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 Mackeroth/Solaris

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Keon
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 4:57 pm

hyperlite wrote:
Want to download 2 Reasonable sized cities (not the supergiant ones) then have a war? But you would have to obtain weapons legitly, just not build the city that will be destroyed. We leave up a server for a week, and at the end go to war, and we get tell31 to host it. How is that?

BRILLIANT!

Actually, let me add to that.

We divide into 2 groups, we scatter, and build cities. We live in peace for a week, develop our nation, then the next week we fight. I don't like getting a pre-built city.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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hyperlite
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 5:10 pm

Why waste resources making a city? Then you have people making indestructible shelters at bedrock.
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 5:17 pm

No protection. But true, there is a problem with underground cities. Should we make it so you must be aboveground? Anyway, defense in minecraft doesn't work. Imagine I have a 10 meter thick wall, which in real life could stop most anything. Minecraft: 30 seconds or less. Or a wall to climb? Real life: Ropes and ladders, siege towers. Minecraft: Pillar, over in 5 seconds or so.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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hyperlite
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 5:24 pm

The point is we want to use ICBMS to nuke other cities, not just raid them with people.
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 7:55 pm

hyperlite wrote:
The point is we want to use ICBMS to nuke other cities, not just raid them with people.

Then be sure to use *searches through notes conflagration explosives, grenades, cruise missiles, and anything else that was my idea and/OR texture
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PostSubject: Re: Mackeroth/Solaris   Sun Jul 08, 2012 7:58 pm

The point is: Everyone wants to blow other peoples stuff up.

Nobody wants to have their stuff blown up.
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The Schmetterling
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PostSubject: Re: Mackeroth/Solaris   Mon Jul 09, 2012 6:53 am

hyperlite wrote:
The point is: Everyone wants to blow other peoples stuff up.

Nobody wants to have their stuff blown up.

I love blowing my own stuff up, as long is there is a copy.

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Mackeroth/Solaris   Mon Jul 09, 2012 12:27 pm

No copies.
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Keon
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PostSubject: Re: Mackeroth/Solaris   Mon Jul 09, 2012 5:14 pm

hyperlite wrote:
No copies.

Sure, we save the map. Who hosts this thing?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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The Schmetterling
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PostSubject: Re: Mackeroth/Solaris   Mon Jul 09, 2012 5:20 pm

Keon wrote:
hyperlite wrote:
No copies.

Sure, we save the map. Who hosts this thing?

Baby Jesus!

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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Keon
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PostSubject: Re: Mackeroth/Solaris   Mon Jul 09, 2012 5:41 pm

Mackeroth? wrote:
Keon wrote:
hyperlite wrote:
No copies.

Sure, we save the map. Who hosts this thing?

Baby Jesus!

Nah, he has a really laggy netbook. The internet wasn't that great back in the year 1.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Talon
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 9:48 am

Keon wrote:
Mackeroth? wrote:
Keon wrote:
hyperlite wrote:
No copies.

Sure, we save the map. Who hosts this thing?

Baby Jesus!

Nah, he has a really laggy netbook. The internet wasn't that great back in the year 1.
Pfft, it was horrible 10 years ago imagine 2000 years ago...
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 5:16 pm

Wait, the icbm mod is SMP now? HECK YES.

I am in, as long as the icbm mod is... It's just sooo fun. Now I have to choose between the Cockatiel and the Dragon... As they are obv. faction leaders...

Here's what I suggest:

Survival
Good hosting, preferably 24/hrs, not neccesary though.
Tekkit (If ICBM works with it), Or Industrialcraft + Buildcraft + EE(Maybe) + ICBM
Two Half KM wide and long generally flat areas, each Two KM away from eachother.
Forest, Desert & Flatland Biomes, since all other biomes lag.
NO volcanoes.
Server set on normal or hard, but not hardcore.

Just some suggestions, makes it generally more enjoyable. SocialismSucks will be happy, at least. (If the ICBM mod works.)

Btw, Missles can't travel through buildcraft pipes, as far as I know. May be fixed.

Going to go check out the ICBM thread now.
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ACH0225
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 5:21 pm

I don't think big mods like IC2 or BC are compatible.
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 5:22 pm

I'm kidding, I knew it wasn't SMP yet. Wish it was. :/
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 6:53 pm

ACH0225 wrote:
I don't think big mods like IC2 or BC are compatible.

Somebirdies behind the times. We have this thing called Tekkit.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ACH0225
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 7:25 pm

Yes, and I would bet 1000 K'lii that tekkit doesn't work with ICBMs(Without changing anything)
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 7:51 pm

Isn't that like a dollar? Anyway, with no MP version at all, yes, I highly doubt that.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ACH0225
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 7:56 pm

No, I think that's like 100 dollars. I don't know, I'm not human.
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 8:34 pm

ACH0225 wrote:
No, I think that's like 100 dollars. I don't know, I'm not human.

With the K'liii being worth 0.02 Dollars USD, It's like twenty dollars...
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 8:39 pm

Since when did you know the comparative value of the K'lii? You aren't an owl.
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 8:43 pm

ACH0225 wrote:
Since when did you know the comparative value of the K'lii? You aren't an owl.

Did you forget the Saboteurs we have positioned in your system?
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 9:11 pm

No.... Even in the story universe, the 35 Strigiforme planets are far beyond your reach.
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PostSubject: Re: Mackeroth/Solaris   Tue Jul 10, 2012 9:15 pm

What about the "Establishing starbases and gas mines" Part? Anyways, WE NEED A FLIPPING REPLACEMENT SERVER.
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