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 Technocratic Socialist Republic of Feles Mundum; Ship yards

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torrentialAberration
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PostSubject: Technocratic Socialist Republic of Feles Mundum; Ship yards   Mon Jul 09, 2012 11:19 pm

NAVY


Telum, WhispRay, Vis Deorum, and Narok
Spoiler:
 


Solstice
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Acus
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Spirit of Solstice
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BC-1 "Pipette"
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Vis Deorum

External
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Internal
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Telum Missile Frigate

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INDUCTOR

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HF-3 WOMBAT

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DC-2 Kal'
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MARINE CORPS

Classification of Mechs

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BATTLEMECHS

G-AM1 "GLADIATOR"

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G-MFM1 "HERON"
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G-LFM1 "IMP"
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G-HSM1 "PREDATOR"
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G-MSM2 "JACKHAMMER"
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SUPERHEAVY ASSAULT/DEFENSE MECH G-SAM-1 Bearded Dragon

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CIVILIAN CRAFT

FACET S-4 WhispRay

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Last edited by catsonmeth on Sun Dec 02, 2012 7:02 pm; edited 25 times in total
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hyperlite
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 12:18 am

I absolutely love your new cruiser. It is a lot better than your other ships, great work! I want to see more.
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ACH0225
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 1:05 am

You appear to take ques from my style.
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torrentialAberration
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 1:14 am

ACH0225 wrote:
You appear to take ques from my style.

Haha, the original design was MUCH different than the outcome. It didn't have any of the curviness and would have been rather plain, but then i did a little experimenting...

hyperlite wrote:
I absolutely love your new cruiser. It is a lot better than your other ships, great work! I want to see more.

Thanks, hyper. I plan to do a little more with this style and some other thinner and sleeker styles.
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Captain stufuzzycat
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 8:54 am

Wow, good ships! I especially like the engine design on the Spirit. Some things you should do are add more guns, and maybe make some fighters to go with all your carriers.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 9:30 am

<Ever Noticed how easy you could build this with Voxel Sniper and world edit?
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Captain stufuzzycat
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 9:35 am

Something tells me you play Warhammer 40k, maybe Tyranids?

If so, excited about the new rulebook?
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Tyranid_Player
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 9:47 am

stufuzzycat wrote:
Something tells me you play Warhammer 40k, maybe Tyranids?

If so, excited about the new rulebook?

I am not Playing Warhammer 40K
I am playing Dawn of War2
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:00 am

Oh. I should check that out, is it cool?
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:06 am

stufuzzycat wrote:
Oh. I should check that out, is it cool?

No its stupid and I hope Dawn of War 3 will be better.
But Warhammer 40k Space Marine is nice
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Keon
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:15 am

The heavy cruiser. It's curves are the best on the forum. Any color and you have the best ship in my opinion.

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You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:22 am

catsonmeth wrote:
ACH0225 wrote:
You appear to take ques from my style.

Haha, the original design was MUCH different than the outcome. It didn't have any of the curviness and would have been rather plain, but then i did a little experimenting..

I meant the black lines....
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 1:08 pm

They make you want tocry, build lots of them, and put them in your fleet.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 1:35 pm

The assault cruiser looks great! I suggest getting rid of the bulge at the end of your ship, because aside from that, your ship looks gorgeous!
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 2:17 pm

Laserbilly wrote:
The assault cruiser looks great! I suggest getting rid of the bulge at the end of your ship, because aside from that, your ship looks gorgeous!

Yeah, I just wanted to see how an engine would look there. not good. Ill move it, though.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 2:40 pm

You could make those two things on either side in the front fighter tubes, it would make the ship much more independent.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 2:54 pm

hyperlite wrote:
You could make those two things on either side in the front fighter tubes, it would make the ship much more independent.

I'm going to do something like that, or MACs if they can fit.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:55 pm

I seem to remember a ship like this in one of the old Gundam series...
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 10:56 pm

catsonmeth wrote:
hyperlite wrote:
You could make those two things on either side in the front fighter tubes, it would make the ship much more independent.

I'm going to do something like that, or MACs if they can fit.

Most of my ships have MACs...
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Tue Jul 10, 2012 11:42 pm

ACH0225 wrote:
catsonmeth wrote:
hyperlite wrote:
You could make those two things on either side in the front fighter tubes, it would make the ship much more independent.

I'm going to do something like that, or MACs if they can fit.

Most of my ships have MACs...

The MCforum page says it has to be at least 51m long. I think I have enough room for a MAC, its capacitor bank, and a small fighter bay in each of the outriggers.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Wed Jul 11, 2012 4:02 am

You could Name your assault carrier teardrop
(because it Looks like a teardrop)
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Fri Jul 13, 2012 11:30 pm

New Ship. BC-1 Penetrator.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 1:44 am

Yeah, I kind of meant the name paired with it's function to be a little bit of a dirty joke. But it does make sense as a boarding craft.

And I've almost finished the cruiser. Just the fighter bay and MACs to go.
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 1:58 am

catsonmeth wrote:
Yeah, I kind of meant the name paired with it's function to be a little bit of a dirty joke. But it does make sense as a boarding craft.

And I've almost finished the cruiser. Just the fighter bay and MACs to go.

I'm just poking fun, let me know if you want me to remove it. Very Happy
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PostSubject: Re: Technocratic Socialist Republic of Feles Mundum; Ship yards   Sat Jul 14, 2012 2:04 am

catsonmeth wrote:
Yeah, I kind of meant the name paired with it's function to be a little bit of a dirty joke. But it does make sense as a boarding craft.

And I've almost finished the cruiser. Just the fighter bay and MACs to go.

I think it should be a boarding craft, penetrating deep inside of the enemy and releasing its crew to attack the ship's insides and shortly after blowing up the ship entirely...
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