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 Item texture and modelling application

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hyperlite
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PostSubject: Re: Item texture and modelling application   Tue Jun 19, 2012 10:19 pm

Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!

Spoiler:
 

It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!

I mean, nobody can beat me at that.

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Last_Jedi_Standing
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PostSubject: Re: Item texture and modelling application   Tue Jun 19, 2012 10:40 pm

hyperlite wrote:
Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!

Spoiler:
 

It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!

I mean, nobody can beat me at that.

My first one said 'Han shot first'.

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Keon
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PostSubject: Re: Item texture and modelling application   Tue Jun 19, 2012 11:12 pm

Last_Jedi_Standing wrote:
hyperlite wrote:
Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!

Spoiler:
 

It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!

I mean, nobody can beat me at that.

My first one said 'Han shot first'.

What does that refer to?

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Last_Jedi_Standing
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PostSubject: Re: Item texture and modelling application   Tue Jun 19, 2012 11:19 pm

Keon wrote:
Last_Jedi_Standing wrote:
hyperlite wrote:
Well, that m1a1 is better than the one I was working on, so I will just use yours. Also I am too lazy to finish it. Even with Techne I suck with modeling. Oh well at least I am a coding expert, I mean look at this!

Spoiler:
 

It says hello world!!!!!!!!!!1!!!!11!11!1!11!11111111!!1!!1!!!1!

I mean, nobody can beat me at that.

My first one said 'Han shot first'.

What does that refer to?
I dunno, it just sorta came to me.

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The Schmetterling
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PostSubject: Re: Item texture and modelling application   Wed Jun 20, 2012 3:21 am

Burnt Toaster, your models look good, but why doesn't the fighter have a flat wind-shield. Everything doesn't need to be rectangles, we van have some triangles or trapezoidal prisms.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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scout37
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PostSubject: Re: Item texture and modelling application   Wed Jun 20, 2012 5:53 am

Mackeroth? wrote:
Burnt Toaster, your models look good, but why doesn't the fighter have a flat wind-shield. Everything doesn't need to be rectangles, we van have some triangles or trapezoidal prisms.

Techne does not support triangles/trapezoids. only squares, which can be editted into rectangles.
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scout37
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PostSubject: Re: Item texture and modelling application   Wed Jun 20, 2012 5:57 am

and i just saw the download link for the new texture, so ill take a shot at improving it sometime around noon EST u.s. time, IF i can stop playing section 8:prejudice (for such a great game, its sad so few ppl got it for 15 dollars)
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Keon
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PostSubject: Re: Item texture and modelling application   Wed Jun 20, 2012 9:47 am

Triangles = no.

However the windshield could be a rectangle that's titled some number of degrees.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ShadowS56
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PostSubject: Re: Item texture and modelling application   Mon Jul 23, 2012 12:36 am

The gun textures are absolutely amazing. But the Gun Ship... I am speechless! That would be PERFECT for a vehicle mod or something!
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PostSubject: Re: Item texture and modelling application   Wed Jul 25, 2012 12:55 am

Oh, and how do you texture with Techne? I just made a Light Cycle with it, and I think it turned out very very good. But it's just a grey blob at the moment...
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Captain stufuzzycat
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PostSubject: Re: Item texture and modelling application   Sat Jul 28, 2012 2:41 pm

Nice textures and gunship model!
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PostSubject: Re: Item texture and modelling application   Tue Sep 25, 2012 10:07 pm

So I thought it might post some more pics of models, well just one, a tank , its not quite finished as you can see, I need to add trapezoids, and I also added in some icons of guns I had made for a content pack I'm working on. The tank was also made for the content pack.







As you can see, there still need to work to be done.






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Keon
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PostSubject: Re: Item texture and modelling application   Tue Sep 25, 2012 10:16 pm

Sorry caltech. Burntoaster, this is completely epicsauce.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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caltech117
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 11:04 am

Keon wrote:
Sorry caltech. Burntoaster, this is completely epicsauce.

I agree, this is much better than mine.
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Tiel+
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 11:19 am

It looks like it's another project.

I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.

Like the tank, though. But still.
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Burnttoaster
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 12:46 pm

Tiel wrote:
It looks like it's another project.

I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.

Like the tank, though. But still.

Ya that's why I said there for a content pack, and I don't base them off of cod
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Tiel+
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 12:54 pm

Burnttoaster wrote:
Tiel wrote:
It looks like it's another project.

I have the feeling we won't be running around with RPGs and AK-47s in Futurecraft. We have COD for that.

Like the tank, though. But still.

Ya that's why I said there for a content pack, and I don't base them off of cod

Ah, by content pack I thought you meant the one for FC. Flan's, right?

I know you didn't base them off COD. It was a metaphor.
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Ivan2006
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 1:32 pm

Nice tank. Will you upload it on ManusĀ“page? there it would get attention.
Many other modellers post their stuff there.
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hyperlite
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 2:29 pm

minecraft-smp.de

I totally agree with Ivan, this is a great model and they would have real feedback for you there...
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 3:06 pm

He probably already has. I'm imagining this is more of a sample of his skill at modelling in techne, I was under the impression it was the opposite.
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hyperlite
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PostSubject: Re: Item texture and modelling application   Wed Sep 26, 2012 4:05 pm

He has now.
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