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 Tribes: Ascend

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Caramell
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Iv121
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Delta
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeTue Aug 07, 2012 4:35 pm

WTF OK a short five minute break and now I'm a killing machine. WooHoo made top accolades too!

This is perplexing. also I learned not to mess with the techies the hard way.
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ACH0225
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeTue Aug 07, 2012 9:30 pm

The owl incursion shall soon begin.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeWed Aug 08, 2012 10:19 am

And a protip: There's a small rock, near the base of a hill on Crossfire. The hill is off the nose of the ship and has an antenna on it. Hit the rock at speed, you get thrown up and 90 degrees towards the ship.

Seems legit.
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Delta
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeWed Aug 08, 2012 2:14 pm

Commander Error wrote:
And a protip: There's a small rock, near the base of a hill on Crossfire. The hill is off the nose of the ship and has an antenna on it. Hit the rock at speed, you get thrown up and 90 degrees towards the ship.

Seems legit.



I thought they fixed that.
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Tiel+
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeThu Aug 09, 2012 7:43 am

Iv, dude. World of Tanks is awesome, once you get used to it. It's a really balanced F2P.
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Iv121
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeThu Aug 09, 2012 8:18 am

Tiel wrote:
Iv, dude. World of Tanks is awesome, once you get used to it. It's a really balanced F2P.

Yea I played it before I just noted that after a while I didn't really want to level up and it took ages... I can still use my account ...

BTW a quick suggestion : Focus on Russian Heavy tank line (Through the KV ) , if you're more into arti (and yea it's beast even in imbalanced tiers if you know how to use it) use the German tree. Americans suck Razz .
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeThu Aug 09, 2012 8:20 am

Oh crap, really? I've been investing all my stuff in USA, oops. lol!

So Russians are best, then? Also, what's the diff between explosive rounds and AP? I thought the former were for light tanks since they have like 2 cms of armor, but I just fired 5 shots at an MS-1 and it didn't lose any HP.
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Iv121
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeThu Aug 09, 2012 10:07 am

About WoT:

Spoiler:


Last edited by Iv121 on Thu Aug 09, 2012 10:13 am; edited 1 time in total
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Tiel+
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeThu Aug 09, 2012 10:08 am

I see. Well, time to stop derailing this Razz
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeFri Aug 10, 2012 6:08 am

Word from the very wise - Pathfinder class is AMAZING for flagcapping if you can get in and out without being targeted by too many of the baddies, Sentinel is great for taking out pesky Doombringers and Juggernauts, Infiltrator is great for completely ruining some poor Technician's day, Soldier's pretty decent at most stuff, Raider is AMAZING at leveling base defenses, Technician is amazing at FIXING/BUILDING base defenses(duh. No brainer, but did you know that that SMG is a pain in the ass to aim?), Juggernaut is pure artillorgasm, Doombringer is OP, and I haven't tried Brute yet.
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Commander Error
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeFri Aug 10, 2012 11:07 am

Brute's pretty good at Flag D and holy gods OP at taking it to the enemy base.

I play PTH and often get about 2 meters off my flagstand when I take a blue plate to the face. ::facepalm::
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Pat Best
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Aug 13, 2012 1:18 am

I have moved on from First Person Shooters to paintball.
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blockman42
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Aug 13, 2012 1:35 am

Pat Best wrote:
I have moved on from First Person Shooters to paintball.

as in?
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Caramell
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Aug 13, 2012 4:40 am

blockman42 wrote:
Pat Best wrote:
I have moved on from First Person Shooters to paintball.

as in?
As in running around in the woods shooting colour, I guess.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeTue Aug 14, 2012 11:06 am

Daynel wrote:
blockman42 wrote:
Pat Best wrote:
I have moved on from First Person Shooters to paintball.

as in?
As in running around in the woods shooting colour, I guess.

Woods, towns, deserts.

I ordered this mask to go along with my gear.

Tribes: Ascend - Page 2 Showimage3

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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeWed Aug 15, 2012 7:10 pm

Darth Revan wrote:
Cad Bane wrote:
Snipers suck imo.

They just sit back, too cowardly to actually fight and just score kills while their team does all the work. The whole concept of 'Fire support' is completely lost in games, as your score is determined by your killcount in many cases, making some guy hanging back stealing all your kills more of an annoyance than actual help. Never mind the fact that if they're not doing they're running around the map using their rifle as a bloody shotgun..

Snipers should just be removed from all damned FPS's. In theory they're cool but in reality they just serve as a gameplay impediment. Avenger, you are a gameplay impediment.
Are you nuts? Snipers are awesome. On Kashyyyk: Docks as a Rebel Marksman, it's pretty easy to get 110+ kills. If you kill more than half the enemy team very soon after they spawn, you save a lot of you team's lives. You could never do that much as infantry. You might take more posts (actually you're guaranteed to, because if you're doing it right a sniper never has to move at all, except over to the ammunition droid), but can you really say you're contributing more to you team's victory?

That's because you play AI, Jedi. If they were players they'd much rather take their chances and kill the enemy themselves.

Enough offtopic. This is about Tribes Ascend, not snipers.
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Pat Best
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeWed Aug 15, 2012 7:16 pm

Darth Malak wrote:
Darth Revan wrote:
Cad Bane wrote:
Snipers suck imo.

They just sit back, too cowardly to actually fight and just score kills while their team does all the work. The whole concept of 'Fire support' is completely lost in games, as your score is determined by your killcount in many cases, making some guy hanging back stealing all your kills more of an annoyance than actual help. Never mind the fact that if they're not doing they're running around the map using their rifle as a bloody shotgun..

Snipers should just be removed from all damned FPS's. In theory they're cool but in reality they just serve as a gameplay impediment. Avenger, you are a gameplay impediment.
Are you nuts? Snipers are awesome. On Kashyyyk: Docks as a Rebel Marksman, it's pretty easy to get 110+ kills. If you kill more than half the enemy team very soon after they spawn, you save a lot of you team's lives. You could never do that much as infantry. You might take more posts (actually you're guaranteed to, because if you're doing it right a sniper never has to move at all, except over to the ammunition droid), but can you really say you're contributing more to you team's victory?

That's because you play AI, Jedi. If they were players they'd much rather take their chances and kill the enemy themselves.

Enough offtopic. This is about Tribes Ascend, not snipers.

There are snipers in Tribes : Ascend, yes? Then this is on-topic.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeWed Aug 15, 2012 7:17 pm

You're talking about SWBF1 and Airsoft.

Last I checked, those are not Tribes:Ascend. Don't be a smartaleck.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 4:51 pm

Anyone still playing this?
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Tiel+
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 4:53 pm

Pat lives?
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 6:24 pm

I tried playing it. I don't get it D:

Anyway.

NECRO
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 6:34 pm

My account is xArchangel, although I'm rarely on because the game requires too much no-lifeishness to be good.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 7:57 pm

I go on occasianally. What's everyone's weapons of choice?


Light Spinfusor



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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeMon Oct 15, 2012 9:55 pm

Beam rifle or steath spinfusor, depending on the class.
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PostSubject: Re: Tribes: Ascend   Tribes: Ascend - Page 2 Icon_minitimeTue Oct 16, 2012 1:14 am

I always play infiltrator. On the maps where going head-to-head with Brutes indoors isn't suicide, my arsenal usually involves the Jackal, prism mines and morons walking right into my traps.

Otherwise, it's the Rhino and throwing knives for exterior combat.
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