong.

The correct setup of the system is shown here:
Danice123's Dev. Log - Page 6 2012-02-18_18.32.53

Computer blocks don't need to be powered (yet)

Also this isn't saving correctly yet
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PostSubject: Re: Danice123's Dev. Log   Danice123's Dev. Log - Page 6 Icon_minitime

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