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Tehblooper
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PostSubject: new Ideas    Thu Jan 05, 2012 11:26 am

So wait during a space battle what will happen when a ship loses its force field? Wil it just start losing health every hit or will it start breaking a part. Because if it does break a part i have an idea for space. For space you should make it Invisable water. You should also reverse the flow of the water to pull you in fast in stead of pushing. Like a air lock sort of.

Also you should limit the spawn of the world when you reach the end of the map it puts you on the other side. Seem limit less by foot but by vehicle it can be traveled faster.
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tonyri
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PostSubject: Re: new Ideas    Fri Jan 06, 2012 5:11 pm

Tehblooper wrote:
So wait during a space battle what will happen when a ship loses its force field? Wil it just start losing health every hit or will it start breaking a part. Because if it does break a part i have an idea for space. For space you should make it Invisable water. You should also reverse the flow of the water to pull you in fast in stead of pushing. Like a air lock sort of.

Also you should limit the spawn of the world when you reach the end of the map it puts you on the other side. Seem limit less by foot but by vehicle it can be traveled faster.
Once the ship loses its shields for whatever reason, the enemy can start damaging the hull of the ship and damage pieces of it. There won't be damage counters for large constructable ships, but there will probably be damage sliders for small fighter jets.
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