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 Mo. Generators!

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Ivan2006
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PostSubject: Mo. Generators!   Sat Jun 16, 2012 2:09 pm

I think we need a lot of different generators in order to power our spaceships properly.
My Ideas would be: (besides of the ones already mentioned at the [outdated] summary)

Fusion reactor: Like a thermonuke, just kept under controll.

Naquadah Generator

Antimatter Generator: E=mc² <-- bad Idea


Last edited by Ivan2006 on Sun Jun 17, 2012 4:21 am; edited 1 time in total
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PostSubject: Re: Mo. Generators!   Sat Jun 16, 2012 3:37 pm

Ivan2006 wrote:
I think we need a lot of different generators in order to power our spaceships properly.
My Ideas would be: (besides of the ones already mentioned at the [outdated] summary)

Fusion reactor: Like a thermonuke, just kept under controll.

Naquadah Generator

Antimatter Generator: E=mc²

I think that we have enough generators as-is. fusion reactors are too much like a nuclear reactor.

And E=mc2 is the formula for energy and matter conversion. No relation to anti matter at all.
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PostSubject: Re: Mo. Generators!   Sat Jun 16, 2012 3:42 pm

scout37 wrote:
Ivan2006 wrote:
I think we need a lot of different generators in order to power our spaceships properly.
My Ideas would be: (besides of the ones already mentioned at the [outdated] summary)

Fusion reactor: Like a thermonuke, just kept under controll.

Naquadah Generator

Antimatter Generator: E=mc²

I think that we have enough generators as-is. fusion reactors are too much like a nuclear reactor.

And E=mc2 is the formula for energy and matter conversion. No relation to anti matter at all.
There is! Antimatter+Matter=E and E=mc² is the formula to calculate the ammount of energy you get.
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PostSubject: Re: Mo. Generators!   Sat Jun 16, 2012 3:45 pm

Ivan2006 wrote:
scout37 wrote:
Ivan2006 wrote:
I think we need a lot of different generators in order to power our spaceships properly.
My Ideas would be: (besides of the ones already mentioned at the [outdated] summary)

Fusion reactor: Like a thermonuke, just kept under controll.

Naquadah Generator

Antimatter Generator: E=mc²

I think that we have enough generators as-is. fusion reactors are too much like a nuclear reactor.

And E=mc2 is the formula for energy and matter conversion. No relation to anti matter at all.
There is! Antimatter+Matter=E and E=mc² is the formula to calculate the ammount of energy you get.

Wait, but how can energy be created? Nothing can equal E, because E cannot be created nor destroyed. GAHHH!!!! WE ARE BREAKING THE LAWS OF PHYSICS!!!
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PostSubject: Re: Mo. Generators!   Sat Jun 16, 2012 7:07 pm

E is contained within matter and antimatter in the form of photons. These photons are released during the reaction. nothing is being created just released. This is a very good fuel source though about 1 kg (2.2 lbs.) of each releases over 180,000,000,000,000,000 Joules almost the equivalent of the Tsar bomb.
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PostSubject: Re: Mo. Generators!   Sat Jun 16, 2012 7:54 pm

Just copying off wikipedia more or less. Here is one quote...
Spoiler:
 
Here is another...
Spoiler:
 
And another I found interesting...
Spoiler:
 
Note that might be able to fixed in the future. Oh and I'll do an offsite quote for any wikipedia haters...
Spoiler:
 
Found on the Lawrence Radiation Laboratory site it said .gov in the address so I doubt it would be false
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 2:22 am

I wonder what happens when energy and anti-energy meet...

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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 3:17 am

Mackeroth? wrote:
I wonder what happens when energy and anti-energy meet...

There is no Anti-energy there is 1 and 0 not -1


And to say this again NO ANTIMATTER You would have to separate single Radioactive Atoms which decay with ß+ and ß- and then you would have to capture the emitted Anti-Protons and Anti-Electrons and keep them from every collision.
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 4:06 am

Cheatmaster wrote:
Mackeroth? wrote:
I wonder what happens when energy and anti-energy meet...

There is no Anti-energy there is 1 and 0 not -1


And to say this again NO ANTIMATTER You would have to separate single Radioactive Atoms which decay with ß+ and ß- and then you would have to capture the emitted Anti-Protons and Anti-Electrons and keep them from every collision.

And we´re back to the discussion that from here.
Please don´t start it again, It took 5 pages and then the discussion still didn´t come to any conclusion!
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 4:18 am

Then Eradicate your Antimatter engine or I will Revive it
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 4:21 am

Cheatmaster wrote:
Then Eradicate your Antimatter engine or I will Revive it
done!
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 6:16 am

Cheatmaster wrote:
Mackeroth? wrote:
I wonder what happens when energy and anti-energy meet...

There is no Anti-energy there is 1 and 0 not -1


And to say this again NO ANTIMATTER You would have to separate single Radioactive Atoms which decay with ß+ and ß- and then you would have to capture the emitted Anti-Protons and Anti-Electrons and keep them from every collision.


And the problem with that would be...?

Don't argue with me. Believe me: I tried, it's impossible.

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 6:52 am

Mackeroth? wrote:
Cheatmaster wrote:
Mackeroth? wrote:
I wonder what happens when energy and anti-energy meet...

There is no Anti-energy there is 1 and 0 not -1


And to say this again NO ANTIMATTER You would have to separate single Radioactive Atoms which decay with ß+ and ß- and then you would have to capture the emitted Anti-Protons and Anti-Electrons and keep them from every collision.


And the problem with that would be...?

Don't argue with me. Believe me: I tried, it's impossible.

There can´t be any Antienergy because Energy has no clear (google tells me to use this) redefining.
You can Neutralize energy for example if you move 2 things at eachother but you would have moved both you wouldn´t have antimoved 1.
Its kinda why there isn´t any Anti-Energy.
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 9:47 am

Cheatmaster wrote:
Mackeroth? wrote:
Cheatmaster wrote:
Mackeroth? wrote:
I wonder what happens when energy and anti-energy meet...

There is no Anti-energy there is 1 and 0 not -1


And to say this again NO ANTIMATTER You would have to separate single Radioactive Atoms which decay with ß+ and ß- and then you would have to capture the emitted Anti-Protons and Anti-Electrons and keep them from every collision.


And the problem with that would be...?

Don't argue with me. Believe me: I tried, it's impossible.

There can´t be any Antienergy because Energy has no clear (google tells me to use this) redefining.
You can Neutralize energy for example if you move 2 things at eachother but you would have moved both you wouldn´t have antimoved 1.
Its kinda why there isn´t any Anti-Energy.


You DO realize that anyone with half a brain can say that on google?
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 10:45 am

There is negative energy. It's produced from using ZPMs, I think.

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You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


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Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 11:43 am

Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

If you mean the Zero-Point-Module from Stargate.
No
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 11:56 am

Cheatmaster wrote:
Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

If you mean the Zero-Point-Module from Stargate.
No

No, I mean Zero-Point Modules from Earth and now.

Click

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 12:08 pm

Keon wrote:
Cheatmaster wrote:
Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

If you mean the Zero-Point-Module from Stargate.
No

No, I mean Zero-Point Modules from Earth and now.

Click

Which negative energy? I can´t find anything like this in the German entry.
The ZPM are simply using an vacuum effect.
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PostSubject: Re: Mo. Generators!   Sun Jun 17, 2012 6:26 pm

Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

Not the ones from Stargate. In real life, negative energy is a way of proving that ZPE exists. ZPMs just use the energy of a vacuum.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Mo. Generators!   Tue Jun 19, 2012 8:44 am

Mackeroth? wrote:
Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

Not the ones from Stargate. In real life, negative energy is a way of proving that ZPE exists. ZPMs just use the energy of a vacuum.

It isn´t negative energy it is an effect provided by the uncertainty principle.
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PostSubject: Re: Mo. Generators!   Tue Jun 19, 2012 5:29 pm

Cheatmaster wrote:
Mackeroth? wrote:
Keon wrote:
There is negative energy. It's produced from using ZPMs, I think.

Not the ones from Stargate. In real life, negative energy is a way of proving that ZPE exists. ZPMs just use the energy of a vacuum.

It isn´t negative energy it is an effect provided by the uncertainty principle.

It is negative energy. Don't make me dig up a quote.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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