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 Starting with Creative

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Cheatmaster
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PostSubject: Starting with Creative    Mon Jun 11, 2012 8:14 am

It became a Problem that everyone Wants to directly Start with Survival.
I Mean this is Stupid and could lead To later Server Problems.
So here are my Reasons
1.There will Be no Stuff at The beginning and while in Survival you Need all your Time To Gather Ressources and probably won't Tell The Devs about it.
2.At beginning some Stuff will Be Overpowered Ending up in Players with super powers.
3.No One will really know about Tech Trees and Building Ships

Of course you could wait with The Release until everything is tested but starting with Creative is much fasterand will also Be a Stress Test for The Servers because Ships would Be Build in enormous Anounts
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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 8:42 am

I couldn't understand this very well, but I will try and give some pertinent information. There are two separate "galaxies", which can never interact. One is all survival servers, the other all creative. Does that help?
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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 9:53 am

He is saying that during the testing phase we should use creative only for the reasons he mentioned above.
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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 10:47 am

Testing alpha will be creative, I would assume.

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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 12:20 pm

Keon wrote:
Testing alpha will be creative, I would assume.

I guess there is still no clue when that will be released?
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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 6:34 pm

Ivan2006 wrote:
Keon wrote:
Testing alpha will be creative, I would assume.

I guess there is still no clue when that will be released?
Some time between today and August 23, 2487.

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PostSubject: Re: Starting with Creative    Mon Jun 11, 2012 7:51 pm

I think there should be a closed alpha with creative and 2-3 servers to link for testing. People would have to apply and submit daily feedback (Maybe a GUI ingame).
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