| Tribes: Ascend | |
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+10Caramell Shiva Tiel+ Pat Best Soul of Jack Iv121 Keon Grand Imperial Thunder Delta Commander Error 14 posters |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 26 Location : Virginia
| Subject: Re: Tribes: Ascend Tue Aug 07, 2012 4:35 pm | |
| WTF OK a short five minute break and now I'm a killing machine. WooHoo made top accolades too!
This is perplexing. also I learned not to mess with the techies the hard way. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Tribes: Ascend Tue Aug 07, 2012 9:30 pm | |
| The owl incursion shall soon begin. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Tribes: Ascend Wed Aug 08, 2012 10:19 am | |
| And a protip: There's a small rock, near the base of a hill on Crossfire. The hill is off the nose of the ship and has an antenna on it. Hit the rock at speed, you get thrown up and 90 degrees towards the ship.
Seems legit. | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 26 Location : Virginia
| Subject: Re: Tribes: Ascend Wed Aug 08, 2012 2:14 pm | |
| - Commander Error wrote:
- And a protip: There's a small rock, near the base of a hill on Crossfire. The hill is off the nose of the ship and has an antenna on it. Hit the rock at speed, you get thrown up and 90 degrees towards the ship.
Seems legit. I thought they fixed that. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Thu Aug 09, 2012 7:43 am | |
| Iv, dude. World of Tanks is awesome, once you get used to it. It's a really balanced F2P. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Tribes: Ascend Thu Aug 09, 2012 8:18 am | |
| - Tiel wrote:
- Iv, dude. World of Tanks is awesome, once you get used to it. It's a really balanced F2P.
Yea I played it before I just noted that after a while I didn't really want to level up and it took ages... I can still use my account ... BTW a quick suggestion : Focus on Russian Heavy tank line (Through the KV ) , if you're more into arti (and yea it's beast even in imbalanced tiers if you know how to use it) use the German tree. Americans suck . | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Thu Aug 09, 2012 8:20 am | |
| Oh crap, really? I've been investing all my stuff in USA, oops. So Russians are best, then? Also, what's the diff between explosive rounds and AP? I thought the former were for light tanks since they have like 2 cms of armor, but I just fired 5 shots at an MS-1 and it didn't lose any HP. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Tribes: Ascend Thu Aug 09, 2012 10:07 am | |
| About WoT: - Spoiler:
HE rounds are good against squishy targets. One heavy round of this that penetrates an arti will be devastating while the same round at a heavily armored tank will barely effect the target. Mostly you will use AP rounds that have high penetration. HE rounds are more effective against extremely heavy targets BTW, when your AP rounds cannot penetrate the armor. They may still cause a small amount of damage and most importantly they do more damage to subsystems . Try shooting them at a heavier foe's tracks and try to get out of sight quickly. Also don't waste real money on HEAT rounds , even though they combine both rounds' capabilities they are relatively expensive and deplete fast. Uh and also your damage depends on the place you shoot. Diff tanks have diff weak spots. Usually hitting the engine does miracles but it's not easy. PPL find their own diff spots, for example did you know that the German heavy tank Lowe has a weak spot on it's side between the tracks ? Discovered it myself , something to keep in mind when you get into tier 6-8 games. About the tech tree the Americans generally have better units in lower tiers up to T1 heavy (that's OFC if the tree didn't change since I last played). The Russians and Germans have both nice tanks later on but I think the Russian ones are a bit better , at least they are a bit cheaper while not giving away ground in terms of power. Where the Germans really shine is their arti. Even when I'm put with my tier 5 Hummel against tiers 6-8 I could destroy enemy tanks, sometimes even king tigers if I hit them good. Don’t expect extremely high damage in those tiers as your average DMG will be like 10-5% , still more than any tier 5 vehicle could do.
Last edited by Iv121 on Thu Aug 09, 2012 10:13 am; edited 1 time in total | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Thu Aug 09, 2012 10:08 am | |
| I see. Well, time to stop derailing this | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Tribes: Ascend Fri Aug 10, 2012 6:08 am | |
| Word from the very wise - Pathfinder class is AMAZING for flagcapping if you can get in and out without being targeted by too many of the baddies, Sentinel is great for taking out pesky Doombringers and Juggernauts, Infiltrator is great for completely ruining some poor Technician's day, Soldier's pretty decent at most stuff, Raider is AMAZING at leveling base defenses, Technician is amazing at FIXING/BUILDING base defenses(duh. No brainer, but did you know that that SMG is a pain in the ass to aim?), Juggernaut is pure artillorgasm, Doombringer is OP, and I haven't tried Brute yet. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Tribes: Ascend Fri Aug 10, 2012 11:07 am | |
| Brute's pretty good at Flag D and holy gods OP at taking it to the enemy base.
I play PTH and often get about 2 meters off my flagstand when I take a blue plate to the face. ::facepalm:: | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Tribes: Ascend Mon Aug 13, 2012 1:18 am | |
| I have moved on from First Person Shooters to paintball. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Tribes: Ascend Mon Aug 13, 2012 1:35 am | |
| - Pat Best wrote:
- I have moved on from First Person Shooters to paintball.
as in? | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 26 Location : Neo Seoul
| Subject: Re: Tribes: Ascend Mon Aug 13, 2012 4:40 am | |
| - blockman42 wrote:
- Pat Best wrote:
- I have moved on from First Person Shooters to paintball.
as in? As in running around in the woods shooting colour, I guess. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Tribes: Ascend Tue Aug 14, 2012 11:06 am | |
| - Daynel wrote:
- blockman42 wrote:
- Pat Best wrote:
- I have moved on from First Person Shooters to paintball.
as in? As in running around in the woods shooting colour, I guess. Woods, towns, deserts. I ordered this mask to go along with my gear. http://www.auctiva.com/hostedimages/showimage3.aspx?gid=1509763&image=441430024&images=441430070,441430024,441430056,441430039,441430011,451666219,440858341,451666335&formats=0,0,0,0,0,0,0,1&format=0 | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Wed Aug 15, 2012 7:10 pm | |
| - Darth Revan wrote:
- Cad Bane wrote:
- Snipers suck imo.
They just sit back, too cowardly to actually fight and just score kills while their team does all the work. The whole concept of 'Fire support' is completely lost in games, as your score is determined by your killcount in many cases, making some guy hanging back stealing all your kills more of an annoyance than actual help. Never mind the fact that if they're not doing they're running around the map using their rifle as a bloody shotgun..
Snipers should just be removed from all damned FPS's. In theory they're cool but in reality they just serve as a gameplay impediment. Avenger, you are a gameplay impediment. Are you nuts? Snipers are awesome. On Kashyyyk: Docks as a Rebel Marksman, it's pretty easy to get 110+ kills. If you kill more than half the enemy team very soon after they spawn, you save a lot of you team's lives. You could never do that much as infantry. You might take more posts (actually you're guaranteed to, because if you're doing it right a sniper never has to move at all, except over to the ammunition droid), but can you really say you're contributing more to you team's victory? That's because you play AI, Jedi. If they were players they'd much rather take their chances and kill the enemy themselves. Enough offtopic. This is about Tribes Ascend, not snipers. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Tribes: Ascend Wed Aug 15, 2012 7:16 pm | |
| - Darth Malak wrote:
- Darth Revan wrote:
- Cad Bane wrote:
- Snipers suck imo.
They just sit back, too cowardly to actually fight and just score kills while their team does all the work. The whole concept of 'Fire support' is completely lost in games, as your score is determined by your killcount in many cases, making some guy hanging back stealing all your kills more of an annoyance than actual help. Never mind the fact that if they're not doing they're running around the map using their rifle as a bloody shotgun..
Snipers should just be removed from all damned FPS's. In theory they're cool but in reality they just serve as a gameplay impediment. Avenger, you are a gameplay impediment. Are you nuts? Snipers are awesome. On Kashyyyk: Docks as a Rebel Marksman, it's pretty easy to get 110+ kills. If you kill more than half the enemy team very soon after they spawn, you save a lot of you team's lives. You could never do that much as infantry. You might take more posts (actually you're guaranteed to, because if you're doing it right a sniper never has to move at all, except over to the ammunition droid), but can you really say you're contributing more to you team's victory? That's because you play AI, Jedi. If they were players they'd much rather take their chances and kill the enemy themselves.
Enough offtopic. This is about Tribes Ascend, not snipers. There are snipers in Tribes : Ascend, yes? Then this is on-topic. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Wed Aug 15, 2012 7:17 pm | |
| You're talking about SWBF1 and Airsoft.
Last I checked, those are not Tribes:Ascend. Don't be a smartaleck. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 4:51 pm | |
| Anyone still playing this? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 4:53 pm | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 6:24 pm | |
| I tried playing it. I don't get it D:
Anyway.
NECRO | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 6:34 pm | |
| My account is xArchangel, although I'm rarely on because the game requires too much no-lifeishness to be good. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 7:57 pm | |
| I go on occasianally. What's everyone's weapons of choice?
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Tribes: Ascend Mon Oct 15, 2012 9:55 pm | |
| Beam rifle or steath spinfusor, depending on the class. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Tribes: Ascend Tue Oct 16, 2012 1:14 am | |
| I always play infiltrator. On the maps where going head-to-head with Brutes indoors isn't suicide, my arsenal usually involves the Jackal, prism mines and morons walking right into my traps.
Otherwise, it's the Rhino and throwing knives for exterior combat. | |
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