Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Turbo lifts

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 10:20 pm

fr0stbyte124 wrote:
It's decided then. In Futurecraft, teleportation is the mode of transit for peasants and illegal immigrants. The nobility ride trains, and presumably wear top hats.

sig'd.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
Iv121
General
General
avatar

Posts : 2396
Join date : 2012-02-05
Age : 22
Location : -> HERE ! <-

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 12:37 am

Frostbyte you should stop commenting in this thread or I might just make a new signature Razz .
Back to top Go down
View user profile
Iv121
General
General
avatar

Posts : 2396
Join date : 2012-02-05
Age : 22
Location : -> HERE ! <-

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 3:16 am

If we're talking about sigs here is a list of cool sigs Razz : List of cool sigs
Back to top Go down
View user profile
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 19
Location : The Dungeon.

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 12:53 pm

This has devaloped itself into a discussion about sigs.
Result: The force of offftopicness has stroke again!
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 3:30 pm

Oh no! Off topic had a stroke again! Get it to the hospital!
Back to top Go down
View user profile
Iv121
General
General
avatar

Posts : 2396
Join date : 2012-02-05
Age : 22
Location : -> HERE ! <-

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 4:26 pm

Guys those comments are also a bit off-topic ...
Back to top Go down
View user profile
hyperlite
Captain
Captain
avatar

Posts : 1529
Join date : 2012-01-18

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 6:49 pm

Your comment about off topicness is off topic, which makes this post off topic, so if you reply to this it will also be off topic.
Back to top Go down
View user profile
Last_Jedi_Standing
Moderator
Moderator
avatar

Posts : 3033
Join date : 2012-02-19
Age : 104
Location : Coruscant

PostSubject: Re: Turbo lifts   Tue Jun 12, 2012 7:06 pm

Back on topic, guys, please.

_________________
Spoiler:
 

Back to top Go down
View user profile
Iv121
General
General
avatar

Posts : 2396
Join date : 2012-02-05
Age : 22
Location : -> HERE ! <-

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 12:42 am

All of this is off-topic Shocked

Last_Jedi_Standing wrote:

Nah. There's real discussion here. It'll fade eventually. No need to lock it.

Faded faster than you thought Razz .

On Topic: Minecarts should be enough for a ship the size we can build. You can always tweak it to be faster you know ...
Back to top Go down
View user profile
fr0stbyte124
Super Developrator
Super Developrator
avatar

Posts : 1835
Join date : 2011-10-13

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 1:30 am

Sure but who the wants to ride minecarts around the place when you have all these other possibilities? The biggest disadvantage of minecarts is that they are 1 person only. I'd much prefer a mode of transportation in which other people can come along.
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 9:03 am

Maybe with trains, you can have some sort of block that connects the train to the docking bay instantly.
Back to top Go down
View user profile
Burnttoaster
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-16

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 10:52 am

You know every ones talking about all this stuff in ships, but how about on a planet, I was on this industrial war server which had a 2000 by 2000 map and it was a pain to get around before we set up a transportation network, and it just made thing a lot easier, even getting around our main base took awhile before we set up the network, and why not just add teleporters, and elevator, why just is it you can only have 1, if some one wants to put teleporters on there ship , they should be able to, if some one doesn't like it, it's not going to effect them, so why should they care.
Back to top Go down
View user profile
scout37
Recruit
Recruit
avatar

Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 10:57 am

Burnttoaster wrote:
You know every ones talking about all this stuff in ships, but how about on a planet, I was on this industrial war server which had a 2000 by 2000 map and it was a pain to get around before we set up a transportation network, and it just made thing a lot easier, even getting around our main base took awhile before we set up the network, and why not just add teleporters, and elevator, why just is it you can only have 1, if some one wants to put teleporters on there ship , they should be able to, if some one doesn't like it, it's not going to effect them, so why should they care.

teleporters sound a bit cheap, especially if there is an invasion. How would you feel if you wanted to kill people trying to destroy your shipyard, but they all had a teleporter set up nearby so they almost instantly reappear. Again, im going with maglevs. their going to be insanely fast so transport shouldnt be much of a problem.
Back to top Go down
View user profile
Burnttoaster
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-16

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 11:12 am

scout37 wrote:
Burnttoaster wrote:
You know every ones talking about all this stuff in ships, but how about on a planet, I was on this industrial war server which had a 2000 by 2000 map and it was a pain to get around before we set up a transportation network, and it just made thing a lot easier, even getting around our main base took awhile before we set up the network, and why not just add teleporters, and elevator, why just is it you can only have 1, if some one wants to put teleporters on there ship , they should be able to, if some one doesn't like it, it's not going to effect them, so why should they care.

teleporters sound a bit cheap, especially if there is an invasion. How would you feel if you wanted to kill people trying to destroy your shipyard, but they all had a teleporter set up nearby so they almost instantly reappear. Again, im going with maglevs. their going to be insanely fast so transport shouldnt be much of a problem.


well I have dealt with this tactic in game, and I didn't have futurecraft, so I would have to say, see where they're coming from and launch an air strike or artillery strike, if it's underground, use a bunker buster, or a orbital bunker buster which goes in much more farther

and if continue you send invasion sized forces through a teleporter or teleporters, they're going to take up a lot of power until they won't be able to use them for a bit
Back to top Go down
View user profile
Cheatmaster
Recruit
Recruit
avatar

Posts : 258
Join date : 2012-04-30
Location : Well... Here

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 1:11 pm

scout37 wrote:
Burnttoaster wrote:
You know every ones talking about all this stuff in ships, but how about on a planet, I was on this industrial war server which had a 2000 by 2000 map and it was a pain to get around before we set up a transportation network, and it just made thing a lot easier, even getting around our main base took awhile before we set up the network, and why not just add teleporters, and elevator, why just is it you can only have 1, if some one wants to put teleporters on there ship , they should be able to, if some one doesn't like it, it's not going to effect them, so why should they care.

teleporters sound a bit cheap, especially if there is an invasion. How would you feel if you wanted to kill people trying to destroy your shipyard, but they all had a teleporter set up nearby so they almost instantly reappear. Again, im going with maglevs. their going to be insanely fast so transport shouldnt be much of a problem.

You know that any Teleporter except the one at the Teleport deck will analyse you and kill you if you aren´t part of the crew?
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 5:21 pm

But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!
Back to top Go down
View user profile
Grand Imperial Thunder
Infantry
Infantry


Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 8:32 pm

ACH0225 wrote:
But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!
Just shoot everyone that comes through then check the bodies.. won't have any spies, won't have any teammates, but no spies!
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Turbo lifts   Wed Jun 13, 2012 8:36 pm

Tunnelthunder wrote:
ACH0225 wrote:
But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!
Just shoot everyone that comes through then check the bodies.. won't have any spies, won't have any teammates, but no spies!

Spycheck!!
Back to top Go down
View user profile
Cheatmaster
Recruit
Recruit
avatar

Posts : 258
Join date : 2012-04-30
Location : Well... Here

PostSubject: Re: Turbo lifts   Thu Jun 14, 2012 5:37 am

ACH0225 wrote:
But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!

It will Identify them by the Amount of brain in their head.
If it detects nothing it can be sure that you are trying to conquer my Ship and Desintegrate you.

Comeone a Teleporter chechs every single Atom in your body it can't be fooled.
Back to top Go down
View user profile
scout37
Recruit
Recruit
avatar

Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

PostSubject: Re: Turbo lifts   Thu Jun 14, 2012 9:25 am

Cheatmaster wrote:
ACH0225 wrote:
But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!

It will Identify them by the Amount of brain in their head.
If it detects nothing it can be sure that you are trying to conquer my Ship and Desintegrate you.

Comeone a Teleporter chechs every single Atom in your body it can't be fooled.

teleporter's dont check atoms, they just relocate them. And even if iut checked every single atom, it would find that everyone had different atoms every single time they teleported because cells die every second, and then are replaced and lost again.

Also, it is believed that if a human were to actually teleport their memories would not teleport with them.
Back to top Go down
View user profile
Potato
Recruit
Recruit
avatar

Posts : 254
Join date : 2012-03-11
Age : 19
Location : In my cloaked battle cruiser above Fiji.

PostSubject: Re: Turbo lifts   Thu Jun 14, 2012 3:10 pm

scout37 wrote:
Cheatmaster wrote:
ACH0225 wrote:
But how does it identify them? Implants? You can get those! Iris scan? Special contact lenses! You can fool any security system!

It will Identify them by the Amount of brain in their head.
If it detects nothing it can be sure that you are trying to conquer my Ship and Desintegrate you.

Comeone a Teleporter chechs every single Atom in your body it can't be fooled.

teleporter's dont check atoms, they just relocate them. And even if iut checked every single atom, it would find that everyone had different atoms every single time they teleported because cells die every second, and then are replaced and lost again.

Also, it is believed that if a human were to actually teleport their memories would not teleport with them.

Well, I don't think you'll lose your cooking level of 95 (Idk Razz) if you teleport XD
Back to top Go down
View user profile
bsb23
Newbie
Newbie
avatar

Posts : 59
Join date : 2012-04-28

PostSubject: Re: Turbo lifts   Fri Jun 15, 2012 12:27 am

I don't think it works like that memories are still stored in physical structures the same all other brain functions are. If memories were lost all brain functions would be lost. Basically your brain would be lost. That doesn't make a ton of sense.

But I think if teleporters were non-instantaneous it would basically be the same as a transportation system just taking up less space. You could even make the power usage insane, or have random mistakes occur, or even make a temporary moment of vulnerability so people can't place them in areas where they may be attacked. These downsides would make it so player can individually choose between which system to use based on their needs.
Back to top Go down
View user profile
GLaDOS
Infantry
Infantry
avatar

Posts : 703
Join date : 2011-12-12
Age : 47
Location : At Aperture Science, testing P-Body and Atlas.

PostSubject: Re: Turbo lifts   Fri Jun 15, 2012 9:20 am

And, you know, the fact that converted to energy, the human body has the force of about 10,000 bombs dropped on Hiroshima. Good luck containing that.
Back to top Go down
View user profile http://futurecraft.forumotion.com
scout37
Recruit
Recruit
avatar

Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

PostSubject: Re: Turbo lifts   Fri Jun 15, 2012 9:47 am

Cheatmaster wrote:
This would make Kamikaze an good Option but Neutrinos or whatever you are converting to don´t react with matter.
And heard anyone of you f***** Idiots ever the Word DNA or DNS or RNA ????

Yes, we all have. The problem is that every human being has mutations that occur through out their life, so even DNA will not be exactly the same every single time for one person.

Also, their are several different types of ribonucleicacid(RNA). there's mRNA, tRNA, all of used for different purposes in recoding a person's DNA so it becomes a readable blueprint for selecting specific amino acids in a specific order in the ribosomes in order to create a protien.

SO in a way, by eating meat you are ingesting DNA from a different organism, screwing up any deoxynucleicacid or ribonucleicacid scnner that a teleporter has.
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Turbo lifts   Fri Jun 15, 2012 10:58 am

Interesting thought. This is futurecraft, and in real life we have sequenced DNA of people. You could shoot yourself in the head, and then a copy of your dna would be placed in a chamber, growth would be accelerated until you were born again at the same age having the same memory. Thus, respawning.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Turbo lifts   

Back to top Go down
 
Turbo lifts
View previous topic View next topic Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next
 Similar topics
-
» Yu-Gi-Oh Duel Transer [NL] Turbo Duelists Clan
» eshop: Guacamelee! Super Turbo Championship Edition Release Date And Estimated File Size Confirmed!
» Review: Guacamelee Super Turbo Championship Editon (Wii U eshop)
» Jual Tank + Isi Paketan- Jaksel (SOLD)

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: