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caltech117
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PostSubject: Turbo lifts   Sun Jun 10, 2012 11:45 am

How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 1:32 pm

caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 1:40 pm

Cheatmaster wrote:
caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.

Ladders work fine, we aren't exactly building on a 40k scale. Teleporters use a monsterous amount of power, you should rethink your strategy.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 1:45 pm

Avenger_7 wrote:
Cheatmaster wrote:
caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.

Ladders work fine, we aren't exactly building on a 40k scale. Teleporters use a monsterous amount of power, you should rethink your strategy.

They might take away some power but they are always avaible bring you to every room and I will regain the power by burning crew members which think thy can go on the toilet
while I am requiring all energy for an Space Battle.

The thing is If you aren´t in a Fight you generate an Enormous Energy overload so Teleporters are just using this overload
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 3:07 pm

I like the teleporters, cause even if the ship's not 40k long, it'll sill take a while to get from one side to the other.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 3:31 pm

Cheatmaster wrote:
Avenger_7 wrote:
Cheatmaster wrote:
caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.

Ladders work fine, we aren't exactly building on a 40k scale. Teleporters use a monsterous amount of power, you should rethink your strategy.

They might take away some power but they are always avaible bring you to every room and I will regain the power by burning crew members which think thy can go on the toilet
while I am requiring all energy for an Space Battle.

The thing is If you aren´t in a Fight you generate an Enormous Energy overload so Teleporters are just using this overload
Meaning you can´t heat up the guns while your crew goes there if you get ambushed?
Also, if your ship becomes unmaneuverable your allies might have problems salveging your crew without making them suffocate.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 4:55 pm

Cheatmaster wrote:
caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.

Teleporters would be too high an energy cost to be used for standard ship transport like if you get ambushed then you would route power to weapons but first you need to get the crew to there stations which will cost allot for 100+ crewmen and officers by that time you would lose main power from enemy weapons fire.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 5:11 pm

caltech117 wrote:
Cheatmaster wrote:
caltech117 wrote:
How long would it take to get to the bridge of a ship when there is only carts and ladders so we should add a variant of this.

I belive the first sentence is false.And It probably won´t take this long I would simply add an In ship teleportation System which has clearly Advantages:
No need of expensive Air Locks,Personalized Code System making a In ship Invasion Impossible,even quicker than Turbolifts and Alots of Room.

Teleporters would be too high an energy cost to be used for standard ship transport like if you get ambushed then you would route power to weapons but first you need to get the crew to there stations which will cost allot for 100+ crewmen and officers by that time you would lose main power from enemy weapons fire.

Most ships wont need any of this. The only way people will have dreadnauts large enought to make walking a problem within the first three weeks would be if they are using creative, which completely ruins alost all fun i would have. especially if one goes from a creative server to a non creative server.
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 6:16 pm

I think in-ship teleportation (WTF, spellcheck. You're nuts.) is a bit excessive, but running a few kilometres from the bow cannons to Starfighter Command at the stern wouldn't be practical under battle conditions. I would vote for something along the lines of horizontal elevators. They wouldn't be like trains, exactly, but a kinda similar thing.

There will still have to be ladders, of course, because elevators aren't that good when you only need to go down one deck or so.

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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 7:25 pm

Last_Jedi_Standing wrote:
I think in-ship teleportation (WTF, spellcheck. You're nuts.) is a bit excessive, but running a few kilometres from the bow cannons to Starfighter Command at the stern wouldn't be practical under battle conditions. I would vote for something along the lines of horizontal elevators. They wouldn't be like trains, exactly, but a kinda similar thing.

There will still have to be ladders, of course, because elevators aren't that good when you only need to go down one deck or so.

So, what you mean, is just use the Mag-Levs that are already going to be added?
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 7:30 pm

scout37 wrote:
Last_Jedi_Standing wrote:
I think in-ship teleportation (WTF, spellcheck. You're nuts.) is a bit excessive, but running a few kilometres from the bow cannons to Starfighter Command at the stern wouldn't be practical under battle conditions. I would vote for something along the lines of horizontal elevators. They wouldn't be like trains, exactly, but a kinda similar thing.

There will still have to be ladders, of course, because elevators aren't that good when you only need to go down one deck or so.

So, what you mean, is just use the Mag-Levs that are already going to be added?
Yeah, pretty much. They'll do for in-ship transportation.

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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 8:20 pm

Last_Jedi_Standing wrote:
scout37 wrote:
Last_Jedi_Standing wrote:
I think in-ship teleportation (WTF, spellcheck. You're nuts.) is a bit excessive, but running a few kilometres from the bow cannons to Starfighter Command at the stern wouldn't be practical under battle conditions. I would vote for something along the lines of horizontal elevators. They wouldn't be like trains, exactly, but a kinda similar thing.

There will still have to be ladders, of course, because elevators aren't that good when you only need to go down one deck or so.

So, what you mean, is just use the Mag-Levs that are already going to be added?
Yeah, pretty much. They'll do for in-ship transportation.

So this post has been irrelevant from the beggining if an answer already exists.

Lock it?
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 9:17 pm

scout37 wrote:
Last_Jedi_Standing wrote:
scout37 wrote:
Last_Jedi_Standing wrote:
I think in-ship teleportation (WTF, spellcheck. You're nuts.) is a bit excessive, but running a few kilometres from the bow cannons to Starfighter Command at the stern wouldn't be practical under battle conditions. I would vote for something along the lines of horizontal elevators. They wouldn't be like trains, exactly, but a kinda similar thing.

There will still have to be ladders, of course, because elevators aren't that good when you only need to go down one deck or so.

So, what you mean, is just use the Mag-Levs that are already going to be added?
Yeah, pretty much. They'll do for in-ship transportation.

So this post has been irrelevant from the beggining if an answer already exists.

Lock it?
Nah. There's real discussion here. It'll fade eventually. No need to lock it.

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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 9:32 pm

I'm not positive you'll be able to make a shit 1km in length. Space stations, perhaps, but ships are expected to move from place to place and have full collision.

Like was said before, we'll be using maglevs for long distance transportation. I think it would be cool if it had internal gravity, so you could run it up walls if you wanted.
Imagine going into orbit on a space elevator, and looking at the horizon sideways through the window. I really want to play that game. Very Happy
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 9:34 pm

fr0stbyte124 wrote:
I'm not positive you'll be able to make a shit 1km in length. Space stations, perhaps, but ships are expected to move from place to place and have full collision.

Like was said before, we'll be using maglevs for long distance transportation. I think it would be cool if it had internal gravity, so you could run it up walls if you wanted.
Imagine going into orbit on a space elevator, and looking at the horizon sideways through the window. I really want to play that game. Very Happy
Best. Typo. Ever.

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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 9:42 pm

I noticed that too. 1km? That is one big s***
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PostSubject: Re: Turbo lifts   Sun Jun 10, 2012 9:53 pm

Sig'd.
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 5:38 am

First_Sith_Sitting wrote:
Sig'd.

aww... Oh well, Nice Sig@! lol!
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 6:02 am

Oh dear.
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 8:30 am

Hey it's your s**t Razz .
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 12:27 pm

Okay. Back to the discussion.
I think it would be okay to make in-ship for those who think they can afford the energy required to use them as well as the other disadvantages of that system.
It vould make luxury cruisers much more... classy.
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 3:57 pm

Ivan2006 wrote:
Okay. Back to the discussion.
I think it would be okay to make in-ship for those who think they can afford the energy required to use them as well as the other disadvantages of that system.
It vould make luxury cruisers much more... classy.

What are you talking about? I thought we determined there wouldn't be much of a need for teleporters with mag-levs. and whats classier than having a personal magnetic levitating transport system?
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 6:35 pm

scout37 wrote:
Ivan2006 wrote:
Okay. Back to the discussion.
I think it would be okay to make in-ship for those who think they can afford the energy required to use them as well as the other disadvantages of that system.
It vould make luxury cruisers much more... classy.

What are you talking about? I thought we determined there wouldn't be much of a need for teleporters with mag-levs. and whats classier than having a personal magnetic levitating transport system?
Having your atoms scrambled and rearranged in a different place is classy?

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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 7:13 pm

Last_Jedi_Standing wrote:
scout37 wrote:
Ivan2006 wrote:
Okay. Back to the discussion.
I think it would be okay to make in-ship for those who think they can afford the energy required to use them as well as the other disadvantages of that system.
It vould make luxury cruisers much more... classy.

What are you talking about? I thought we determined there wouldn't be much of a need for teleporters with mag-levs. and whats classier than having a personal magnetic levitating transport system?
Having your atoms scrambled and rearranged in a different place is classy?

Sounds awful uncomfortable.......
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PostSubject: Re: Turbo lifts   Mon Jun 11, 2012 9:46 pm

It's decided then. In Futurecraft, teleportation is the mode of transit for peasants and illegal immigrants. The nobility ride trains, and presumably wear top hats.
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