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 Technocratic Socialist Republic of Feles Mundum; Ship yards

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torrentialAberration
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 2:17 am

blockman42 wrote:
catsonmeth wrote:
Yeah, I kind of meant the name paired with it's function to be a little bit of a dirty joke. But it does make sense as a boarding craft.

And I've almost finished the cruiser. Just the fighter bay and MACs to go.

I think it should be a boarding craft, penetrating deep inside of the enemy and releasing its crew to attack the ship's insides and shortly after blowing up the ship entirely...

Like at the end of the movie One-Eyed Monster? (yes, it's an actual horror movie http://www.imdb.com/title/tt0988043/)
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 7:53 am

I don't like the look of the "penetrator" at all. I am not beyond suspecting you built the entire thing as a joke.

If you are serious, I would:

1) change the name
2) change the look
3) change the teture pack
4) change... um... I've run out of things to change.
5) the concept of the ship is good, and original. Mostly... I put those giant spikes on the front of my old ships for a reason.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 9:30 am

Mackeroth? wrote:
I don't like the look of the "penetrator" at all. I am not beyond suspecting you built the entire thing as a joke.

If you are serious, I would:

1) change the name
2) change the look
3) change the teture pack
4) change... um... I've run out of things to change.
5) the concept of the ship is good, and original. Mostly... I put those giant spikes on the front of my old ships for a reason.

You're not his mom...or are you? Suspect
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 11:45 am

Mackeroth? wrote:
I don't like the look of the "penetrator" at all. I am not beyond suspecting you built the entire thing as a joke.

If you are serious, I would:

1) change the name
2) change the look
3) change the teture pack
4) change... um... I've run out of things to change.
5) the concept of the ship is good, and original. Mostly... I put those giant spikes on the front of my old ships for a reason.

No I actually built it to be a functional boarding craft. I didn't make it pretty because it would probably be destroyed and the name matches its function. I've been working with different texture packs and I just skip around until I find one I like. I will change the name, though.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 12:19 pm

There, it is now the BC-1 Pipette.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 1:43 pm

catsonmeth wrote:
blockman42 wrote:
catsonmeth wrote:
Yeah, I kind of meant the name paired with it's function to be a little bit of a dirty joke. But it does make sense as a boarding craft.

And I've almost finished the cruiser. Just the fighter bay and MACs to go.

I think it should be a boarding craft, penetrating deep inside of the enemy and releasing its crew to attack the ship's insides and shortly after blowing up the ship entirely...

Like at the end of the movie One-Eyed Monster? (yes, it's an actual horror movie http://www.imdb.com/title/tt0988043/)

I just say the trailer, who would make a movie like this?
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 1:59 pm

comment on unnamed assault cruiser: HOLY F*%&%^%%&*&^%$#@#$%^&*()(*&^%$#@#$%^&*(*&^%$#@#$%^&*(

thats real nice.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 2:10 pm

Kobialka wrote:
comment on unnamed assault cruiser: HOLY F*%&%^%%&*&^%$#@#$%^&*()(*&^%$#@#$%^&*(*&^%$#@#$%^&*(

thats real nice.

Thanks. I think. It looks pretty good with my new design, but I only put it on half. Once I finish the interior of that half I'll McEdit it and put it up here.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 9:21 pm

And my Assault Cruiser is done. I named it Vis Deorum, Force of Gods in Latin.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 10:25 pm

O.O You just blew my mind. That is amazing, far better than I can do that's for sure
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 10:40 pm

arsln100 wrote:
O.O You just blew my mind. That is amazing, far better than I can do that's for sure

Thanks, I didn't even mean to make it anything like what it is. I just kept changing it as I was building, it would be nothing as it is if i hadn't made so many mistakes Smile
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sun Jul 15, 2012 8:46 am

Looks great, good job! But be careful, too much detail will detract from the smooth lines of the ship.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Mon Jul 16, 2012 10:59 pm

Added Marine Corps and a battlemech.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 17, 2012 12:07 pm

Battlemech is good, but I hate when people use ovals for the mech body.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 17, 2012 2:32 pm

blockman42 wrote:
Battlemech is good, but I hate when people use ovals for the mech body.

I was, more or less, going for a Battletech Universe feel.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 17, 2012 6:01 pm

I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.

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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 17, 2012 6:08 pm

Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.

Aww. No giant bipedal fighting machines? Sad
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 4:35 am

catsonmeth wrote:
Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.

Aww. No giant bipedal fighting machines? Sad

There will be, but they will be "crafted" in a method similar to the Golem Mod.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 8:42 am

Mackeroth? wrote:
catsonmeth wrote:
Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.

Aww. No giant bipedal fighting machines? Sad

There will be, but they will be "crafted" in a method similar to the Golem Mod.

Saw something about knee joints somewhere. Would that and mech cores be feasible?
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 10:03 am

That mech... It's awesome.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 3:57 pm

Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.
Then I built a the MK.I "Tell" BattleMech to be thrown in the trash?I built it for hunting down tell and tiel.For the love of.....
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 5:58 pm

Jack Root wrote:
Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.
Then I built a the MK.I "Tell" BattleMech to be thrown in the trash?I built it for hunting down tell and tiel.For the love of.....

Then I built the prowler, to hunt down jack, tell, and tiel.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 6:24 pm

blockman42 wrote:
Jack Root wrote:
Mackeroth? wrote:
I like the new battle mech. Nothing I can say to improve it, expect that it is too big for Futurecraft.
Then I built a the MK.I "Tell" BattleMech to be thrown in the trash?I built it for hunting down tell and tiel.For the love of.....

Then I built the prowler, to hunt down jack, tell, and tiel.

And I made these to kill EVERYBODY!!!
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 18, 2012 8:25 pm

Hey, nice work on the mechs! I think the Imp and the Predator are my favorites so far!
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Thu Jul 19, 2012 1:00 am

LOVE the predator!
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