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 Planets, planetoids, moons, asteroids, and comets(and meteors)

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ACH0225
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PostSubject: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 02, 2012 11:41 pm

So, if every server has a world, then that is the perfect recipe for instant war. To prevent total annihilation, I HOPE that the developers have made a generator for asteroids that are made of one or two resources, say iron ore and redstone, and moons, made of stone and other stuff, and other planets, completely untouched by people until the arrival of..... you. In a server "system", there should be a random number of planets between 1 and 8, and every server planet should have a moon, so that people will have time to gather plenty of resources before obliterating their neighbor. I imagine this was planned, but if it wasnt, and someone had a brain fart, then I hae saved the universe. Also, comets should randomly appear, as a gift horse, and be made of ice and diamonds. The comets should be random, and about as rare as a pink sheep. Likewise, asteroids and meteors would be about as rare as a dungeon, and be made of stone, coal, iron, and whatever else the developers think of. Finally, meteors and asteroids should also randomly crash into servers, propmpting anti-asteroid defence systems, and moon colonies, so the civvies can live on the mood, and have a slightly lower chance of asteroid strikes. When an asteroid or meteor DOES strike a planet, the crater should be lined with iron ore and other valuables, so that the people dont get completely ripped off.
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GLaDOS
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:33 pm

The moon has a higher chance of asteroid strikes. That's why it has so many craters.
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ACH0225
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:34 pm

daman200 wrote:
The moon has a higher chance of asteroid strikes. That's why it has so many craters.
Not the side of the moon thats facing the planet....
5 MINUTES LATER
A THOUSAND CURSES UPON YE!
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GLaDOS
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:44 pm

*sighs* But then again, there ARE giant ones like THE ONE THAT BEAT A FUGDEING T-REX! AND STEGOSAUROS!
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ACH0225
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:48 pm

daman200 wrote:
*sighs* But then again, there ARE giant ones like THE ONE THAT BEAT A FUGDEING T-REX! AND STEGOSAUROS!

SEE, ITS SAFER ON THE MOON! THE MOON MEN WEREN'T WIPED OUT FOR ANOTHER 20 MINUTES!
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:57 pm

Ummm... Good for them? Another 20 minutes of seeing their impending death?
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ACH0225
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 03, 2012 7:58 pm

daman200 wrote:
Ummm... Good for them? Another 20 minutes of seeing their impending death?

Yep, same with your wool fleet and my frigate, I get an extra 20 minutes to shoot at the combined Buxville and The Hissing Creeper armada!
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Sat Jan 14, 2012 12:21 pm

ACH0225 wrote:
daman200 wrote:
Ummm... Good for them? Another 20 minutes of seeing their impending death?

Yep, same with your wool fleet and my frigate, I get an extra 20 minutes to shoot at the combined Buxville and The Hissing Creeper armada!

lol.

i like the idea of the server owning a entire system instead of a planet. all planets and the sun should have gravity, so if you are chased by a faster but less skilled fleet (AKA those that just got his fleet by assasinated the former captain. but cant steer a ship) you could make a gravity-slingshot around the sun and get away
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Sun Jan 15, 2012 6:29 pm

lukas_schjodt wrote:
ACH0225 wrote:
daman200 wrote:
Ummm... Good for them? Another 20 minutes of seeing their impending death?

Yep, same with your wool fleet and my frigate, I get an extra 20 minutes to shoot at the combined Buxville and The Hissing Creeper armada!

lol.

i like the idea of the server owning a entire system instead of a planet. all planets and the sun should have gravity, so if you are chased by a faster but less skilled fleet (AKA those that just got his fleet by assasinated the former captain. but cant steer a ship) you could make a gravity-slingshot around the sun and get away

I think you would die in the process of trying that.....
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Sun Jan 15, 2012 7:45 pm

Nah. See? if I go within 20 miles of the sun... AHH! MY FACE! IT"S BURNING OFF! OH GOD PLEaSE HELPPPPP........
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 12:16 am

daman200 wrote:
Nah. See? if I go within 20 miles of the sun... AHH! MY FACE! IT"S BURNING OFF! OH GOD PLEaSE HELPPPPP........


That's whatcha get when ya let your heart win. Wink

I like this idea. But one thing I would personally recommend is reading up on Astrobiology, so you can make this mod even better Very Happy
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 1:20 pm

NO ONE has noticed the GLaDOS reference in PLEaSE? Heh... SO uncultured...




Anyway, there should be large deposits of some rare/valuable* material in the middle of asteroids and comets to make it worth getting your server or moonbase hit in the face with one.









*Meaning NOT GOLD.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 1:58 pm

One problem with *Not GOLD. You do realize that the computer you're typing this on is absolutely stuffed with it, right? It's such a good conductor that it's actually semi-necessary for computers to work properly.
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GLaDOS
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 2:12 pm

Well then, why isn't my computer stuffed with silver? It's about as rare as gold, but it's a lot better conductor.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 2:18 pm

" Gold is the 2nd best conductor of electricity, it is the most malleable metal, it can be made into micron-thin leaf and it is highly resistant to tarnish. These characteristics made gold well suited for circuit boards. Gold is frequently used as connectors ("Fingers"), and sometimes used as the PBC traces and components pins (in high performance boards).

Many circuit boards have small amounts of Silver and Palladium in their solder and components (e.g. transistors."
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 2:28 pm

daman200 wrote:
Well then, why isn't my computer stuffed with silver? It's about as rare as gold, but it's a lot better conductor.

Gold doesn't oxidize nor does it form sulfides from use, silver and copper both do. Thusly when you need an electronic device that is going to perform for a long time, you need something that is not going to fail due to that use. Also take note that because gold isn't as good of a conductor as silver (or copper for that matter) that it is not used in semi conductive applications (like the inside of a computer chip or a capacitor) only for exposed usage such as on a computer mother board.

Also note that silver is less common than gold above ground, however, silver is much more common than gold underground due to the way gold forms. Not to mention gold is just cooler than silver anyway, silvers like Platinum's retarded little brother.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 6:40 pm

Answered you question?
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 9:57 pm

Not quite, will there be asteroid generation? Also, will there be a device I can purchase from the main server with like 2000000000 credits that will create a moon or planet, because that would be neat, and the ultimate admin tool.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 10:43 pm

ACH0225 wrote:
Not quite, will there be asteroid generation? Also, will there be a device I can purchase from the main server with like 2000000000 credits that will create a moon or planet, because that would be neat, and the ultimate admin tool.

I personally don't like asteroids. As for creating a planet...
Well...
No.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 11:09 pm

I could use that face palm emoticon about now.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 11:09 pm

That's too bad. Asteroids would certainly make it easier to set up a mining operation (since they are so rich in iron).
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 11:25 pm

Or






SLIVER
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Mon Jan 16, 2012 11:41 pm

daman200 wrote:
Or






SLIVER

*spelling facepalm*

Yeah, like fr0st said, asteroids have a very rich composition of iron and other 'earth' elements that could be used for ship construction. Not to mention that mining the asteroid would produce a higher metal to junk(rock/ dirt) mine ratio, compared to mine a planet.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 17, 2012 2:14 am

Fine, add them in if you think it's worth it, but I still think they're silly.
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PostSubject: Re: Planets, planetoids, moons, asteroids, and comets(and meteors)   Tue Jan 17, 2012 9:58 am

Dr. Mackeroth wrote:
Fine, add them in if you think it's worth it, but I still think they're silly.

Did you crash your Ancient warship into one?
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