Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 12:44 pm
so if you have a 300 block long ship, will the game be able to place ur view in a reasonable place?
tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 28 Location : Wisconsin, USA
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 1:36 pm
I think that only smallish ships should be able to have true stealth. You can't hide a behemoth ship with 100 generators and engines and people running around in it for every radar and such. Here is my idea. The smallish ships (one to three man) will have the option to coat them with black stealth paint. This is made by mixing small amounts of rare alloys with carbon. Anything you paint with this will change to the stealth version of that block. Painting an engine will make it black, but still have the shape of the engine, so when making the textures of all blocks, make sure to have a black-grey coloured version of it as well. Stealth blocks don't show up on radar if they are 500 or more blocks away from the radar or make sound. Bigger ships won't use true stealth. That would be impossible on that scale. They instead use arrays of scramblers to jam enemy radar instead of avoiding it along with heat reducing engine and generator materials to reduce infra-red signature.
Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 2:52 pm
I think large ships should be able to cloak but need large scale devices with high power draw to do it the devices should also require cooling systems. The cloaking devices would hide the ship well from a lot of things but its high power draw would make the ships have to drop shields or reduce engine power in order to work at full power. Even at full power it would only be capable of hiding from scanning systems and tracking devices not from eye sight.
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 3:33 pm
fr0stbyte124 wrote:
That is correct. Piloting a ship will use a 3rd person chase cam.
Eh, fighters need first person for the sole fact that it is more intense.
And how about plural second person for big ships? (That is a general collective view from all the ships around you.)
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 3:41 pm
Maybe a sight block(or blocks) on the ship, which would allow for super crit hits, meaning fighters would have a use, because targeting a missile that precisely would be extremely difficult.
Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:29 pm
Ok Peeps! Release Time!
My first public release is the basic power/data system. It includes a combustion generator, wires, a Force Field block, battery, and a computer! And no textures! Enjoy!
Yes its real lol. Reporting bugs is MUCH appreciated
Last edited by Danice123 on Sat Feb 18, 2012 4:38 pm; edited 3 times in total
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:30 pm
Danice123 wrote:
Ok Peeps! Release Time!
My first public release is the basic power/data system. It includes a combustion generator, wires, a Force Field block, and a computer! And no textures! Enjoy!
EDIT: It's real !1!11!11!! :D:D:D:D:D:D:D:D:D:D:D:D
now to downgrade...
wait, why is it 1.0.0? just curious
Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:39 pm
Because I'm lazy and don't feel like upgrading. Plus 1.1 does like nothing so... But once 1.2 comes out I'll upgrade because that's such a big change.
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:42 pm
Danice123 wrote:
Because I'm lazy and don't feel like upgrading. Plus 1.1 does like nothing so... But once 1.2 comes out I'll upgrade because that's such a big change.
it works fine with 1.1, well, assuming i'm doing it right(yeah i did something wrong)
it also works with frostbytes occlusion thing, so far
so the recipes are just one block of whatever material?
Last edited by CoalMiningAlchemist on Sat Feb 18, 2012 4:57 pm; edited 1 time in total
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:54 pm
error report using 1.1, modloader 1.1, your thing and frostbytes
error log:
Spoiler:
Code:
Feb 18, 2012 3:52:31 PM ModLoader init FINE: ModLoader 1.1 Initializing... Feb 18, 2012 3:52:31 PM ModLoader readFromClassPath FINER: Adding mods from C:\Documents and Settings\user\Application Data\.minecraft\bin\minecraft.jar Feb 18, 2012 3:52:31 PM ModLoader readFromClassPath FINER: Zip found. Feb 18, 2012 3:52:32 PM ModLoader addMod FINE: Failed to load mod from "mod_DataSystem.class" Feb 18, 2012 3:52:32 PM ModLoader addMod FINER: THROW java.lang.NoSuchFieldError: p at BlockGenerator.<init>(BlockGenerator.java:6) at BlockData.<init>(BlockData.java:6) at BlockForceField.<init>(BlockForceField.java:6) at mod_DataSystem.<clinit>(mod_DataSystem.java:7) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at ModLoader.addMod(ModLoader.java:269) at ModLoader.readFromClassPath(ModLoader.java:1239) at ModLoader.init(ModLoader.java:819) at ModLoader.AddAllRenderers(ModLoader.java:189) at afq.<init>(afq.java:80) at afq.<clinit>(afq.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Unknown Source)
Feb 18, 2012 3:52:42 PM ModLoader addOverride FINER: addOverride(/terrain.png,/img/wire.png,30). 43 left. Feb 18, 2012 3:52:42 PM ModLoader addMod FINE: Failed to load mod from "mod_Power.class" Feb 18, 2012 3:52:42 PM ModLoader addMod FINER: THROW java.lang.NoSuchFieldError: p at BlockWire.<init>(BlockWire.java:12) at mod_Power.<clinit>(mod_Power.java:10) at sun.misc.Unsafe.ensureClassInitialized(Native Method) at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Source) at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source) at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source) at java.lang.reflect.Field.getFieldAccessor(Unknown Source) at java.lang.reflect.Field.get(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1731) at ModLoader.addMod(ModLoader.java:268) at ModLoader.readFromClassPath(ModLoader.java:1239) at ModLoader.init(ModLoader.java:819) at ModLoader.AddAllRenderers(ModLoader.java:189) at afq.<init>(afq.java:80) at afq.<clinit>(afq.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Unknown Source)
Feb 18, 2012 3:52:42 PM ModLoader AddAllRenderers FINE: Initialized
xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 4:57 pm
i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that? Here's my error report:
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:06 pm
xanex21 wrote:
i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that? Here's my error report:
its missing a png, im pretty sure
xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:15 pm
CoalMiningAlchemist wrote:
xanex21 wrote:
i did everything required to install, install all files into jar, move png files to gui folder, however i did remove the meta inf file. Was i supposed to do that? Here's my error report:
its missing a png, im pretty sure
i tried it again it does not work, its looks like the two the png files from the release are being overided. Also they can't be missing i just check the gui folder and the image is there.
.....
Now it works, you have to replace the mod-power.class, with what danice gave me.
Last edited by xanex21 on Sat Feb 18, 2012 5:20 pm; edited 2 times in total
Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:16 pm
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:18 pm
it works
and the computer is named FF(<-- NO ITS NOT) and it, not surprisingly, black screens with frostbytes 1.1 occlusion thing
Last edited by CoalMiningAlchemist on Sat Feb 18, 2012 5:23 pm; edited 1 time in total
Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:22 pm
Computer is computer? and FF is force field? pretty sure that didn't change...
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:23 pm
Danice123 wrote:
Computer is computer? and FF is force field? pretty sure that didn't change...
*stupid*
sorry got the recipes mixed up :/
tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 28 Location : Wisconsin, USA
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:29 pm
I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar
Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:32 pm
tonyri wrote:
I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar
you need to use modloader, and the fix he just put out, and put the .pngs into the GUI folder in your jar
Red Fang Recruit
Posts : 201 Join date : 2011-12-03 Age : 98 Location : In my cave full of treasure.
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:43 pm
CoalMiningAlchemist wrote:
tonyri wrote:
I got it all installed on 1.0.1, and I can't see anything different from regular minecraft. I don't see any new blocks in either creative menu or tmi. What did I do wrong? I just dragged all the files in the zip into the .jar
you need to use modloader, and the fix he just put out, and put the .pngs into the GUI folder in your jar
I did all this and it just crashes.
xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:46 pm
so danice what are you trying to show us, the interface? The computer interface is not centered with the screen. The Battery interface is off the screen, i can see a little bit of it. The FF just show "Set " and you set to what ever number. Will wires be place on the ground like redstone?
tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 28 Location : Wisconsin, USA
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:50 pm
When I connected a computer to a ff, a little icon appeared on the grid. I took both blocks before this and typed Fluttershy in the GUI's. I don't know what this is suppost to do. When I typed Fluttershy into the FF slot on the computer grid, I got saving chunks and it crashed.
Edit: I made a video of this. You should be able to see it in 10 minutes when it is done uploading to youtube.
mod edit: fixed
It doesn't show, but I got the "saving chunks" then black screen.
How do I make the forcefield do more than make a pillar about 10 high?
Last edited by tonyri on Sat Feb 18, 2012 6:16 pm; edited 4 times in total
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 5:57 pm
I see two possibilities: a: Fluttershy killed the world. b: There are some bugs.
Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 7:31 pm
PLEASE add some texture.
Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
Subject: Re: Danice123's Dev. Log Sat Feb 18, 2012 7:34 pm
Well obviously this needs some documentation. "fluttershy" crashes because the game is looking for a integer, not a string. The gui's are weird, and I'll work on it. They are close to center on my screen though, so idk whats wrong.