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 World generation

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bsb23
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bsb23


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Join date : 2012-04-28

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PostSubject: World generation   World generation Icon_minitimeMon Aug 06, 2012 2:29 pm

I Read this statement on the TFC forums by one of the devs, dunk and started thinking...
Spoiler:
What exactly will we be doing with world generation? Will we change it to better fit the fact that we are using planets? Or are we just going to keep the random terrain generation that exists now?
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Caramell
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Join date : 2012-06-20
Age : 25
Location : Neo Seoul

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PostSubject: Re: World generation   World generation Icon_minitimeMon Aug 06, 2012 2:53 pm

I think we should make it kind of realistic, like that in the spoiler.
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fr0stbyte124
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fr0stbyte124


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Join date : 2011-10-13

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PostSubject: Re: World generation   World generation Icon_minitimeTue Aug 07, 2012 8:41 pm

There was some discussion, but no solid leads yet. The main thing is that noise functions are good because they can be accessed randomly in any order and produce the same results. If you had more complex geography, you need to be able to generate the entire region and run multiple passes. With finite planets, we actually have the opportunity to do this, but we haven't really shopped around for a technique to do this.
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PostSubject: Re: World generation   World generation Icon_minitime

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